| 2021 | Tool-based Asymmetric Interaction for Selection in VR. | Qianyuan Zou, Huidong Bai, Yuewei Zhang, Gun A. Lee, Allan Fowler, Mark Billinghurst |
| 2021 | "Meet the Deer King": "Splash-Ink" Interaction in the Innovative VR Game Based on Dunhuang Art and Culture. | Jing Zhang, Guangwen Zou, Guangzheng Zhang |
| 2021 | "Bodyreath": An Interactive VR Installation to Experience and Understand People with Autism. | Huifeng Zhang, Shuo Yan |
| 2021 | Indefinately: Indefinately. | Chenxin Zhang, Lesi Hu |
| 2021 | TIEboard: Developing Kids Geometric Thinking through Tangible user Interface. | Arooj Zaidi, Junichi Yamaoka |
| 2021 | Dynamic and Occlusion-Robust Light Field Illumination. | Masahiko Yasui, Yoshihiro Watanabe, Masatoshi Ishikawa |
| 2021 | Kaleidoscopic Display: easy-to-make light-field display. | Hiroaki Yano, Tomohiro Yendo |
| 2021 | Can Shadows Create a Sense of Depth to Mid-air Image? | Yutaro Yano, Ayami Hoshi, Naoya Koizumi |
| 2021 | A parallel guaranteed projector-camera system for dual videography. | Yushi Yamagiwa, Hiroyuki Kubo |
| 2021 | An Abstract Drawing Method for Same Shaped but Densely Arranged Many Objects. | Reika Yagi, Shuhei Kodama, Tokiichiro Takahashi |
| 2021 | Viewport-Resolution Independent Anti-Aliased Ray Marching on Interior Faces in Cube-Map Space. | Tianchen Xu, Wei Zeng, Enhua Wu |
| 2021 | Training to Get a Drone License, Virtually. | Ming-Ru Xie, Siang-Jhih Sie, Shing-Yun Jung, Bo-Wei Dong, Pei-Hua Tsai, Neng-Hao Yu, Kuan-Wen Chen |
| 2021 | Real Time Cluster Path Tracing. | Feng Xie, Petro Mishchuk, Warren Hunt |
| 2021 | Experimental Analysis of Multiple Scattering BRDF Models. | Feng Xie, James C. Bieron, Pieter Peers, Pat Hanrahan |
| 2021 | Recognition of Gestures over Textiles with Acoustic Signatures. | Pui Chung Wong, Christian Sandor, lvaro Cassinelli |
| 2021 | Cyberdream: An Interactive Rave Music Visualization in Virtual Reality. | Jonathan Weinel |
| 2021 | Virtual Reality Experience 'The World of Hiroshige': An Immersive Virtual Reality Experience of the World that Inspired the Works of the Japanese Artist Utagawa Hiroshige. | Alex Weight, Daniel Flood, Dylan Neill |
| 2021 | X-Wing: Propeller-Based Force Feedback to Head in a Virtual Environment. | Koki Watanabe, Fumihiko Nakamura, Kuniharu Sakurada, Theophilus Teo, Maki Sugimoto |
| 2021 | GroundFlow: Multiple Flows Feedback for Enhancing Immersive Experience on the Floor in the Wet Scenes. | Tzu-Hua Wang, Tzu-Shan Lee, Jr-Pin Pan, Tzu-Yang Kuo, Hui-Yang Yong, Ping-Hsuan Han |
| 2021 | Self-Stylized Neural Painter. | Qian Wang, Cai Guo, Hong-Ning Dai, Ping Li |
| 2021 | DroneStick: Flying Joystick as a Novel Type of Interface. | Evgeny Tsykunov, Aleksey Fedoseev, Ekaterina Dorzhieva, Ruslan Agishev, Roman Ibrahimov, Derek Vasquez, Luiza Labazanova, Dzmitry Tsetserukou |
| 2021 | Cartoon Sliding: An MR System for Experiencing Sliding Down a Cliff. | Hiroki Tsunekawa, Akihiro Matsuura |
| 2021 | Light Source Selection in Primary-Sample-Space Neural Photon Sampling. | Yuta Tsuji, Tatsuya Yatagawa, Shigeo Morishima |
| 2021 | GIBSON: AR/VR synchronized city walking system. | Seiichiro Takeuchi, Kyoko Hashiguchi, Yuki Homma, Kent Kajitani, Shingo Meguro |
| 2021 | Parallel Ping-Pong: Demonstrating Parallel Interaction through Multiple Bodies by a Single User. | Kazuma Takada, Midori Kawaguchi, Yukiya Nakanishi, Akira Uehara, Mark Armstrong, Adrien Verhulst, Kouta Minamizawa, Shunichi Kasahara |