| 2021 | Transition Motion Tensor: A Data-Driven Approach for Versatile and Controllable Agents in Physically Simulated Environments. | Jonathan Hans Soeseno, Ying-Sheng Luo, Trista Pei-Chun Chen, Wei-Chao Chen |
| 2021 | Joint Augmented Reality Video Analytics and Artificial Intelligence Supervision. | Benjamin Sho, Ryan Anthony J. de Belen, Rowan T. Hughes, Tomasz Bednarz |
| 2021 | Submarine LED: Wirelessly powered underwater display controlling its buoyancy. | Ryo Shirai, Masanori Hashimoto |
| 2021 | Dementia Eyes: Perceiving Dementia with Augmented Reality. | Ximing Shen, Yun Suen Pai, Dai Kiuchi, Kanoko Oishi, Kehan Bao, Tomomi Aoki, Kouta Minamizawa |
| 2021 | A Liquid Sound Retrieval using History of Velocities in Physically-based Simulation. | Hyuga Saito, Syuhei Sato, Yoshinori Dobashi |
| 2021 | Development of a Wearable Embedded System providing Tactile and Kinesthetic Haptics Feedback for 3D Interactive Applications. | Michael Roumeliotis, Katerina Mania |
| 2021 | DISLOCATION: VR experience. | Veljko Popovic, Milivoj Popovic |
| 2021 | Deep Color-Normal Residual Networks for Geometry Refinement Extracting Color Consistency and Fine Geometry. | MinGeun Park, Seungkyu Lee |
| 2021 | Interactive Manga Colorization with Fast Flat Coloring. | Delong Ouyang, Ryosuke Furuta, Yugo Shimizu, Yukinobu Taniguchi, Ryota Hinami, Shonosuke Ishiwatari |
| 2021 | Service Skills Training in Restaurants Using Virtual Reality. | Mai Otsuki, Takashi Okuma |
| 2021 | Comic Image Inpainting via Distance Transform. | Naoki Ono, Kiyoharu Aizawa, Yusuke Matsui |
| 2021 | The Aromatic Garden: Exploring new ways to interactively interpret narratives combining olfaction and vision including temporal change of scents using olfactory display. | Saya Onai, Nathan Cohen, Takamichi Nakamoto |
| 2021 | HoloBurner: : Mixed Reality Equipment for Learning Flame Color Reaction by using Aerial Imaging Display. | Toshikazu Ohshima, Kai Nishimoto |
| 2021 | Visibility Enhancement for Transmissive Image using Synchronized Side-by-side Projector-Camera System. | Kazuto Ogiwara, Hiroyuki Kubo |
| 2021 | Vectorized Reservoir Sampling. | Shinji Ogaki |
| 2021 | Inverse Free-form Deformation for interactive UV map editing. | Seung-tak Noh, Takeo Igarashi |
| 2021 | Virtual Whiskers: Cheek Haptic-Based Spatial Directional Guidance in a Virtual Space. | Fumihiko Nakamura, Adrien Verhulst, Kuniharu Sakurada, Masaaki Fukuoka, Maki Sugimoto |
| 2021 | Room Tilt Stick. | Kousuke Motohashi, Koyo Mori, Kenri Kodaka |
| 2021 | Dynamic Neural Face Morphing for Visual Effects. | Lucio Moser, Jason Selfe, Darren Hendler, Doug Roble |
| 2021 | Self-Shape-Sensing Device with Flexible Mechanical Axes for Deformable Input Interface. | Hideki Mori, Yoshihisa Takahashi, Koichi Shiono, Hirofumi Kaneko, Hiroya Matsugami, Masaomi Nishidate |
| 2021 | Midair Haptic-Optic Display with Multi-Tactile Texture based on Presenting Vibration and Pressure Sensation by Ultrasound. | Tao Morisaki, Masahiro Fujiwara, Yasutoshi Makino, Hiroyuki Shinoda |
| 2021 | Nachtalb: A multisensory Neurofeedback VR-Interface. | Paul Morat, Aaron Schwerdtfeger, Frank Heidmann |
| 2021 | Multimodal Feedback Pen Shaped Interface and MR Application with Spatial Reality Display. | Jun Momose, Yuta Koda, Hideki Mori, Morio Kakiuchi, Kotaro Imamura, Makoto Wakabayashi |
| 2021 | Skeleton2Stroke: Interactive Stroke Correspondence Editing with Pose Features. | Ryoma Miyauchi, Yichen Peng, Tsukasa Fukusato, Haoran Xie |
| 2021 | Simultaneous Augmentation of Textures and Deformation Based on Dynamic Projection Mapping. | Leo Miyashita, Kentaro Fukamizu, Masatoshi Ishikawa |