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International Conference on the Foundations of Digital Games

FDG

C

CORE rank

CORE rank (raw)

C

Fields of research

Graphics, Augmented Reality and Games · Human-Centred Computing

Papers indexed

1,429

2008–2026

Papers per year

2008123 peak2026

FDG papers

1,429 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2026Impact of Frametime Spikes on Performance and Quality of Experience in Platformer Games.Samin Shahriar Tokey, Ben Boudaoud, Josef B. Spjut, Mark Claypool
2026Adaptive Time Delay for Improving Player Experience and Fairness in First-Person Shooter Games with Network Latency.Samin Shahriar Tokey, Ben Boudaoud, Josef B. Spjut, Mark Claypool
2026Narrative Game Mechanics: An analysis of Undertale.Gemma Tate
2026Pedalling Without Penalty: Investigating the Effects of Exercise Intensity on Cybersickness in VR Cycling.Joshua Tan, Colin Li, Dominik Lange-Nawka, Burkhard Wnsche, Elliott Wen
2026Fill-in-the-Blank Microgames.Akash Surendran, Seth Cooper
2026Session Architecture Predicts Mobile Game Retention: A Single-Studio Case Study.Md Rakib Jahan Siddique
2026From Oral Histories to Play: A Practice-to-Mechanic Pipeline for AR Cultural Heritage Games.Feifei Shen, Wei Wu
2026Toxic Behavior in League of Legends Through the Lens of Psychological Reactance Theory: The Role of Communication Styles.Mehmet Can Sevinli, Nicolas Ioannou, Susanne Poeller
2026The Two Faces of Power Remastered: Facets of Explicit Power Motivation in Baldur's Gate 3.Julia Schaetzle, Nicola Baumann, Susanne Poeller
2026Insight Check: Systems of Oppression and Player Motivation in Tabletop Roleplaying Games.Abirami Sankar, Nicole Cerundolo, Alexander Langrock, Eileen McGivney
2026Integration of games and models as an approach to support inclusive environmental conservation.Marly Muudeni Samuel, A. Bradley Duthie, Chloe Corcoran, Selma Auala, Nils Bunnefeld
2026Communicating STEM Teaching Careers Through Persuasive Game Design: A Focus Group Study.Michael John Saiger, Joe Cutting, Rebecca J. S. Snell, Sophie Thompson-Lee, Daniel Slawson, Robert M. Klassen
2026The Level Building Sidekick Mixed-Initiative Tool for Game Research in Unity: A Tutorial✱.Nicolas Romero, Felipe Besoain, Camila Aliaga, Nicols Acevedo, Alice Diaz, Rodrigo Seplveda, Joaquin Herrera, Ignacio Reyes, Sebastin Martin, Nicolas A. Barriga
2026When Worlds Collide: How Real Collisions and Fear of Colliding Influence the User Experience in VR.Patrizia Ring, Marc Pricken, Maic Masuch
2026Quest of Aivengarde: Comparative Study of Player Experience Across LLM Dialogue Systems.Emil Rimer, Anthon Kristian Skov Petersen, Rasmus Ploug, Marco Scirea
2026BeatWeights: A VR Dumbbell Exergame on Music, Rhythm, and Motivation in Strength Training.Benjamin Qian, Thisuka Arachchige, Gallon Zhou, Nicholas Lianto, Zixuan Wang, Burkhard C. Wnsche
2026Performance Of Large Language Models As Hearthstone Agents.Christian Poglitsch, Philipp Bardakji, Johanna Pirker
2026Complicit by Design: Convergence and Alienation in Interactive Fourth Wall Breaks.Filipe Pinto, Filipe Costa Luz
2026Gone With the Wind: Evaluating the Impact of Diegetic Guidance Systems on Exploration in Games.Emilia G. Pavel, Andrea Papenmeier, Marcello A. Gmez Maureira
2026Pre-Balancing Structural Risk Screening for Crafting Economy Design.Geunyoung Park
2026Tutorial: Using Behavior Trees to Create Point-and-Click Games.Aline Normoyle
2026Difficulty-Based Generation of Paperfolding Puzzles.Stiliyan Nanovski, Mrinal Dhume, Rafael Bidarra
2026Sketch-based Deposition Modeling of Voxel Game Stages.Yuta Nakayama, Seung-Tak Noh, Haoran Xie, Kazunori Miyata, Tsukasa Fukusato
2026Designing Serious Games on Contemporary Music: A Case Study on Pome lectronique.Vittorio Murtas, Juan David Rodas, Vincenzo Lombardo
2026High-quality generation of dynamic game content via small language models: A proof of concept.Morten I. K. Munk, Arturo Valdivia, Paolo Burelli
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