| 2017 | Blue-noise optimized point sets based on procrustes analysis. | Chavdar Papazov, Hans-Christian Hege |
| 2017 | Content-based measure of image set diversity. | Xingjia Pan, Juntao Ye, Fan Tang, Weiming Dong, Feiyue Huang, Xiaopeng Zhang |
| 2017 | Mistflow: a fog display for visualization of adaptive shape-changing flow. | Kazuki Otao, Takanori Koga |
| 2017 | Light field blender: designing optics and rendering methods for see-through and aerial near-eye display. | Kazuki Otao, Yuta Itoh, Hiroyuki Osone, Kazuki Takazawa, Shunnosuke Kataoka, Yoichi Ochiai |
| 2017 | BRDF reconstruction from real object using reconstructed geometry of multi-view images. | Taishi Ono, Hiroyuki Kubo, Takuya Funatomi, Yasuhiro Mukaigawa |
| 2017 | Eyeshine rendering: a real time rendering method for realistic animal eyes. | Yuna Omae, Tokiichiro Takahashi |
| 2017 | Mitsudomoe: ecosystem simulator of virtual creatures in mixed reality petri dish. | Toshikazu Ohshima, Kenzo Kojima |
| 2017 | Swinging 3D lamps: a projection technique to create 3D illusions on a static 2D image. | Nami Ogawa, Jotaro Shigeyama, Takuji Narumi, Michitaka Hirose |
| 2017 | Big data visual analytics: fundamentals, techniques, and tools. | Quang Vinh Nguyen, Ulrich Engelke |
| 2017 | Simplifying game mechanics: gaze as an implicit interaction method. | Diego Navarro, Veronica Sundstedt |
| 2017 | Using visual and spatial cues to represent social contacts in AR. | Alaeddin Nassani, Gun A. Lee, Mark Billinghurst, Tobias Langlotz, Robert W. Lindeman |
| 2017 | AR social continuum: representing social contacts. | Alaeddin Nassani, Gun A. Lee, Mark Billinghurst, Tobias Langlotz, Robert W. Lindeman |
| 2017 | Quasi-developable garment transfer for animals. | Fumiya Narita, Tsukasa Fukusato, Shunsuke Saito, Shigeo Morishima |
| 2017 | Hapbelt: haptic display for presenting vibrotactile and force sense using belt-winding mechanism. | Takuto Nakamura, Vibol Yem, Hiroyuki Kajimoto |
| 2017 | DeepHolo: recognizing 3D objects using a binary-weighted computer-generated hologram. | Naoya Muramatsu, Chun Wei Ooi, Yuta Itoh, Yoichi Ochiai |
| 2017 | Marker-less real-time tracking of texture-less 3D objects from a monocular image. | Yuki Morikubo, Naoki Hashimoto |
| 2017 | Acquiring non-parametric scattering phase function from a single image. | Yuki Minetomo, Hiroyuki Kubo, Takuya Funatomi, Mikio Shinya, Yasuhiro Mukaigawa |
| 2017 | Reconstruction using a simple triangle removal approach. | Subhasree Methirumangalath, Amal Dev Parakkat, Shyam Sundar Kannan, Ramanathan Muthuganapathy |
| 2017 | Spin and roll: convex solids of revolution as playful interface. | Akihiro Matsuura, Yuma Ikawa, Yuka Takahashi, Hiroki Tone |
| 2017 | Magic table: deformable props using visuo haptic redirection. | Keigo Matsumoto, Takeru Hashimoto, Junya Mizutani, Hibiki Yonahara, Ryohei Nagao, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose |
| 2017 | Liquid wetting across porous anisotropic textiles. | Aihua Mao, Mingle Wang, Yong-Jin Liu, Huamin Wang, Guiqing Li |
| 2017 | How to design, build, and perform with new musical interfaces. | Michael J. Lyons, Sidney S. Fels |
| 2017 | SeamCut: interactive mesh segmentation for parameterization. | Victor Lucquin, Sbastien Deguy, Tamy Boubekeur |
| 2017 | Auto-colorization of 3D models from images. | Juncheng Liu, Zhouhui Lian, Jianguo Xiao |
| 2017 | Duopography: using back-of-device multi-touch input to manipulate spatial data on mobile tangible interactive topography. | Nico Li, Ehud Sharlin, Mario Costa Sousa |