| 2018 | An innovative model for animation education in Asia: massive collaborative animation projects. | Rebecca Yuqi Huang, Kevin Kaiting Kao, Kosuke Kumada |
| 2018 | Brushing element fields. | Chen-Yuan Hsu, Li-Yi Wei, Lihua You, Jian-Jun Zhang |
| 2018 | RFIDesk: an interactive surface for multi-touch and rich-ID stackable tangible interactions. | Meng-Ju Hsieh, Rong-Hao Liang, Jr-Ling Guo, Bing-Yu Chen |
| 2018 | Hybridizing education of both video games and animated films. | Seth Holladay, Parris K. Egbert |
| 2018 | Gesture recognition of air-tapping and its application to character input in VR space. | Mamoru Hirota, Ayumu Tsuboi, Masayuki Yokoyama, Masao Yanagisawa |
| 2018 | Recurrent transition networks for character locomotion. | Flix G. Harvey, Christopher J. Pal |
| 2018 | Efficient light field computation for view range expansion using viewpoint reduction. | Jianhong Han, Ke Wang, Jie Feng, Bingfeng Zhou |
| 2018 | Life sciences in virtual reality: first-year students learning as creators. | Christopher J. Hammang, Phillip Gough, Weber Liu, Eric Jiang, Pauline Ross, Jim Cook, Philip Poronnik |
| 2018 | Social facilitation with virtual jogging companion on smartglasses. | Takeo Hamada, Michiteru Kitazaki, Noboru Koshizuka |
| 2018 | Spider-Man IG-impostors: cityscapes and beyond. | Xray Halperin, David Santiago, Abdul Bezrati |
| 2018 | Non-photorealistic rendering of yangzhou school painting for koi animation. | Rina Savista Halim, Phillip Pan, Kuo-Wei Chen, Chih-Yuan Yao, Tong-Yee Lee |
| 2018 | Translucent surface detection by raycasting through multiple depth images. | Seungpyo Ha, Seungkyu Lee |
| 2018 | FingertipCubes: an inexpensive D.I.Y wearable for 6-DoF per fingertip pose estimation using a single RGB camera. | Ojaswi Gupta, Ramya Hebbalaguppe |
| 2018 | Vulkan rendering framework for mobile multimedia. | Mahak Gambhir, Swati Panda, Shaik Jani Basha |
| 2018 | Automatic generation of hair motion of 3D characters following japanese anime style. | Kenji Furukawa, Susumu Nakata |
| 2018 | Interactive design and optimization of free-formed returning boomerang. | Tsukasa Fukusato, Morihiro Nakamura, Takeo Igarashi |
| 2018 | Study on background optical flow cancellation using cyclically updated camera posture information. | Yoshibumi Fukuda, Kazuya Sugimoto |
| 2018 | A device for reconstructing light field data as 3D aerial image by retro-reflection. | Kengo Fujii, Kazuki Shimose, Clment Trovato, Masao Nakajima, Toru Iwane, Masaki Yasugi, Hirotsugu Yamamoto |
| 2018 | Automatic site selection of cultural venues. | Tian Feng, Tomasz Bednarz |
| 2018 | Realistic AR makeup over diverse skin tones on mobile. | Bruno Evangelista, Houman Meshkin, Helen Kim, Anaelisa Aburto, Ben Max Rubinstein, Andrea Ho |
| 2018 | FlyingHand: extending the range of haptic feedback on virtual hand using drone-based object recognition. | Tinglin Duan, Parinya Punpongsanon, Daisuke Iwai, Kosuke Sato |
| 2018 | A magic wand for motion capture editing and edit propagation. | Christopher J. Dean, J. P. Lewis, Andrew Chalmers |
| 2018 | Transitory project: an interactive artistic digital installation based on an artificial intelligence. | Mal Crespin-Pommier, Baptiste Olivier, Antoine Demire, Antonin Leuret, Alain Lioret |
| 2018 | Xpression: mobile real-time facial expression transfer. | Toby Long Hin Chong, Issay Yoshida |
| 2018 | Automatic perforation system for korean traditional painting: Dancheong. | Yoon-Seok Choi, Soonchul Jung, In-Su Jang, Taewon Choi, Jin-Seo Kim |