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SIGGRAPH Asia

SiggraphA

A*

CORE rank

CORE rank (raw)

A*

Fields of research

Graphics, Augmented Reality and Games · Computer Vision and Multimedia Computation · Human-Centred Computing

Papers indexed

2,798

2008–2025

Papers per year

2008448 peak2025

SiggraphA papers

2,798 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2018An innovative model for animation education in Asia: massive collaborative animation projects.Rebecca Yuqi Huang, Kevin Kaiting Kao, Kosuke Kumada
2018Brushing element fields.Chen-Yuan Hsu, Li-Yi Wei, Lihua You, Jian-Jun Zhang
2018RFIDesk: an interactive surface for multi-touch and rich-ID stackable tangible interactions.Meng-Ju Hsieh, Rong-Hao Liang, Jr-Ling Guo, Bing-Yu Chen
2018Hybridizing education of both video games and animated films.Seth Holladay, Parris K. Egbert
2018Gesture recognition of air-tapping and its application to character input in VR space.Mamoru Hirota, Ayumu Tsuboi, Masayuki Yokoyama, Masao Yanagisawa
2018Recurrent transition networks for character locomotion.Flix G. Harvey, Christopher J. Pal
2018Efficient light field computation for view range expansion using viewpoint reduction.Jianhong Han, Ke Wang, Jie Feng, Bingfeng Zhou
2018Life sciences in virtual reality: first-year students learning as creators.Christopher J. Hammang, Phillip Gough, Weber Liu, Eric Jiang, Pauline Ross, Jim Cook, Philip Poronnik
2018Social facilitation with virtual jogging companion on smartglasses.Takeo Hamada, Michiteru Kitazaki, Noboru Koshizuka
2018Spider-Man IG-impostors: cityscapes and beyond.Xray Halperin, David Santiago, Abdul Bezrati
2018Non-photorealistic rendering of yangzhou school painting for koi animation.Rina Savista Halim, Phillip Pan, Kuo-Wei Chen, Chih-Yuan Yao, Tong-Yee Lee
2018Translucent surface detection by raycasting through multiple depth images.Seungpyo Ha, Seungkyu Lee
2018FingertipCubes: an inexpensive D.I.Y wearable for 6-DoF per fingertip pose estimation using a single RGB camera.Ojaswi Gupta, Ramya Hebbalaguppe
2018Vulkan rendering framework for mobile multimedia.Mahak Gambhir, Swati Panda, Shaik Jani Basha
2018Automatic generation of hair motion of 3D characters following japanese anime style.Kenji Furukawa, Susumu Nakata
2018Interactive design and optimization of free-formed returning boomerang.Tsukasa Fukusato, Morihiro Nakamura, Takeo Igarashi
2018Study on background optical flow cancellation using cyclically updated camera posture information.Yoshibumi Fukuda, Kazuya Sugimoto
2018A device for reconstructing light field data as 3D aerial image by retro-reflection.Kengo Fujii, Kazuki Shimose, Clment Trovato, Masao Nakajima, Toru Iwane, Masaki Yasugi, Hirotsugu Yamamoto
2018Automatic site selection of cultural venues.Tian Feng, Tomasz Bednarz
2018Realistic AR makeup over diverse skin tones on mobile.Bruno Evangelista, Houman Meshkin, Helen Kim, Anaelisa Aburto, Ben Max Rubinstein, Andrea Ho
2018FlyingHand: extending the range of haptic feedback on virtual hand using drone-based object recognition.Tinglin Duan, Parinya Punpongsanon, Daisuke Iwai, Kosuke Sato
2018A magic wand for motion capture editing and edit propagation.Christopher J. Dean, J. P. Lewis, Andrew Chalmers
2018Transitory project: an interactive artistic digital installation based on an artificial intelligence.Mal Crespin-Pommier, Baptiste Olivier, Antoine Demire, Antonin Leuret, Alain Lioret
2018Xpression: mobile real-time facial expression transfer.Toby Long Hin Chong, Issay Yoshida
2018Automatic perforation system for korean traditional painting: Dancheong.Yoon-Seok Choi, Soonchul Jung, In-Su Jang, Taewon Choi, Jin-Seo Kim
1,8261,850 of 2,798← PreviousNext →

Comparable venues

Other A*/A conferences filed under the same field of research.