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SIGGRAPH Asia

SiggraphA

A*

CORE rank

CORE rank (raw)

A*

Fields of research

Graphics, Augmented Reality and Games · Computer Vision and Multimedia Computation · Human-Centred Computing

Papers indexed

2,798

2008–2025

Papers per year

2008448 peak2025

SiggraphA papers

2,798 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2021A Multi-Stage Advanced Deep Learning Graphics Pipeline.Mark Wesley Harris, Sudhanshu Kumar Semwal
2021Controlling Eye Blink for Talking Face Generation via Eye Conversion.Jiaqi Hao, Shiguang Liu, Qing Xu
2021GPU Cloth Simulation Pipeline in Lightchaser Animation Studio.Haowei Han, Meng Sun, Siyu Zhang, Dongying Liu, Tiantian Liu
2021HWAuth: Handwriting-Based Socially-Inclusive Authentication.Joon Kuy Han, Byungkon Kang, Dennis Wong
2021Marvel's Spider-Man: Miles Morales Procedural Tools for PlayStation 5 Content Authoring.Xray Halperin
2021VRTwitch: Enabling Micro-motions in VR with Radar Sensing.Ryo Hajika, Tamil Selvan Gunasekaran, Alaeddin Nassani, Yun Suen Pai, Mark Billinghurst
2021Collaborative Avatar Platform for Collective Human Expertise.Takayoshi Hagiwara, Takumi Katagiri, Hikari Yukawa, Itsuki Ogura, Ryohei Tanada, Takumi Nishimura, Yoshihiro Tanaka, Kouta Minamizawa
2021Integration of stereoscopic laser-based geometry into 3D video using DLP Link synchronisation.Jayson Haebich, Christian Sandor, lvaro Cassinelli
2021WizardOfVR: An Emotion-Adaptive Virtual Wizard Experience.Kunal Gupta, Yuewei Zhang, Yun Suen Pai, Mark Billinghurst
2021VR-Wizard: Towards an Emotion-Adaptive Experience in VR.Kunal Gupta, Yuewei Zhang, Yun Suen Pai, Mark Billinghurst
2021Monte Carlo Denoising with a Sparse Auxiliary Feature Encoder.Siyuan Fu, Yifan Lu, Xiao Hua Zhang, Ning Xie
2021Patching Non-Uniform Extraordinary Points with Sharp Features.Yi-Fei Feng, Xin Li, Chun-Ming Yuan, Li-Yong Shen
2021Rendering of Synthetic Underwater Images Towards Restoration.Chaitra Desai, Ramesh Ashok Tabib, Sai Sudheer Reddy, Ujwala Patil, Uma Mudenagudi
2021Sparse Volume Rendering using Hardware Ray Tracing and Block Walking.Mehmet Oguz Derin, Takahiro Harada, Yusuke Takeda, Yasuhiro Iba
2021Exploration of Visuo-haptic Interactions to Support Learning Leopold's Maneuvers Process in Virtual Reality.Soo Wan Chun, Jinsil Hwaryoung Seo, Caleb Kicklighter, Elizabeth Wells-Beede, Jack Greene, Tomas Arguello
2021Emotion Guided Speech-Driven Facial Animation.Sewhan Chun, Daegeun Choe, Shindong Kang, Shounan An, Youngbak Jo, Insoo Oh
2021Real-time Image-based Virtual Try-on with Measurement Garment.Toby Long Hin Chong, I-Chao Shen, Yinfei Qian, Nobuyuki Umetani, Takeo Igarashi
2021Guided Image Weathering using Image-to-Image Translation.Li-Yu Chen, I-Chao Shen, Bing-Yu Chen
2021Autocomplete Repetitive Stroking with Image Guidance.Yilan Chen, Kin Chung Kwan, Li-Yi Wei, Hongbo Fu
2021BeeWave: Creta swarm kinetic movement using by SMA display and embedded cellular automata-based mechanism.Hsin-Fu Chen, Scottie Chih-Chieh Huang
2021Real-Time Prediction-Driven Dynamics Simulation to Mitigate Frame Time Variation.Mackinnon Buck, Christian Eckhardt
2021World-Space Spatiotemporal Reservoir Reuse for Ray-Traced Global Illumination.Guillaume Boiss
2021"Amazing Sketchbook the Ride": Driving a Cart in a 3DCG Scene Created from a Hand-Drawn Sketch.Mayu Asakura, Shinji Mizuno
2021BridgedReality: A Toolkit Connecting Physical and Virtual Spaces through Live Holographic Point Cloud Interaction.Mark Armstrong, Lawrence Quest, Yun Suen Pai, Kai Kunze, Kouta Minamizawa
2021A Walk Alone: Triggering Fear and Simulating Empathy to Raise Awareness about the Dangers Women Face when Walking Alone at Night: Triggering Fear and Simulating Empathy to Raise Awareness about the Dangers Women Face when Walking Alone at Night.Eman Al-Zubeidi, Jinsil Hwaryoung Seo, Julia DeLaney, Dominic Nguyen, Jonathan Konderla, Jaime Daz
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Comparable venues

Other A*/A conferences filed under the same field of research.