| 2021 | Efficient spherical harmonic shading for separable BRDF. | Pierre Mzires, Mathias Paulin |
| 2021 | Red versus blue: Slime mold civil war. | Tim McGraw, Bushra Ferdousi |
| 2021 | LIPSYNC.AI: A.I. Driven Lips and Tongue Animations Using Articulatory Phonetic Descriptors and FACS Blendshapes. | Jara Alvarez Masso, Alexandru Mihai Rogozea, Jan Medvesek, Saeid Mokaram, Yijun Yu |
| 2021 | Anime Character Colorization using Few-shot Learning. | Akinobu Maejima, Hiroyuki Kubo, Seitaro Shinagawa, Takuya Funatomi, Tatsuo Yotsukura, Satoshi Nakamura, Yasuhiro Mukaigawa |
| 2021 | EpiScope: Optical Separation of Reflected Components by Rotation of Polygonal Mirror. | Ryota Maeda, Shinsaku Hiura |
| 2021 | "Flower and the Youth": Virtual Narrative and Creative Methods of Oral Performance in China Intangible Cultural Heritage. | Yu Lu, Zixiao Liu, Xuning Yan, Shuo Yan |
| 2021 | "Once": Multi-perspective and Interactive VR Narrative Film. | Zixiao Liu, Lutong Li, Shuo Yan |
| 2021 | How Can I Swing Like Pro?: Golf Swing Analysis Tool for Self Training. | Chen-Chieh Liao, Dong-Hyun Hwang, Hideki Koike |
| 2021 | Optimized binarization for eggshell carving art. | Thi Ngoc Hanh Le, Sheng-Yi Yao, Chih-Kuo Yeh, Shengjie Wang, Tong-Yee Lee |
| 2021 | Marco & Polo Go Round: Immersive Virtual Reality. | Benjamin Steiger Levine |
| 2021 | A Procedural MatCap System for Cel-Shaded Japanese Animation Production. | Yuki Koyama, Takeshi Tsuruta, Heisuke Saito, Daisuke Takizawa, Hiroshi Moriguchi |
| 2021 | A Robust Display Delay Compensation Technique Considering User's Head Motion Direction for Cloud XR. | Tatsuya Kobayashi, Tomoaki Konno, Haruhisa Kato |
| 2021 | Occlusion Robust Part-aware Object Classification through Part Attention and Redundant Features Suppression. | Sohee Kim, Seungkyu Lee |
| 2021 | Class Balanced Sampling for the Training in GANs. | Sanghun Kim, Seungkyu Lee |
| 2021 | Weighted Walking: Propeller-based On-leg Force Simulation of Walking in Fluid Materials in VR. | Pingchuan Ke, Shaoyu Cai, Lantian Xu, Kening Zhu |
| 2021 | Learning English to Chinese Character: Calligraphic Art Production based on Transformer. | Yifan Jin, Yi Zhang, Xi Yang |
| 2021 | eyemR-Talk: Using Speech to Visualise Shared MR Gaze Cues. | Allison Jing, Brandon J. Matthews, Kieran May, Thomas J. Clarke, Gun A. Lee, Mark Billinghurst |
| 2021 | Decision of Line Structure beyond Junctions Using U-Net-Based CNN for Line Drawing Rendering. | Ryogo Ito, Mitsuhiro Uchida, Suguru Saito |
| 2021 | Beat. | Keisuke Itoh, Hiroko Fujioka, Katsutoshi Machiba, Tetsuya Ohashi |
| 2021 | SpiCa: Stereoscopic Effect Design with 3D Pottery Wheel-type Transparent Canvas. | Riwano Ikeda, Issei Fujishiro |
| 2021 | ARMixer: Live Stage Monitor Mixing through Gestural Interaction in Augmented Reality. | Weihan Huang, Stephanie Bourgeois, Yun Suen Pai, Kouta Minamizawa |
| 2021 | Associating Real Objects with Virtual Models for VR Interaction. | Wan-Ting Hsu, I-Chen Lin |
| 2021 | VWind: Virtual Wind Sensation to the Ear by Cross-Modal Effects of Audio-Visual, Thermal, and Vibrotactile Stimuli. | Juro Hosoi, Yuki Ban, Kenichi Ito, Shin'ichi Warisawa |
| 2021 | Depth-Aware Dynamic Projection Mapping using High-speed RGB and IR Projectors. | Sora Hisaichi, Kiwamu Sumino, Kunihiro Ueda, Hidenori Kasebe, Tohru Yamashita, Takeshi Yuasa, Uwe Lippmann, Petra Aswendt, Roland Hfling, Yoshihiro Watanabe |
| 2021 | Frisson Waves: Sharing Frisson to Create Collective Empathetic Experiences for Music Performances. | Yan He, George Chernyshov, Dingding Zheng, Jiawen Han, Ragnar Thomsen, Danny Hynds, Yuehui Yang, Yun Suen Pai, Kai Kunze, Kouta Minamizawa |