Skip to content

International Conference on the Foundations of Digital Games

FDG

C

CORE rank

CORE rank (raw)

C

Fields of research

Graphics, Augmented Reality and Games · Human-Centred Computing

Papers indexed

1,429

2008–2026

Papers per year

2008123 peak2026

FDG papers

1,429 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2017Art and science of engineered design: what kind of discipline is PCG?Jim Whitehead
2017From computational narrative analysis to generation: a preliminary review.Josep Valls-Vargas, Jichen Zhu, Santiago Ontan
2017Graph grammar-based controllable generation of puzzles for a learning game about parallel programming.Josep Valls-Vargas, Jichen Zhu, Santiago Ontan
2017A semantic approach to patch-based procedural generation of urban road networks.Edward Teng, Rafael Bidarra
2017Mechanics automatically recognized via interactive observation: jumping.Adam Summerville, Joseph C. Osborn, Christoffer Holmgrd, Daniel W. Zhang
2017Understanding mario: an evaluation of design metrics for platformers.Adam Summerville, Julian R. H. Mario, Sam Snodgrass, Santiago Ontan, Levi H. S. Lelis
2017A taxonomy of narrative-centric board and card games.Anne Sullivan, Anastasia Salter
2017What do we value in procedural content generation?Gillian Smith
2017A framework for exploring and evaluating mechanics in human computation games.Kristin Siu, Alexander Zook, Mark O. Riedl
2017Evaluating singleplayer and multiplayer in human computation games.Kristin Siu, Matthew Guzdial, Mark O. Riedl
2017AI-based playtesting of contemporary board games.Fernando de Mesentier Silva, Scott Lee, Julian Togelius, Andy Nealen
2017Design, appropriation, and use of technology in larps.Elena Mrquez Segura, Katherine Isbister, Jon Back, Annika Waern
2017What's in a name?: naming games that solve real-world problems.Karen Schrier
2017The first door: gender, authority and choice inMike Scanlon, Tom Swanson, Paul Darvasi, Jen Jenson
2017Engagement effects of player rating system-based matchmaking for level ordering in human computation games.Anurag Sarkar, Michael Williams, Sebastian Deterding, Seth Cooper
2017This is fine: #ResistJam and the 2016 election in gaming.Anastasia Salter, Bridget Marie Blodgett
2017Assessing implicit computational thinking in zoombinis gameplay.Elizabeth Rowe, Jodi Asbell-Clarke, Santiago Gasca, Kathryn Cunningham
2017All the feels: designing a tool that reveals streamers' biometrics to spectators.Raquel Robinson, Zachary Rubin, Elena Mrquez Segura, Katherine Isbister
2017Session based behavioral clustering in open world sandbox game TUG.Marcelo Spiezzi Raimbault, Corey Clark
2017Designing for immediate play.Martin Pichlmair, Lena Mech, Miguel Sicart
2017Refining operational logics.Joseph C. Osborn, Noah Wardrip-Fruin, Michael Mateas
2017Automatic mapping of NES games with mappy.Joseph C. Osborn, Adam Summerville, Michael Mateas
2017The problematic coexistence of "internet gaming disorder" and esports.Rune Kristian Lundedal Nielsen, Veli-Matti Karhulahti
2017Meaning without consequence: virtue ethics and inconsequential choices in games.Jeff L. Nay, Jos P. Zagal
2017Proposal for analyzing player emotions in an interactive narrative using story intention graphs.John T. Murray, Michael Mateas, Noah Wardrip-Fruin
776800 of 1,429← PreviousNext →

Comparable venues

Other A*/A conferences filed under the same field of research.