| 2017 | Effects of controller-based locomotion on player experience in a virtual reality exploration game. | Julian Frommel, Sven Sonntag, Michael Weber |
| 2017 | Engaging young learners in making games: an exploratory study. | Allan Fowler |
| 2017 | Plagues and people: engineering player participation and prevention in a virtual epidemic. | Deborah A. Fields, Yasmin B. Kafai, Michael T. Giang, Nina H. Fefferman, Jacqueline Wong |
| 2017 | Greedy heuristics for client assignment problem by zones. | Shawn Farlow, Jerry L. Trahan |
| 2017 | Vixen: interactive visualization of gameplay experiences. | Brandon Drenikow, Pejman Mirza-Babaei |
| 2017 | Evaluation of a template-based puzzle generator for an educational programming game. | Yihuan Dong, Tiffany Barnes |
| 2017 | Shredding with mom and dad: intergenerational physics gaming in a children's museum. | Jeremy Dietmeier, Ben J. Miller, Ben DeVane, Kristen Missall, Salloni Nanda |
| 2017 | Metagames: on the ontology of games outside of games. | Michael S. Debus |
| 2017 | Agency informing techniques: communicating player agency in interactive narratives. | Timothy Day, Jichen Zhu |
| 2017 | Classroom implementation of a games-based activity on astronomy in higher education. | Jennifer Dalsen |
| 2017 | Little procedural people: playing politics with generators. | Kate Compton |
| 2017 | Predicting future states in DotA 2 using value-split models of time series attribute data. | Zach Cleghern, Soumendra Lahiri, Osman Y. zaltin, David L. Roberts |
| 2017 | Video games as a distributed computing resource. | Corey Clark, Myque Ouellette |
| 2017 | The impact of visual load on performance in a human-computation game. | Christina Chung, Amit Kadan, Yueti Yang, Asako Matsuoka, Julia Rubin, Marsha Chechik |
| 2017 | Designing ethical systems for videogames. | Peter Christiansen |
| 2017 | A database-centric architecture for interactive storytelling. | Yun-Gyung Cheong, Kinam Park, Woo-Hyun Park, Byung-Chull Bae |
| 2017 | Towards generative emotions in games based on cognitive modeling. | Chandranil Chakraborttii, Lucas N. Ferreira, Jim Whitehead |
| 2017 | Designing | Isabella Carlsson, Jeanie Choi, Celia Pearce, Gillian Smith |
| 2017 | Exploration in NetHack using occupancy maps. | Jonathan Campbell, Clark Verbrugge |
| 2017 | Synthesizing interpretable strategies for solving puzzle games. | Eric Butler, Emina Torlak, Zoran Popovic |
| 2017 | Program synthesis as a generative method. | Eric Butler, Kristin Siu, Alexander Zook |
| 2017 | Dragon architect: open design problems for guided learning in a creative computational thinking sandbox game. | Aaron Bauer, Eric Butler, Zoran Popovic |
| 2017 | Exploring emerging design patterns in student-made climate change games. | Jackie Barnes, Amy K. Hoover, Borna Fatehi, Jess Moreno-Len, Gillian Smith, Casper Harteveld |
| 2017 | Towards pattern-based mixed-initiative dungeon generation. | Alexander Baldwin, Steve Dahlskog, Jos M. Font, Johan Holmberg |
| 2017 | Earthworks rising: exploring, sharing, researching, and building community through teachers, parents, and learners. | M. Aubrecht, H. Bawden, C. Ballengee-Morris |