| 2021 | A Multi-Stage Advanced Deep Learning Graphics Pipeline. | Mark Wesley Harris, Sudhanshu Kumar Semwal |
| 2021 | Controlling Eye Blink for Talking Face Generation via Eye Conversion. | Jiaqi Hao, Shiguang Liu, Qing Xu |
| 2021 | GPU Cloth Simulation Pipeline in Lightchaser Animation Studio. | Haowei Han, Meng Sun, Siyu Zhang, Dongying Liu, Tiantian Liu |
| 2021 | HWAuth: Handwriting-Based Socially-Inclusive Authentication. | Joon Kuy Han, Byungkon Kang, Dennis Wong |
| 2021 | Marvel's Spider-Man: Miles Morales Procedural Tools for PlayStation 5 Content Authoring. | Xray Halperin |
| 2021 | VRTwitch: Enabling Micro-motions in VR with Radar Sensing. | Ryo Hajika, Tamil Selvan Gunasekaran, Alaeddin Nassani, Yun Suen Pai, Mark Billinghurst |
| 2021 | Collaborative Avatar Platform for Collective Human Expertise. | Takayoshi Hagiwara, Takumi Katagiri, Hikari Yukawa, Itsuki Ogura, Ryohei Tanada, Takumi Nishimura, Yoshihiro Tanaka, Kouta Minamizawa |
| 2021 | Integration of stereoscopic laser-based geometry into 3D video using DLP Link synchronisation. | Jayson Haebich, Christian Sandor, lvaro Cassinelli |
| 2021 | WizardOfVR: An Emotion-Adaptive Virtual Wizard Experience. | Kunal Gupta, Yuewei Zhang, Yun Suen Pai, Mark Billinghurst |
| 2021 | VR-Wizard: Towards an Emotion-Adaptive Experience in VR. | Kunal Gupta, Yuewei Zhang, Yun Suen Pai, Mark Billinghurst |
| 2021 | Monte Carlo Denoising with a Sparse Auxiliary Feature Encoder. | Siyuan Fu, Yifan Lu, Xiao Hua Zhang, Ning Xie |
| 2021 | Patching Non-Uniform Extraordinary Points with Sharp Features. | Yi-Fei Feng, Xin Li, Chun-Ming Yuan, Li-Yong Shen |
| 2021 | Rendering of Synthetic Underwater Images Towards Restoration. | Chaitra Desai, Ramesh Ashok Tabib, Sai Sudheer Reddy, Ujwala Patil, Uma Mudenagudi |
| 2021 | Sparse Volume Rendering using Hardware Ray Tracing and Block Walking. | Mehmet Oguz Derin, Takahiro Harada, Yusuke Takeda, Yasuhiro Iba |
| 2021 | Exploration of Visuo-haptic Interactions to Support Learning Leopold's Maneuvers Process in Virtual Reality. | Soo Wan Chun, Jinsil Hwaryoung Seo, Caleb Kicklighter, Elizabeth Wells-Beede, Jack Greene, Tomas Arguello |
| 2021 | Emotion Guided Speech-Driven Facial Animation. | Sewhan Chun, Daegeun Choe, Shindong Kang, Shounan An, Youngbak Jo, Insoo Oh |
| 2021 | Real-time Image-based Virtual Try-on with Measurement Garment. | Toby Long Hin Chong, I-Chao Shen, Yinfei Qian, Nobuyuki Umetani, Takeo Igarashi |
| 2021 | Guided Image Weathering using Image-to-Image Translation. | Li-Yu Chen, I-Chao Shen, Bing-Yu Chen |
| 2021 | Autocomplete Repetitive Stroking with Image Guidance. | Yilan Chen, Kin Chung Kwan, Li-Yi Wei, Hongbo Fu |
| 2021 | BeeWave: Creta swarm kinetic movement using by SMA display and embedded cellular automata-based mechanism. | Hsin-Fu Chen, Scottie Chih-Chieh Huang |
| 2021 | Real-Time Prediction-Driven Dynamics Simulation to Mitigate Frame Time Variation. | Mackinnon Buck, Christian Eckhardt |
| 2021 | World-Space Spatiotemporal Reservoir Reuse for Ray-Traced Global Illumination. | Guillaume Boiss |
| 2021 | "Amazing Sketchbook the Ride": Driving a Cart in a 3DCG Scene Created from a Hand-Drawn Sketch. | Mayu Asakura, Shinji Mizuno |
| 2021 | BridgedReality: A Toolkit Connecting Physical and Virtual Spaces through Live Holographic Point Cloud Interaction. | Mark Armstrong, Lawrence Quest, Yun Suen Pai, Kai Kunze, Kouta Minamizawa |
| 2021 | A Walk Alone: Triggering Fear and Simulating Empathy to Raise Awareness about the Dangers Women Face when Walking Alone at Night: Triggering Fear and Simulating Empathy to Raise Awareness about the Dangers Women Face when Walking Alone at Night. | Eman Al-Zubeidi, Jinsil Hwaryoung Seo, Julia DeLaney, Dominic Nguyen, Jonathan Konderla, Jaime Daz |