| 2026 | Impact of Frametime Spikes on Performance and Quality of Experience in Platformer Games. | Samin Shahriar Tokey, Ben Boudaoud, Josef B. Spjut, Mark Claypool |
| 2026 | Adaptive Time Delay for Improving Player Experience and Fairness in First-Person Shooter Games with Network Latency. | Samin Shahriar Tokey, Ben Boudaoud, Josef B. Spjut, Mark Claypool |
| 2026 | Narrative Game Mechanics: An analysis of Undertale. | Gemma Tate |
| 2026 | Pedalling Without Penalty: Investigating the Effects of Exercise Intensity on Cybersickness in VR Cycling. | Joshua Tan, Colin Li, Dominik Lange-Nawka, Burkhard Wnsche, Elliott Wen |
| 2026 | Fill-in-the-Blank Microgames. | Akash Surendran, Seth Cooper |
| 2026 | Session Architecture Predicts Mobile Game Retention: A Single-Studio Case Study. | Md Rakib Jahan Siddique |
| 2026 | From Oral Histories to Play: A Practice-to-Mechanic Pipeline for AR Cultural Heritage Games. | Feifei Shen, Wei Wu |
| 2026 | Toxic Behavior in League of Legends Through the Lens of Psychological Reactance Theory: The Role of Communication Styles. | Mehmet Can Sevinli, Nicolas Ioannou, Susanne Poeller |
| 2026 | The Two Faces of Power Remastered: Facets of Explicit Power Motivation in Baldur's Gate 3. | Julia Schaetzle, Nicola Baumann, Susanne Poeller |
| 2026 | Insight Check: Systems of Oppression and Player Motivation in Tabletop Roleplaying Games. | Abirami Sankar, Nicole Cerundolo, Alexander Langrock, Eileen McGivney |
| 2026 | Integration of games and models as an approach to support inclusive environmental conservation. | Marly Muudeni Samuel, A. Bradley Duthie, Chloe Corcoran, Selma Auala, Nils Bunnefeld |
| 2026 | Communicating STEM Teaching Careers Through Persuasive Game Design: A Focus Group Study. | Michael John Saiger, Joe Cutting, Rebecca J. S. Snell, Sophie Thompson-Lee, Daniel Slawson, Robert M. Klassen |
| 2026 | The Level Building Sidekick Mixed-Initiative Tool for Game Research in Unity: A Tutorial✱. | Nicolas Romero, Felipe Besoain, Camila Aliaga, Nicols Acevedo, Alice Diaz, Rodrigo Seplveda, Joaquin Herrera, Ignacio Reyes, Sebastin Martin, Nicolas A. Barriga |
| 2026 | When Worlds Collide: How Real Collisions and Fear of Colliding Influence the User Experience in VR. | Patrizia Ring, Marc Pricken, Maic Masuch |
| 2026 | Quest of Aivengarde: Comparative Study of Player Experience Across LLM Dialogue Systems. | Emil Rimer, Anthon Kristian Skov Petersen, Rasmus Ploug, Marco Scirea |
| 2026 | BeatWeights: A VR Dumbbell Exergame on Music, Rhythm, and Motivation in Strength Training. | Benjamin Qian, Thisuka Arachchige, Gallon Zhou, Nicholas Lianto, Zixuan Wang, Burkhard C. Wnsche |
| 2026 | Performance Of Large Language Models As Hearthstone Agents. | Christian Poglitsch, Philipp Bardakji, Johanna Pirker |
| 2026 | Complicit by Design: Convergence and Alienation in Interactive Fourth Wall Breaks. | Filipe Pinto, Filipe Costa Luz |
| 2026 | Gone With the Wind: Evaluating the Impact of Diegetic Guidance Systems on Exploration in Games. | Emilia G. Pavel, Andrea Papenmeier, Marcello A. Gmez Maureira |
| 2026 | Pre-Balancing Structural Risk Screening for Crafting Economy Design. | Geunyoung Park |
| 2026 | Tutorial: Using Behavior Trees to Create Point-and-Click Games. | Aline Normoyle |
| 2026 | Difficulty-Based Generation of Paperfolding Puzzles. | Stiliyan Nanovski, Mrinal Dhume, Rafael Bidarra |
| 2026 | Sketch-based Deposition Modeling of Voxel Game Stages. | Yuta Nakayama, Seung-Tak Noh, Haoran Xie, Kazunori Miyata, Tsukasa Fukusato |
| 2026 | Designing Serious Games on Contemporary Music: A Case Study on Pome lectronique. | Vittorio Murtas, Juan David Rodas, Vincenzo Lombardo |
| 2026 | High-quality generation of dynamic game content via small language models: A proof of concept. | Morten I. K. Munk, Arturo Valdivia, Paolo Burelli |