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SIGGRAPH Asia

SiggraphA

A*

CORE rank

CORE rank (raw)

A*

Fields of research

Graphics, Augmented Reality and Games · Computer Vision and Multimedia Computation · Human-Centred Computing

Papers indexed

2,798

2008–2025

Papers per year

2008448 peak2025

SiggraphA papers

2,798 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2021"Sketch Dance Stage Online": Three-dimensional CG projection of hand-drawn characters to real space and interaction.Sora Ahn, Shinji Mizuno
2021ARinVR: Bringing Mobile AR into VR.Li Zhang, Weiping He, Yizhe Liu, Qianyuan Zou, Huidong Bai, Mark Billinghurst
2020HexTouch: A Wearable Haptic Robot for Complementary Interactions to Companion Agents in Virtual Reality.Ran Zhou, Yanzhe Wu, Harpreet Sareen
2020Spherical Light Integration over Spherical Caps via Spherical Harmonics.Zihong Zhou, Li-Yi Wei
2020Is This My Phone? Operating a Physical Smartphone in Virtual Reality.Li Zhang, Huidong Bai, Mark Billinghurst, Weiping He
2020ZoomTouch: Multi-User Remote Robot Control in Zoom by DNN-based Gesture Recognition.Ilya Zakharkin, Arman Tsaturyan, Miguel Altamirano Cabrera, Jonathan Tirado, Dzmitry Tsetserukou
2020Translation between Dance and Music.Borou Yu, Konrad Kaczmarek, Jiajian Min
2020A Mixed Reality Telepresence System for Dissimilar Spaces Using Full-Body Avatar.Leonard Yoon, Dongseok Yang, Choongho Chung, Sung-Hee Lee
2020Dual Body: Method of Tele-Cooperative Avatar Robot with Passive Sensation Feedback to Reduce Latency Perception.Vibol Yem, Kentaro Yamaoka, Gaku Sueta, Yasushi Ikei
2020Exploring Social Interactions for Live Performance in Virtual Reality.Shuo Yan, Xuning Yan, Xukun Shen
2020Variable Rate Ray Tracing for Virtual Reality.Jinyuan Yang, Xiaoli Li, Abraham G. Campbell
2020Detailed 3D Face Reconstruction from Single Images Via Self-supervised Attribute Learning.Mingxin Yang, Jianwei Guo, Juntao Ye, Xiaopeng Zhang
2020Semi-global Quad Mesh Structure Simplification via Separatrix Operations.Kaoji Xu, Muhammad Naeem Akram, Guoning Chen
2020Deep Specular Highlight Removal for Single Real-world Image.Zhongqi Wu, Chuanqing Zhuang, Jian Shi, Jun Xiao, Jianwei Guo
2020Indoor Scene Semantic Modeling for Virtual Reality.Sheng-Han Wu, Hsin-Wei Yu, Cheng-Wei Lin, Ping-Hsuan Han, Kuan-Wen Chen
2020Simple Methods to Represent Shapes with Sample Spheres.Li-Yi Wei, Arjun V. Anand, Shally Kumar, Tarun Beri
2020SHARIdeas: A Visual Representation of Intention Sharing Between Designer and Executor Supporting AR Assembly.Zhuo Wang, Xiaoliang Bai, Shusheng Zhang, Weiping He, Peng Wang, Xiangyu Zhang, Yuxiang Yan
2020HEY!: Exploring Virtual Character Interaction for Immersive Storytelling via Electroencephalography.Yi-Hsuan Tseng, Tian-Jyun Lin, Tzu-Hsuan Yang, Ping-Hsuan Han, Saiau-Yue Tsau
2020Casual Real-World VR using Light Fields.Yusuke Tomoto, Srinivas Rao, Tobias Bertel, Krunal Chande, Christian Richardt, Stefan Holzer, Rodrigo Ortiz Cayon
2020Projection Mapped Gimmick Picture Book by Optical Illusion-Based Stereoscopic Vision.Sayaka Toda, Hiromitsu Fujii
2020Demonstration of ObserVAR: Visualization System for Observing Virtual Reality Users using Augmented Reality.Santawat Thanyadit, Parinya Punpongsanon, Ting-Chuen Pong
2020KABUTO: Inducing Upper-Body Movements using a Head Mounted Haptic Display with Flywheels.Taku Tanichi, Futa Asada, Kento Matsuda, Danny Hynds, Kouta Minamizawa
2020CoiLED Display: Make Everything Displayable.Saya Suzunaga, Yuichi Itoh, Kazuyuki Fujita, Ryo Shirai, Takao Onoye
2020Spatial and Photometric Consistent Matching for Structure-from-Motion in Highly Ambiguous Scenes.Szu-Chun Su, Ze-Yiou Chen, Kuan-Wen Chen
2020Split Rendering for Mixed Reality: Interactive Volumetric Video in Action.Jangwoo Son, Serhan Gl, Gurdeep Singh Bhullar, Gabriel Hege, Wieland Morgenstern, Anna Hilsmann, Thomas Ebner, Sven Bliedung, Peter Eisert, Thomas Schierl, Thomas Buchholz, Cornelius Hellge
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Comparable venues

Other A*/A conferences filed under the same field of research.