| 2018 | Alphabet collage art generation. | Ming-Te Chi, Hao-Hsuan Tang, Chih-Kuo Yeh, Charles C. Morace, Hui-Nieg Chou, Shih-Syun Lin, Tong-Yee Lee |
| 2018 | Vector graphics editing with interweaving and penetrating. | Yu-Lin Chao, Tung-Ju Hsieh, Pei-Ying Chiang |
| 2018 | FacePush: experiencing pressure forces on face with HMDs. | Hong-Yu Chang, Wen-Jie Tseng, Chia-En Tsai, Hsin-Yu Chen, Roshan Lalintha Peiris, Liwei Chan |
| 2018 | Generating 360 outdoor panorama dataset with reliable sun position estimation. | Shih-Hsiu Chang, Ching-Ya Chiu, Chia-Sheng Chang, Kuo-Wei Chen, Chih-Yuan Yao, Ruen-Rone Lee, Hung-Kuo Chu |
| 2018 | Scientific and visual effects software integration for the visualization of a chromatophore. | Kalina Borkiewicz, A. J. Christensen, Stuart Levy, Robert Patterson, Donna J. Cox, Jeff Carpenter |
| 2018 | Simulation of different materials texture in virtual reality through haptic gloves. | Anthony Bazelle, Hugo Pourrier-Nunez, Maxime Rignault, Michael Chang |
| 2018 | Head-tracked off-axis perspective projection improves gaze readability of 3D virtual avatars. | Tamas Bates, Jens Kober, Michael Gienger |
| 2018 | dongSpace: a wide-area mixed reality multiplayer game system. | Yihua Bao, Dong Li, Dongdong Weng, Mo Su |
| 2018 | TactGAN: vibrotactile designing driven by GAN-based automatic generation. | Yuki Ban, Yusuke Ujitoko |
| 2018 | Relaxushion: controlling the rhythm of breathing for relaxation by overwriting somatic sensation. | Yuki Ban, Hiroyuki Karasawa, Rui Fukui, Shin'ichi Warisawa |
| 2018 | Fast raycasting using a compound deep image for VPL range determination. | Jesse Archer, Geoff Leach, Pyarelal Knowles |
| 2018 | Generating effect animation with conditional GANs. | Naofumi Akimoto, Hirokatsu Kataoka, Yoshimitsu Aoki |
| 2018 | Afterglow projection: virtual information projection method to real environment using pico projector in mixed reality. | Shumpei Akahoshi, Mitsunori Matsushita |
| 2018 | DT-Zheng: digital twin method for Zheng musical instrument. | Ning Xie, Xinrui Cai, Sipei Li, Yifan Lu, Mingyue Lou, Heng Tao Shen |
| 2018 | Retinal HDR: HDR image projection method onto retina. | Yuta Itoh, Kenta Yamamoto, Yoichi Ochiai |
| 2017 | Mobile previsualization using augmented reality: a use case from film production. | Christian Zimmer, Daniel Drochtert, Christian Geiger, Michael Brink, Rolf Mtze |
| 2017 | Mobile augmented reality illustrations that entertain and inform: design and implementation issues with the hololens. | Christian Zimmer, Michael Bertram, Fabian Bntig, Daniel Drochtert, Christian Geiger |
| 2017 | Mobile augmented reality illustrations that entertain and inform with the hololens. | Christian Zimmer, Michael Bertram, Fabian Bntig, Daniel Drochtert, Christian Geiger |
| 2017 | Automatic generation of visual-textual web video thumbnail. | Baoquan Zhao, Shujin Lin, Xin Qi, Zhiquan Zhang, Xiaonan Luo, Ruomei Wang |
| 2017 | Multi-video object synopsis integrating optimal view switching. | Zhensong Zhang, Yongwei Nie, Hanqiu Sun, Qiuxia Lai, Guiqing Li |
| 2017 | Speech balloon system using single-channel microphone array on see-through head-mounted display. | Keiichi Zempo, Tomoki Kurahashi, Koichi Mizutani, Naoto Wakatsuki |
| 2017 | Bidirectional pyramid-based PMVS with automatic sky masking. | Jung-Jae Yu, Chang-Joon Park |
| 2017 | Improvement of a finger-mounted haptic device using surface contact. | Makoto Yoda, Hiroki Imamura |
| 2017 | Hugus. | Angus Yu Chi Yin, Astrid Cheung Oi Lam, Carrie Hung Shun Wai, Harrison Wong Lap Wing, Yuki Ho Sin Yi, Christine Fung Lim Chi, Dave Tam Kai Fung |
| 2017 | Tangible UI by object and material classification with radar. | Hui-Shyong Yeo, Barrett Ens, Aaron Quigley |