| 2020 | PoseFromGraph: Compact 3-D Pose Estimation using Graphs. | Meghal Dani, Additya Popli, Ramya Hebbalaguppe |
| 2020 | Playable Cartography: Emerging Creative Cartographic Practices. | Libby Clarke |
| 2020 | Immersive 3D Body Painting System. | Yoon-Seok Choi, Soonchul Jung, Jin-Seo Kim |
| 2020 | FaceMagic: Real-time Facial Detail Effects on Mobile. | Llogari Casas, Yue Li, Kenny Mitchell |
| 2020 | MaskBot: Real-time Robotic Projection Mapping with Head Motion Tracking. | Miguel Altamirano Cabrera, Igor Usachev, Juan Heredia, Jonathan Tirado, Dzmitry Tsetserukou |
| 2020 | PaperTracker: A Gamified Music & Tech Teaching Tool. | Tristan Bunn, Jon He, Andre Murnieks, Radek Rudnicki |
| 2020 | The Island of Pain: a Virtual Reality Experience for Patients with Chronic Pain. | Anton Bogdanovych, Alwin Chuan |
| 2020 | OmniPhotos: Casual 360° VR Photography with Motion Parallax. | Tobias Bertel, Mingze Yuan, Reuben Lindroos, Christian Richardt |
| 2020 | Deferred Neural Rendering for View Extrapolation. | Tobias Bertel, Yusuke Tomoto, Srinivas Rao, Rodrigo Ortiz Cayon, Stefan Holzer, Christian Richardt |
| 2020 | Digital Twin of the Australian Square Kilometre Array (ASKAP). | Tomasz Bednarz, Dominic Branchaud, Florence Wang, Justin Baker, Malte Marquarding |
| 2020 | Realistic Volumetric 3D Display Using Physical Materials. | Ray Asahina, Takashi Nomoto, Takatoshi Yoshida, Yoshihiro Watanabe |
| 2020 | Remote Virtual Showdown. | Hojun Aan, Sangsun Han, Hyeonkyu Kim, Kibum Kim |
| 2020 | MAScreen: Augmenting Speech with Visual Cues of Lip Motions, Facial Expressions, and Text Using a Wearable Display. | Hyein Lee, Yoonji Kim, Andrea Bianchi |
| 2019 | ARSpectator: Exploring Augmented Reality for Sport Events. | Stefanie Zollmann, Tobias Langlotz, Moritz Loos, Wei Hong Lo, Lewis Baker |
| 2019 | Multithreading in Pixar's animation tools. | Florian Zitzelsberger, George ElKoura |
| 2019 | Animation Video Resequencing with a Convolutional AutoEncoder. | Shang-Wei Zhang, Charles C. Morace, Thi Ngoc Hanh Le, Chih-Kuo Yeh, Sheng-Yi Yao, Shih-Syun Lin, Tong-Yee Lee |
| 2019 | Fast Terrain-Adaptive Motion Generation using Deep Neural Networks. | Moonwon Yu, Byungjun Kwon, Jongmin Kim, Shinjin Kang, Hanyoung Jang |
| 2019 | 360-Degree-Viewable Tabletop Light-Field 3D DisplayHaving Only 24 Projectors. | Shunsuke Yoshida |
| 2019 | Search Space Reduction In Motion Matching by Trajectory Clustering. | Gwonjin Yi, Junghoon Jee |
| 2019 | SmartSim: Combination of Vibro-Vestibular Wheelchair and Curved Pedestal of Self-Gravitational Acceleration for Road Property and Motion Feedback. | Vibol Yem, Ryunosuke Yagi, Yasushi Ikei |
| 2019 | TwinCam Go: Proposal of Vehicle-Ride Sensation Sharing with Stereoscopic 3D Visual Perception and Vibro-Vestibular Feedback for Immersive Remote Collaboration. | Vibol Yem, Reon Nashiki, Tsubasa Morita, Fumiya Miyashita, Tomohiro Amemiya, Yasushi Ikei |
| 2019 | Enhancing Suspension Activities in Virtual Reality with Body-Scale Kinesthetic Force Feedbacks. | Yuan-Syun Ye, Hsin-Yu Chen, Liwei Chan |
| 2019 | Physical e-Sports in VAIR Field system. | Masasuke Yasumoto, Takehiro Teraoka |
| 2019 | Computational Spectral-Depth Imaging with a Compact System. | Mingde Yao, Zhiwei Xiong, Lizhi Wang, Dong Liu, Xuejin Chen |
| 2019 | Real-time Rendering of Layered Materials with Anisotropic Normal Distributions. | Tomoya Yamaguchi, Tatsuya Yatagawa, Yusuke Tokuyoshi, Shigeo Morishima |