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International Conference on the Foundations of Digital Games

FDG

C

CORE rank

CORE rank (raw)

C

Fields of research

Graphics, Augmented Reality and Games · Human-Centred Computing

Papers indexed

1,429

2008–2026

Papers per year

2008123 peak2026

FDG papers

1,429 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2017A generative model of group conversation.Hannah Morrison, Chris Martens
2017Embodiment, collaboration, and challenge in educational programming games: exploring use of tangibles and mouse.Edward F. Melcer, Katherine Isbister
2017Toward understanding disciplinary divides within games research.Edward F. Melcer, Katherine Isbister
2017Design patterns for silent player characters in narrative-driven games.Bria Mears, Jichen Zhu
2017Solusforge: controlling the generation of the 3D models with spatial relation graphs.Jo Mazeika, Jim Whitehead
2017Efficiency, realism, and representation in generated content: a case study using family tree generation.Peter A. Mawhorter
2017Languages of play: towards semantic foundations for game interfaces.Chris Martens, Matthew A. Hammer
2017SeekWhence a retrospective analysis tool for general game design.Tiago Machado, Andy Nealen, Julian Togelius
2017BacToMars: a collaborative educational video game for teaching biological engineering.Anna Loparev, Amanda Sullivan, Clarissa Verish, Lauren Westendorf, Jasmine Davis, Margaret Flemings, Marina Umaschi Bers, Orit Shaer
2017The influence of social entities in virtual reality games on player experience and immersion.Stefan Liszio, Katharina Emmerich, Maic Masuch
2017Deep convolutional player modeling on log and level data.Nicholas Liao, Matthew Guzdial, Mark O. Riedl
2017Striving for author-friendly procedural dialogue generation.Jonathan Lessard, Etienne Brunelle-Leclerc, Timothy Gottschalk, Marc-Antoine Jett-Lger, Odile Prouveur, Christopher Tan
2017Identifying and evaluating successful non-meta strategies in league of legends.Choong-Soo Lee, Ivan Ramler
2017PlayScope: augmented microscopy as a tool to increase STEM engagement.Cate LaPlante, Matthew Nolin, Tobi Saulnier
2017Mission HydroSci: a progress report on a transformational role playing game for science learning.James M. Laffey, Joe Griffin, Justin Sigoloff, Sean Lander, Troy D. Sadler, Sean P. Goggins, So Mi Kim, Eric Wulff, Andrew J. Womack
2017Prosocial behavior in an online game community: an ethnographic study.Yubo Kou, Magnus Johansson, Harko Verhagen
2017WaveFunctionCollapse is constraint solving in the wild.Isaac Karth, Adam M. Smith
2017Behavior change types with Pokmon GO.Tuomas Kari, Jonne Arjoranta, Markus Salo
2017Learning the patterns of balance in a multi-player shooter game.Daniel Karavolos, Antonios Liapis, Georgios N. Yannakakis
2017Untitled recordDominic Kao, D. Fox Harrell
2017Getting the GISST: a toolkit for the creation, analysis and reference of game studies resources.Eric Kaltman, Joseph C. Osborn, Noah Wardrip-Fruin, Michael Mateas
2017Indicator products for observing market conditions and game trends in MMOG.Sheng-Yi Hsu, Chia-Lin Hsu, Shing-Yun Jung, Chuen-Tsai Sun
2017AI-assisted analysis of player strategy across level progressions in a puzzle game.Britton Horn, Amy K. Hoover, Yetunde Folajimi, Jackie Barnes, Casper Harteveld, Gillian Smith
2017Procedural zelda: a PCG environment for player experience research.Norbert Heijne, Sander Bakkes
2017Subverting historical cause & effect: generation of mythic biographies inJason Grinblat, C. Brian Bucklew
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Comparable venues

Other A*/A conferences filed under the same field of research.