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International Conference on the Foundations of Digital Games

FDG

C

CORE rank

CORE rank (raw)

C

Fields of research

Graphics, Augmented Reality and Games · Human-Centred Computing

Papers indexed

1,429

2008–2026

Papers per year

2008123 peak2026

FDG papers

1,429 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2026A Theory-Informed Narrative-Centered Model to Foster AI Literacy and Biomedical Career Interest.Bradford W. Mott, Jessica Vandenberg, Carlos Penilla, J. Renee Navarro, James C. Lester, Elizabeth Ozer
2026Attune for You: Exploring Solarpunk Through Decolonial Design.Kathleen Morrissey, Samin Shahriar Tokey
2026SpaceTimeCraft: A Strong Concept for Designing and Analyzing Embodied Movement in Virtual Environments.Constantinos Miltiadis
2026Deciphering the Hunter's Note: How Digital Game Cultures Cultivate Rituals and Shared Ideologies in Paratextual Spaces.Han Meng, Junjie Zheng
2026Odd Diamond: How Deadlines Shape Game Design.Nstor Feijoo Melin, Annakaisa Kultima
2026AURA: Automated Analysis and Reporting of Therapeutically Applied Table-top Role-Playing Games.David Melhart, Alexander Dockhorn, Anders Drachen, Mette Elmose Andersen
2026Bending the Arc of (Ludo)History: Discursive Contestations Within the (Hi)Story-Design-Space of Crusader Kings III.Kirk Matthew Lundblade
2026The Perfect Date Night: Evaluating Dialogue Systems for Game Development.Benjamin Lumbye, Victor Gustav Harbo Rasmussen, Mark Bo Jensen
2026Discorrelated Earth: Reenacting the Planetary as an Epistemic Image in Computer Games.Eduardo H. Luersen
2026Copresence in the CAVE: A Bibliometric Gap Analysis of Immersive Display Research and VR/XR Gameplay.Yue Liu, Pengze Zheng, Silvia Ruzanka, Benjamin Chang
2026Games for Children with Disabilities in Educational Contexts: A Scoping Review.Yuqing Liu, Allan Fowler
2026Vanquish Your Past: Shifted Imitation Learning in Hades.Hui-En Lin, Sander Bakkes, Johannes Pfau
2026Which Structural Constraints Are Learnable? A Regime Map for a Minecraft Voxel Generator.Alex Chengyu Li
2026Narrative Gold Digging: Sifting and Narrating Stories from a Procedural Simulation.Jonathan Lessard, Stephen Friedrich, Samuel Par-Chouinard, Leila Kosseim
2026Adventures in Morphing a Cross-Platform Educational Game.Sing Chun Lee, Benjamin Wiegand, Fabian A. Beltran, Andrew Conklin, Osvaldo Jimnez
2026Emotions, Protective Frame, and Videogame Body Genres.Petri Lankoski
2026How do adult game developers deal with platform censorship?Petri Lankoski
2026On My Mark: Effects of diegetic and non-diegetic waypoint marking on player curiosity and exploratory behavior in games.Michael Lankes, Benedict Haunschmied, Alexander Hdlmoser, Hannah Matzka
2026Transient Weapons, Ambivalent Play: A Case Study of Durability in Breath of the Wild.Michael Lankes, Luca Geiger
2026Beyond Narrative Reflection: Transience as a Material Pathway to Eudaimonic Player Experience.Michael Lankes
2026Generating Clue-Driven Investigative Game Narratives with Large Language Models.Vikram Kumaran, Andy Smith, Wookhee Min, Randall Spain, Bradford W. Mott, James C. Lester
2026Using Biformants in Inquiring Game Development Practices.Annakaisa Kultima, Solip Park, Elina Koskinen
2026Gradual Abstraction: Preserving the Voice of Game Developers in Exploratory Qualitative Interview Studies.Annakaisa Kultima
2026De-Normalizing Toxic Behaviour in Competitive Online Games: Players' Perceptions of Communication, Unsolicited Advice, and Bystander Intervention in League of Legends.Eugene Y. Kukshinov, Susanne Poeller
2026Vertical Mix Index: A Novel Metric for Vertical Land Use Mix in Procedural City Generation.Bertan Konuralp, Rafael Bidarra
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