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SIGGRAPH Asia

SiggraphA

A*

CORE rank

CORE rank (raw)

A*

Fields of research

Graphics, Augmented Reality and Games · Computer Vision and Multimedia Computation · Human-Centred Computing

Papers indexed

2,798

2008–2025

Papers per year

2008448 peak2025

SiggraphA papers

2,798 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2021Tool-based Asymmetric Interaction for Selection in VR.Qianyuan Zou, Huidong Bai, Yuewei Zhang, Gun A. Lee, Allan Fowler, Mark Billinghurst
2021"Meet the Deer King": "Splash-Ink" Interaction in the Innovative VR Game Based on Dunhuang Art and Culture.Jing Zhang, Guangwen Zou, Guangzheng Zhang
2021"Bodyreath": An Interactive VR Installation to Experience and Understand People with Autism.Huifeng Zhang, Shuo Yan
2021Indefinately: Indefinately.Chenxin Zhang, Lesi Hu
2021TIEboard: Developing Kids Geometric Thinking through Tangible user Interface.Arooj Zaidi, Junichi Yamaoka
2021Dynamic and Occlusion-Robust Light Field Illumination.Masahiko Yasui, Yoshihiro Watanabe, Masatoshi Ishikawa
2021Kaleidoscopic Display: easy-to-make light-field display.Hiroaki Yano, Tomohiro Yendo
2021Can Shadows Create a Sense of Depth to Mid-air Image?Yutaro Yano, Ayami Hoshi, Naoya Koizumi
2021A parallel guaranteed projector-camera system for dual videography.Yushi Yamagiwa, Hiroyuki Kubo
2021An Abstract Drawing Method for Same Shaped but Densely Arranged Many Objects.Reika Yagi, Shuhei Kodama, Tokiichiro Takahashi
2021Viewport-Resolution Independent Anti-Aliased Ray Marching on Interior Faces in Cube-Map Space.Tianchen Xu, Wei Zeng, Enhua Wu
2021Training to Get a Drone License, Virtually.Ming-Ru Xie, Siang-Jhih Sie, Shing-Yun Jung, Bo-Wei Dong, Pei-Hua Tsai, Neng-Hao Yu, Kuan-Wen Chen
2021Real Time Cluster Path Tracing.Feng Xie, Petro Mishchuk, Warren Hunt
2021Experimental Analysis of Multiple Scattering BRDF Models.Feng Xie, James C. Bieron, Pieter Peers, Pat Hanrahan
2021Recognition of Gestures over Textiles with Acoustic Signatures.Pui Chung Wong, Christian Sandor, lvaro Cassinelli
2021Cyberdream: An Interactive Rave Music Visualization in Virtual Reality.Jonathan Weinel
2021Virtual Reality Experience 'The World of Hiroshige': An Immersive Virtual Reality Experience of the World that Inspired the Works of the Japanese Artist Utagawa Hiroshige.Alex Weight, Daniel Flood, Dylan Neill
2021X-Wing: Propeller-Based Force Feedback to Head in a Virtual Environment.Koki Watanabe, Fumihiko Nakamura, Kuniharu Sakurada, Theophilus Teo, Maki Sugimoto
2021GroundFlow: Multiple Flows Feedback for Enhancing Immersive Experience on the Floor in the Wet Scenes.Tzu-Hua Wang, Tzu-Shan Lee, Jr-Pin Pan, Tzu-Yang Kuo, Hui-Yang Yong, Ping-Hsuan Han
2021Self-Stylized Neural Painter.Qian Wang, Cai Guo, Hong-Ning Dai, Ping Li
2021DroneStick: Flying Joystick as a Novel Type of Interface.Evgeny Tsykunov, Aleksey Fedoseev, Ekaterina Dorzhieva, Ruslan Agishev, Roman Ibrahimov, Derek Vasquez, Luiza Labazanova, Dzmitry Tsetserukou
2021Cartoon Sliding: An MR System for Experiencing Sliding Down a Cliff.Hiroki Tsunekawa, Akihiro Matsuura
2021Light Source Selection in Primary-Sample-Space Neural Photon Sampling.Yuta Tsuji, Tatsuya Yatagawa, Shigeo Morishima
2021GIBSON: AR/VR synchronized city walking system.Seiichiro Takeuchi, Kyoko Hashiguchi, Yuki Homma, Kent Kajitani, Shingo Meguro
2021Parallel Ping-Pong: Demonstrating Parallel Interaction through Multiple Bodies by a Single User.Kazuma Takada, Midori Kawaguchi, Yukiya Nakanishi, Akira Uehara, Mark Armstrong, Adrien Verhulst, Kouta Minamizawa, Shunichi Kasahara
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Comparable venues

Other A*/A conferences filed under the same field of research.