| 2022 | Human-like non-human - HAOS human electrical cognition liberation project Ver 1.0. | Jiun-Ting Lai |
| 2022 | Skull and Bones - Long Live Piracy Cinematic Trailer. | Nils Lagergren, Emnet Mulugeta, Jan Cafourek |
| 2022 | Fused BVH to Ray Trace Level of Detail Meshes. | Paritosh Kulkarni, Sho Ikeda, Takahiro Harada |
| 2022 | StyleBin: Stylizing Video by Example in Stereo. | Michal Kucera, David Mould, Daniel Skora |
| 2022 | DeepMVSHair: Deep Hair Modeling from Sparse Views. | Zhiyi Kuang, Yiyang Chen, Hongbo Fu, Kun Zhou, Youyi Zheng |
| 2022 | Anime-Like Motion Transfer with Optimal Viewpoints. | Yui Koroku, Issei Fujishiro |
| 2022 | Representation of FRP material damage in 3DCG. | Shoon Komori, Tomokazu Ishikawa |
| 2022 | Color Animated Full-parallax High-definition Computer-generated Hologram. | Ryota Koiso, Keisuke Nonaka, Tatsuya Kobayashi, Kyoji Matsushima |
| 2022 | Effects of Font Type and Weight on Reading in VR. | Seina Kobayashi, Kei Kanari, Mie Sato |
| 2022 | Procedural Modeling of Crystal Clusters. | Naoki Kita, Satoshi Tsukii, Miwako Tsuru |
| 2022 | Palette-based Image Search with Color Weights. | Naoki Kita, Shiori Kawasaki, Takafumi Saito |
| 2022 | Hanging Print: Plastic Extrusion for Catenary Weaving in Mid-Air. | Rina Kinoshita, Hiroya Tanaka |
| 2022 | Prometheus: A mobile telepresence system connecting the 1st person and 3rd person perspectives continuously. | Ryotaro Kimura, Jun Rekimoto |
| 2022 | HumanConQuad: Human Motion Control of Quadrupedal Robots using Deep Reinforcement Learning. | Sunwoo Kim, Maks Sorokin, Jehee Lee, Sehoon Ha |
| 2022 | Display Size and Targeting Performance: Small Hurts, Large May Help. | Joohwan Kim, Arjun Madhusudan, Benjamin Watson, Ben Boudaoud, Roland Tarrazo, Josef B. Spjut |
| 2022 | VR Education Contents for Core Fundamental Nursing Skills. | Jungki Kim, Youngsoo Lee, Hye-Yon Yu |
| 2022 | Codeless Content Creator System: Anyone Can Make Their Own Mixed Reality Content Without Relying on Software Developer Tools. | Suhyeon Kim, Dokyung Lee, Jaejun Park, Myungji Song, Younhyun Jung |
| 2022 | MMGrip: A Handheld Multimodal Haptic Device Combining Vibration, Impact, and Shear for Realistic Expression of Contact. | Dong-Geun Kim, Jungeun Lee, Seungmoon Choi |
| 2022 | DynaGAN: Dynamic Few-shot Adaptation of GANs to Multiple Domains. | Seongtae Kim, Kyoungkook Kang, Geonung Kim, Seung-Hwan Baek, Sunghyun Cho |
| 2022 | No-code Digital Human for Conversational Behavior. | Hanseob Kim, Jieun Kim, Ghazanfar Ali, Jae-In Hwang |
| 2022 | Fast Stabilization of Inducible Magnet Simulation. | Seung-wook Kim, JungHyun Han |
| 2022 | Unforgotten. | Sujin Kim |
| 2022 | CLIP-Mesh: Generating textured meshes from text using pretrained image-text models. | Nasir Mohammad Khalid, Tianhao Xie, Eugene Belilovsky, Tiberiu Popa |
| 2022 | Using Rhythm Game to Train Rhythmic Motion in Sports. | Hidetaka Katsuyama, Erwin Wu, Hideki Koike |
| 2022 | Cross-platforming "School life metaverse" user experience. | Takuma Kato, Tomosuke Nakano, Takanori Horibe, Miku Takemasa, Yusuke Yamazaki, Akihiko Shirai |