| 2026 | A Theory-Informed Narrative-Centered Model to Foster AI Literacy and Biomedical Career Interest. | Bradford W. Mott, Jessica Vandenberg, Carlos Penilla, J. Renee Navarro, James C. Lester, Elizabeth Ozer |
| 2026 | Attune for You: Exploring Solarpunk Through Decolonial Design. | Kathleen Morrissey, Samin Shahriar Tokey |
| 2026 | SpaceTimeCraft: A Strong Concept for Designing and Analyzing Embodied Movement in Virtual Environments. | Constantinos Miltiadis |
| 2026 | Deciphering the Hunter's Note: How Digital Game Cultures Cultivate Rituals and Shared Ideologies in Paratextual Spaces. | Han Meng, Junjie Zheng |
| 2026 | Odd Diamond: How Deadlines Shape Game Design. | Nstor Feijoo Melin, Annakaisa Kultima |
| 2026 | AURA: Automated Analysis and Reporting of Therapeutically Applied Table-top Role-Playing Games. | David Melhart, Alexander Dockhorn, Anders Drachen, Mette Elmose Andersen |
| 2026 | Bending the Arc of (Ludo)History: Discursive Contestations Within the (Hi)Story-Design-Space of Crusader Kings III. | Kirk Matthew Lundblade |
| 2026 | The Perfect Date Night: Evaluating Dialogue Systems for Game Development. | Benjamin Lumbye, Victor Gustav Harbo Rasmussen, Mark Bo Jensen |
| 2026 | Discorrelated Earth: Reenacting the Planetary as an Epistemic Image in Computer Games. | Eduardo H. Luersen |
| 2026 | Copresence in the CAVE: A Bibliometric Gap Analysis of Immersive Display Research and VR/XR Gameplay. | Yue Liu, Pengze Zheng, Silvia Ruzanka, Benjamin Chang |
| 2026 | Games for Children with Disabilities in Educational Contexts: A Scoping Review. | Yuqing Liu, Allan Fowler |
| 2026 | Vanquish Your Past: Shifted Imitation Learning in Hades. | Hui-En Lin, Sander Bakkes, Johannes Pfau |
| 2026 | Which Structural Constraints Are Learnable? A Regime Map for a Minecraft Voxel Generator. | Alex Chengyu Li |
| 2026 | Narrative Gold Digging: Sifting and Narrating Stories from a Procedural Simulation. | Jonathan Lessard, Stephen Friedrich, Samuel Par-Chouinard, Leila Kosseim |
| 2026 | Adventures in Morphing a Cross-Platform Educational Game. | Sing Chun Lee, Benjamin Wiegand, Fabian A. Beltran, Andrew Conklin, Osvaldo Jimnez |
| 2026 | Emotions, Protective Frame, and Videogame Body Genres. | Petri Lankoski |
| 2026 | How do adult game developers deal with platform censorship? | Petri Lankoski |
| 2026 | On My Mark: Effects of diegetic and non-diegetic waypoint marking on player curiosity and exploratory behavior in games. | Michael Lankes, Benedict Haunschmied, Alexander Hdlmoser, Hannah Matzka |
| 2026 | Transient Weapons, Ambivalent Play: A Case Study of Durability in Breath of the Wild. | Michael Lankes, Luca Geiger |
| 2026 | Beyond Narrative Reflection: Transience as a Material Pathway to Eudaimonic Player Experience. | Michael Lankes |
| 2026 | Generating Clue-Driven Investigative Game Narratives with Large Language Models. | Vikram Kumaran, Andy Smith, Wookhee Min, Randall Spain, Bradford W. Mott, James C. Lester |
| 2026 | Using Biformants in Inquiring Game Development Practices. | Annakaisa Kultima, Solip Park, Elina Koskinen |
| 2026 | Gradual Abstraction: Preserving the Voice of Game Developers in Exploratory Qualitative Interview Studies. | Annakaisa Kultima |
| 2026 | De-Normalizing Toxic Behaviour in Competitive Online Games: Players' Perceptions of Communication, Unsolicited Advice, and Bystander Intervention in League of Legends. | Eugene Y. Kukshinov, Susanne Poeller |
| 2026 | Vertical Mix Index: A Novel Metric for Vertical Land Use Mix in Procedural City Generation. | Bertan Konuralp, Rafael Bidarra |