| 2021 | "Sketch Dance Stage Online": Three-dimensional CG projection of hand-drawn characters to real space and interaction. | Sora Ahn, Shinji Mizuno |
| 2021 | ARinVR: Bringing Mobile AR into VR. | Li Zhang, Weiping He, Yizhe Liu, Qianyuan Zou, Huidong Bai, Mark Billinghurst |
| 2020 | HexTouch: A Wearable Haptic Robot for Complementary Interactions to Companion Agents in Virtual Reality. | Ran Zhou, Yanzhe Wu, Harpreet Sareen |
| 2020 | Spherical Light Integration over Spherical Caps via Spherical Harmonics. | Zihong Zhou, Li-Yi Wei |
| 2020 | Is This My Phone? Operating a Physical Smartphone in Virtual Reality. | Li Zhang, Huidong Bai, Mark Billinghurst, Weiping He |
| 2020 | ZoomTouch: Multi-User Remote Robot Control in Zoom by DNN-based Gesture Recognition. | Ilya Zakharkin, Arman Tsaturyan, Miguel Altamirano Cabrera, Jonathan Tirado, Dzmitry Tsetserukou |
| 2020 | Translation between Dance and Music. | Borou Yu, Konrad Kaczmarek, Jiajian Min |
| 2020 | A Mixed Reality Telepresence System for Dissimilar Spaces Using Full-Body Avatar. | Leonard Yoon, Dongseok Yang, Choongho Chung, Sung-Hee Lee |
| 2020 | Dual Body: Method of Tele-Cooperative Avatar Robot with Passive Sensation Feedback to Reduce Latency Perception. | Vibol Yem, Kentaro Yamaoka, Gaku Sueta, Yasushi Ikei |
| 2020 | Exploring Social Interactions for Live Performance in Virtual Reality. | Shuo Yan, Xuning Yan, Xukun Shen |
| 2020 | Variable Rate Ray Tracing for Virtual Reality. | Jinyuan Yang, Xiaoli Li, Abraham G. Campbell |
| 2020 | Detailed 3D Face Reconstruction from Single Images Via Self-supervised Attribute Learning. | Mingxin Yang, Jianwei Guo, Juntao Ye, Xiaopeng Zhang |
| 2020 | Semi-global Quad Mesh Structure Simplification via Separatrix Operations. | Kaoji Xu, Muhammad Naeem Akram, Guoning Chen |
| 2020 | Deep Specular Highlight Removal for Single Real-world Image. | Zhongqi Wu, Chuanqing Zhuang, Jian Shi, Jun Xiao, Jianwei Guo |
| 2020 | Indoor Scene Semantic Modeling for Virtual Reality. | Sheng-Han Wu, Hsin-Wei Yu, Cheng-Wei Lin, Ping-Hsuan Han, Kuan-Wen Chen |
| 2020 | Simple Methods to Represent Shapes with Sample Spheres. | Li-Yi Wei, Arjun V. Anand, Shally Kumar, Tarun Beri |
| 2020 | SHARIdeas: A Visual Representation of Intention Sharing Between Designer and Executor Supporting AR Assembly. | Zhuo Wang, Xiaoliang Bai, Shusheng Zhang, Weiping He, Peng Wang, Xiangyu Zhang, Yuxiang Yan |
| 2020 | HEY!: Exploring Virtual Character Interaction for Immersive Storytelling via Electroencephalography. | Yi-Hsuan Tseng, Tian-Jyun Lin, Tzu-Hsuan Yang, Ping-Hsuan Han, Saiau-Yue Tsau |
| 2020 | Casual Real-World VR using Light Fields. | Yusuke Tomoto, Srinivas Rao, Tobias Bertel, Krunal Chande, Christian Richardt, Stefan Holzer, Rodrigo Ortiz Cayon |
| 2020 | Projection Mapped Gimmick Picture Book by Optical Illusion-Based Stereoscopic Vision. | Sayaka Toda, Hiromitsu Fujii |
| 2020 | Demonstration of ObserVAR: Visualization System for Observing Virtual Reality Users using Augmented Reality. | Santawat Thanyadit, Parinya Punpongsanon, Ting-Chuen Pong |
| 2020 | KABUTO: Inducing Upper-Body Movements using a Head Mounted Haptic Display with Flywheels. | Taku Tanichi, Futa Asada, Kento Matsuda, Danny Hynds, Kouta Minamizawa |
| 2020 | CoiLED Display: Make Everything Displayable. | Saya Suzunaga, Yuichi Itoh, Kazuyuki Fujita, Ryo Shirai, Takao Onoye |
| 2020 | Spatial and Photometric Consistent Matching for Structure-from-Motion in Highly Ambiguous Scenes. | Szu-Chun Su, Ze-Yiou Chen, Kuan-Wen Chen |
| 2020 | Split Rendering for Mixed Reality: Interactive Volumetric Video in Action. | Jangwoo Son, Serhan Gl, Gurdeep Singh Bhullar, Gabriel Hege, Wieland Morgenstern, Anna Hilsmann, Thomas Ebner, Sven Bliedung, Peter Eisert, Thomas Schierl, Thomas Buchholz, Cornelius Hellge |