| 2017 | Sharedsphere: MR collaboration through shared live panorama. | Gun A. Lee, Theophilus Teo, Seungwon Kim, Mark Billinghurst |
| 2017 | Mixed reality collaboration through sharing a live panorama. | Gun A. Lee, Theophilus Teo, Seungwon Kim, Mark Billinghurst |
| 2017 | Automated enabling of head mounted display using gaze-depth estimation. | Youngho Lee, Choonsung Shin, Thammathip Piumsomboon, Gun A. Lee, Mark Billinghurst |
| 2017 | Estimating the simulator sickness in immersive virtual reality with optical flow analysis. | Jiun-Yu Lee, Ping-Hsuan Han, Ling Tsai, Rih-Ding Peng, Yang-Sheng Chen, Kuan-Wen Chen, Yi-Ping Hung |
| 2017 | VR lighting design. | Chi-Yang Lee, Hsuan-Ming Chang, Chun-Heng Lin, Ming-Han Tsai, Wen-Chieh Lin, Pei-Hsien Hsu, I-Chen Lin, Yu-Shuen Wang, Jung-Hong Chuang |
| 2017 | O-Displaying: an orientation-based augmented reality display on a smart glass with a user tracking from a depth camera. | Yi-Shan Lan, Shih-Wei Sun, Kai-Lung Hua, Wen-Huang Cheng |
| 2017 | A spatial user interface design using accordion metaphor for VR systems. | JoungHuem Kwon, YoungEun Kim, Sang-Hun Nam |
| 2017 | Generation and real-time visualization of high-resolution RGB pointcloud data for place representation in immersive applications. | Volker Kuchelmeister |
| 2017 | Foveated instant preview for progressive rendering. | Matias Koskela, Kalle Immonen, Timo Viitanen, Pekka Jskelinen, Joonas Multanen, Jarmo Takala |
| 2017 | Aerial light-field image augmented between you and your mirrored image. | Tomofumi Kobori, Kazuki Shimose, Sho Onose, Tomoyuki Okamoto, Masao Nakajima, Toru Iwane, Hirotsugu Yamamoto |
| 2017 | Challenges in user experience design of image filtering apps. | Mandy Klingbeil, Sebastian Pasewaldt, Amir Semmo, Jrgen Dllner |
| 2017 | Introduction to processing: technology into arts and arts into technology. | June Kim |
| 2017 | Getting started with computer graphics and the vulkan API. | Benjamin Kenwright |
| 2017 | 4D computed tomography measurement for growing plant animation. | Sakiho Kato, Tomofumi Narita, Chika Tomiyama, Takashi Ijiri, Hiroya Tanaka |
| 2017 | Mom's tray: real-time dietary monitoring system. | Gyuwon Jung, Andrzej Zarzycki, Ji-Hyun Lee |
| 2017 | DCFont: an end-to-end deep chinese font generation system. | Yue Jiang, Zhouhui Lian, Yingmin Tang, Jianguo Xiao |
| 2017 | Subtitle positioning for e-learning videos based on rough gaze estimation and saliency detection. | Bo Jiang, Sijiang Liu, Liping He, Weimin Wu, Hongli Chen, Yunfei Shen |
| 2017 | Polyhedral meshes with concave faces. | Caigui Jiang, Renjie Chen |
| 2017 | Painting with code. | Pol Jeremias-Vila |
| 2017 | libigl: prototyping geometry processing research in C++. | Alec Jacobson, Daniele Panozzo |
| 2017 | Silk fabricator: using silkworms as 3D printers. | Riku Iwasaki, Yuta Sato, Ippei Suzuki, Atsushi Shinoda, Kenta Yamamoto, Kohei Ogawa, Yoichi Ochiai |
| 2017 | Motion sickness simulation based on sensorimotor control. | Chen-Hui Hu, Ping Chen, Yan-Ting Liu, Wen-Chieh Lin |
| 2017 | Computational foresight: realtime forecast of human body motion. | Yuuki Horiuchi, Yasutoshi Makino, Hiroyuki Shinoda |
| 2017 | State-of-the-art webGL 2.0. | Xavier Ho, Juan Miguel de Joya, Neil Trevett |
| 2017 | (Game) design craft. | Evan Hirsch |