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International Conference on the Foundations of Digital Games

FDG

C

CORE rank

CORE rank (raw)

C

Fields of research

Graphics, Augmented Reality and Games · Human-Centred Computing

Papers indexed

1,429

2008–2026

Papers per year

2008123 peak2026

FDG papers

1,429 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2017Effects of controller-based locomotion on player experience in a virtual reality exploration game.Julian Frommel, Sven Sonntag, Michael Weber
2017Engaging young learners in making games: an exploratory study.Allan Fowler
2017Plagues and people: engineering player participation and prevention in a virtual epidemic.Deborah A. Fields, Yasmin B. Kafai, Michael T. Giang, Nina H. Fefferman, Jacqueline Wong
2017Greedy heuristics for client assignment problem by zones.Shawn Farlow, Jerry L. Trahan
2017Vixen: interactive visualization of gameplay experiences.Brandon Drenikow, Pejman Mirza-Babaei
2017Evaluation of a template-based puzzle generator for an educational programming game.Yihuan Dong, Tiffany Barnes
2017Shredding with mom and dad: intergenerational physics gaming in a children's museum.Jeremy Dietmeier, Ben J. Miller, Ben DeVane, Kristen Missall, Salloni Nanda
2017Metagames: on the ontology of games outside of games.Michael S. Debus
2017Agency informing techniques: communicating player agency in interactive narratives.Timothy Day, Jichen Zhu
2017Classroom implementation of a games-based activity on astronomy in higher education.Jennifer Dalsen
2017Little procedural people: playing politics with generators.Kate Compton
2017Predicting future states in DotA 2 using value-split models of time series attribute data.Zach Cleghern, Soumendra Lahiri, Osman Y. zaltin, David L. Roberts
2017Video games as a distributed computing resource.Corey Clark, Myque Ouellette
2017The impact of visual load on performance in a human-computation game.Christina Chung, Amit Kadan, Yueti Yang, Asako Matsuoka, Julia Rubin, Marsha Chechik
2017Designing ethical systems for videogames.Peter Christiansen
2017A database-centric architecture for interactive storytelling.Yun-Gyung Cheong, Kinam Park, Woo-Hyun Park, Byung-Chull Bae
2017Towards generative emotions in games based on cognitive modeling.Chandranil Chakraborttii, Lucas N. Ferreira, Jim Whitehead
2017DesigningIsabella Carlsson, Jeanie Choi, Celia Pearce, Gillian Smith
2017Exploration in NetHack using occupancy maps.Jonathan Campbell, Clark Verbrugge
2017Synthesizing interpretable strategies for solving puzzle games.Eric Butler, Emina Torlak, Zoran Popovic
2017Program synthesis as a generative method.Eric Butler, Kristin Siu, Alexander Zook
2017Dragon architect: open design problems for guided learning in a creative computational thinking sandbox game.Aaron Bauer, Eric Butler, Zoran Popovic
2017Exploring emerging design patterns in student-made climate change games.Jackie Barnes, Amy K. Hoover, Borna Fatehi, Jess Moreno-Len, Gillian Smith, Casper Harteveld
2017Towards pattern-based mixed-initiative dungeon generation.Alexander Baldwin, Steve Dahlskog, Jos M. Font, Johan Holmberg
2017Earthworks rising: exploring, sharing, researching, and building community through teachers, parents, and learners.M. Aubrecht, H. Bawden, C. Ballengee-Morris
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Comparable venues

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