| 2017 | Perception adjustment for egocentric moving distance between real space and virtual space with see-closed-type HMD. | Ungyeon Yang, Nam-Gyu Kim, Ki-Hong Kim |
| 2017 | KidPen: a stroke-based method for kid-style sketches synthesis from photos. | Wan-Ling Yang, Mei-Yun Chen, Hong Shiang Lin, Yu-Hsuan Huang, Ming Ouhyoung |
| 2017 | Tactile Braille learning system to assist visual impaired users to learn Taiwanese Braille. | Tao-Jen Yang, Wei-An Chen, Yung-Long Chu, Zi-Xin You, Chien-Hsing Chou |
| 2017 | Mobius walker: pitch and roll redirected walking. | Tatsuki Yamamoto, Jumpei Shimatani, Isamu Ohashi, Keigo Matsumoto, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose |
| 2017 | Multi-DOF 3D printing with visual surveillance. | Lifang Wu, Miao Yu, Yisong Gao, Dong-Ming Yan, Ligang Liu |
| 2017 | Dualboard: integrated user interface between typing and handwriting. | Seunghyun Woo, Jia Lee, Changmok Kim |
| 2017 | Emotion induction in virtual environments: a novel paradigm using immersive scenarios in driving simulators. | Seunghyun Woo, Dong-Seon Chang, Daeyun An, Dong Jin Hyun, Christian Wallraven, Manfred Dangelmaier |
| 2017 | Untitled record | Pui Chung Wong, Kening Zhu, Hongbo Fu |
| 2017 | Application of beacon technology for enhanced customer engagement in insurance companies. | Vajisha U. Wanniarachchi, Owen Noel Newton Fernando, Yohan Fernandopulle |
| 2017 | Enhanced shadow play with neural networks. | Chatavut Viriyasuthee, Kiattiyot Panichprecha, Isarun Chamveha, Witaya Junma, Praiya Chinagarn, Taksapon Jaionnom |
| 2017 | A fast and efficient content aware downscaling based image compression method for mobile devices. | Rahul Upadhyay, Ajay Surendranath |
| 2017 | Spatial display system for designing live audiovisual content. | Naoya Umeta, Tomohito Yamamoto |
| 2017 | Exploring generative 3D shapes using autoencoder networks. | Nobuyuki Umetani |
| 2017 | A proposal for wearable controller device and finger gesture recognition using surface electromyography. | Ayumu Tsuboi, Mamoru Hirota, Junki Sato, Masayuki Yokoyama, Masao Yanagisawa |
| 2017 | Immersive VR environment for architectural design education. | Chia-Hung Tsou, Ting-Wei Hsu, Chun-Heng Lin, Ming-Han Tsai, Pei-Hsien Hsu, I-Chen Lin, Yu-Shuen Wang, Wen-Chieh Lin, Jung-Hong Chuang |
| 2017 | Affordable system for measuring motion-to-photon latency of virtual reality in mobile devices. | Yu-Ju Tsai, Yuxiang Wang, Ming Ouhyoung |
| 2017 | User interface applications in desktop VR using a mirror metaphor. | Santawat Thanyadit, Ting-Chuen Pong |
| 2017 | Room VR: a VR therapy game for children who fear the dark. | Vy Dang Ha Thanh, Ondris Pui, Martin Constable |
| 2017 | Real humans with virtual humans and social robots interactions (HCI). | Daniel Thalmann, Nadia Magnenat-Thalmann, Manoj Ramanathan |
| 2017 | 3D communication system using slit light field. | Tomo Tanoue, Junji Watanabe, Taro Maeda, Hideyuki Ando |
| 2017 | Spring-pen: reproduction of any softness with the 3D printed spring. | Kengo Tanaka, Taisuke Ohshima, Yoichi Ochiai |
| 2017 | Demonstration of the unphotogenic light: protection from secret photography by small cameras. | Ippei Suzuki, Yoichi Ochiai |
| 2017 | Sketch2normal: deep networks for normal map generation. | Wanchao Su, Xin Yang, Hongbo Fu |
| 2017 | Visualization and labeling of point clouds in virtual reality. | Jonathan Dyssel Stets, Yongbin Sun, Wiley Corning, Scott W. Greenwald |
| 2017 | Computational design and fabrication of hanging structures. | Boyu Song, Jie Feng, Bingfeng Zhou |