| 2016 | Interactive Exercises for Teaching Logic Circuits. | Ville Karavirta, Rolf Lindn, Einari Kurvinen, Mikko-Jussi Laakso |
| 2016 | Game Development for Computer Science Education. | Chris Johnson, Monica McGill, Durell Bouchard, Michael K. Bradshaw, Vctor A. Bucheli, Laurence D. Merkle, Michael James Scott, Elizabeth Sweedyk, Jesus ngel Velzquez-Iturbide, Zhiping Xiao, Ming Zhang |
| 2016 | Where You Sit MattersHow Classroom Seating Might Affect Marks. | David Insa, Josep Silva, Salvador Tamarit |
| 2016 | Latin American Perspectives and the IT2017 Curricular Guidelines. | John Impagliazzo, Ernesto Cuadros-Vargas, Gonzalo Begazo Escobedo, Juan Jos Miranda del Solar, Mihaela Sabin, Barbara Viola |
| 2016 | Results from a Survey of Faculty Adoption of Process Oriented Guided Inquiry Learning (POGIL) in Computer Science. | Helen H. Hu, Clifton Kussmaul, Brian Knaeble, Chris Mayfield, Aman Yadav |
| 2016 | Gender Equity in Computing: International Faculty Perceptions and Current Practices. | Margaret Hamilton, Andrew Luxton-Reilly, Naomi Augar, Vanea Chiprianov, Eveling Castro Gutierrez, Elizabeth Vidal Duarte, Helen H. Hu, Shoba Ittyipe, Janice L. Pearce, Michael Oudshoorn, Emma H. Wong |
| 2016 | A Generic Framework for Engaging Online Data Sources in Introductory Programming Courses. | Nadeem Abdul Hamid |
| 2016 | Implementation of a Robotics and IoT Laboratory for Undergraduate Research in Computer Science Courses. | Jorge Leoncio Guerra Guerra, Flix Armando Fermn Prez |
| 2016 | Automated Feedback Framework for Introductory Programming Courses. | Jianxiong Gao, Bei Pang, Steven S. Lumetta |
| 2016 | Reduction Patterns: A Practical Tool for Proving Undecidability. | Judith Gal-Ezer, Mark B. Trakhtenbrot |
| 2016 | Using Interactive Exercise in Mobile Devices to Support Evidence-based Teaching and Learning. | Mohammad Muztaba Fuad, Debzani Deb, James Etim, Clay Gloster |
| 2016 | Evidence-based Teaching with the Help of Mobile Response System (MRS). | Mohammad Muztaba Fuad, Debzani Deb |
| 2016 | Understanding the benefits of game jams: Exploring the potential for engaging young learners in STEM. | Allan Fowler, Johanna Pirker, Ian Pollock, Bruno Campagnola de Paula, Maria Emilia Echeveste, Marcos J. Gomez |
| 2016 | Making Formal Methods More Relevant to Software Engineering Students via Automated Test Generation. | Gene Fisher, Corrigan Johnson |
| 2016 | RoBlock: Programming Learning with Mobile Robotics. | Pedro G. Feijo, Fernando De la Rosa |
| 2016 | Competition and Feedback through Automated Assessment in a Data Structures and Algorithms Course. | Tommy Frnqvist, Fredrik Heintz |
| 2016 | Applying Validated Pedagogy to MOOCs: An Introductory Programming Course with Media Computation. | Katrina Falkner, Nickolas J. G. Falkner, Claudia Szabo, Rebecca Vivian |
| 2016 | How Can We Improve Student Workflow Practices to Better Enable Student Success in CS1? | Anthony Estey, Yvonne Coady |
| 2016 | Can Interaction Patterns with Supplemental Study Tools Predict Outcomes in CS1? | Anthony Estey, Yvonne Coady |
| 2016 | Algorithms + Organization = Systems. | Ali Erkan, John Barr |
| 2016 | Challenges of Introducing Computer Science into the Traditional Grammar of K-12 Schooling. | Maria Emilia Echeveste |
| 2016 | Automatic Grading of Programming Exercises using Property-Based Testing. | Clara Benac Earle, Lars-ke Fredlund, John Hughes |
| 2016 | Teaching the First Programming Course with Python's Turtle Graphic Library. | Elizabeth Vidal Duarte |
| 2016 | An Empirical Analysis of Video Viewing Behaviors in Flipped CS1 Courses. | Suzanne L. Dazo, Nicholas R. Stepanek, Robert Fulkerson, Brian Dorn |
| 2016 | Professional Competencies for Real?: A Question about Identity! | Mats Daniels |