| 2018 | Eholo glass: electroholography glass. a lensless approach to holographic augmented reality near-eye display. | Chun Wei Ooi, Naoya Muramatsu, Yoichi Ochiai |
| 2018 | Shape and texture reconstruction for insects by using X-ray CT and focus stack imaging. | Wataru Ono, Hikaru Shionozaki, Takashi Ijiri, Kenji Kohiyama, Hiroya Tanaka |
| 2018 | The living wall display: physical augmentation of interactive content using an autonomous mobile display. | Yuki Onishi, Yoshiki Kudo, Kazuki Takashima, Anthony Tang, Yoshifumi Kitamura |
| 2018 | Learning photo enhancement by black-box model optimization data generation. | Mayu Omiya, Edgar Simo-Serra, Satoshi Iizuka, Hiroshi Ishikawa |
| 2018 | Edible projection mapping. | Hiromasa Oku, Miyu Nomura, Kumi Shibahara, Akihiro Obara |
| 2018 | Tactile microcosm of ALife: interaction with artificial life by aerial mixed reality display. | Toshikazu Ohshima, Tsukasa Sumizono |
| 2018 | Production ray tracing of feature lines. | Shinji Ogaki, Iliyan Georgiev |
| 2018 | An interface for post-match play-by-play analysis of a fighting game based on the two players' eye movements. | Ryohei Oda, Yuto Mizumatsu, Tomoki Kajinami |
| 2018 | GoThro: optical transfer of camera viewpoint using retro-transmissive optical system. | Yudai Niwa, Hajime Kajita, Naoya Koizumi, Takeshi Naemura |
| 2018 | Personalizing homemade bots with plug & play AI for STEAM education. | Taro Narahara, Yoshihiro Kobayashi |
| 2018 | Motion regeneration using motion texture and autoencoder. | Suekyeong Nam, Seungkyu Lee |
| 2018 | Tentacle flora: lifelike robotic sculpture. | Akira Nakayasu |
| 2018 | FIST: a fast, implicit model of the human hand with semi-anatomical structures. | Masato Nakada, Hlne Ballet, Issei Fujishiro |
| 2018 | Hap-link: wearable haptic device on the forearm that presents haptics sensations corresponding to the fingers. | Taha K. Moriyama, Ayaka Nishi, Takuto Nakamura, Vibol Yem, Hiroyuki Kajimoto |
| 2018 | Tangible projection mapping: dynamic appearance augmenting of objects in hands. | Yuki Morikubo, Eugene San Lorenzo, Daiki Miyazaki, Naoki Hashimoto |
| 2018 | Hair modeling from a single anime-style image. | Charles C. Morace, Feng-Wei Wu, Chih-Kuo Yeh, Chia-Hsiang Chen, I-Cheng Yeh, Tong-Yee Lee |
| 2018 | Gill+Man: breathing through gills experience system. | Izumi Mizoguchi, Takahiro Ando, Mizuki Nagano, Ryota Shijo, Sho Sakurai, Koichi Hirota, Takuya Nojima |
| 2018 | Smeat: ADMM based tools for character deformation. | David Minor, David Corral |
| 2018 | VarioLight: hybrid dynamic projection mapping using high-speed projector and optical axis controller. | Yuri Mikawa, Tomohiro Sueishi, Yoshihiro Watanabe, Masatoshi Ishikawa |
| 2018 | Accurate 3D locating and tracking of basketball players from multiple videos. | Weiliang Meng, Shibiao Xu, Er Li, Xiangyong Zeng, Xiaopeng Zhang |
| 2018 | Creating a virtual human that visualizes skin strain distribution for apparel wearing simulation. | Akinobu Maejima, Yusuke Tonuma, Yoshiyuki Kubo, Tatsuo Yotsukura, Akihiro Ozawa, Ken Kusano, Hiroto Mori, Takehiro Tagawa |
| 2018 | Directional heat map generation with saccade information. | Yaodong Li, Zhuo Yang, Yinwei Zhan, Yongqiang Li, Gang He |
| 2018 | Chinese sea punica granatum floral pattern synthesis. | Shih-Hao Liu, Tung-Ju Hsieh |
| 2018 | Human-marionette interaction puppetry using mechanical arm and L-shaped screen. | Mengwei Lin, Junfeng Yao, Yingying She, Chao Gao, Jin Chen |
| 2018 | Free-viewpoint synthesis over panoramic images. | Tze-How Liew, Yueh-Chun Lai, Hong Shiang Lin, Sun-Yu Gordon Chi, Ming Ouhyoung |