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International Conference on the Foundations of Digital Games

FDG

C

CORE rank

CORE rank (raw)

C

Fields of research

Graphics, Augmented Reality and Games · Human-Centred Computing

Papers indexed

1,429

2008–2026

Papers per year

2008123 peak2026

FDG papers

1,429 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2018Educational game design: an empirical study of the effects of narrative.Chaima Jemmali, Sara Bunian, Andrea Mambretti, Magy Seif El-Nasr
2018Creative arcs in improvised human-computer embodied performances.Mikhail Jacob, Brian Magerko
2018Fear as a biofeedback game mechanic in virtual reality: effects on engagement and perceived usability.Samory Houzangbe, Olivier Christmann, Geoffrey Gorisse, Simon Richir
2018Designing excuses for interaction to facilitate social curiosity.Mads Hobye, Nicolas Padfield, Jonas Lwgren
2018Intrinsic elicitation: a model and design approach for games collecting human subject data.David Gundry, Sebastian Deterding
2018Self-transformative effects of designing videogames and the challenge of capturing them quantitatively: a case study.Stefano Gualeni, Marcello A. Gmez Maureira
2018Generating levels that teach mechanics.Michael Cerny Green, Ahmed Khalifa, Gabriella A. B. Barros, Andy Nealen, Julian Togelius
2018AtDELFI: automatically designing legible, full instructions for games.Michael Cerny Green, Ahmed Khalifa, Gabriella A. B. Barros, Tiago Machado, Andy Nealen, Julian Togelius
2018DATA agent.Michael Cerny Green, Gabriella A. B. Barros, Antonios Liapis, Julian Togelius
2018Would gamers collaborate given the opportunity?Naomi Fiebelkorn, Benjamin Clark, Kelvin Sung
2018Periodic load balancing heuristics in massively multiplayer online games.Shawn Farlow, Jerry L. Trahan
2018Mapping the field of organism-involved computer games.Wim van Eck, Maarten H. Lamers
2018Moral engagement in interactive narrative games: an exploratory study on ethical agency in the walking dead and life is strange.Anna Dechering, Sander Bakkes
2018Repurposing citizen science games as software tools for professional scientists.Seth Cooper, Amy L. R. Sterling, Robert Kleffner, William M. Silversmith, Justin B. Siegel
2018Transhistorical perspective of the puzzle video game genre.Maral Mora Cantallops
2018An analysis and comparative user study on interactions in mobile virtual reality games.Simon Bothn, Jos M. Font, Patrik Nilsson
2018Player perceptions of fairness in oddly shaped dice.Francesco Boschi, Hamna Aslam, Joseph Alexander Brown
2018Personalized crisis management training on a tablet.Paris Mavromoustakos Blom, Sander Bakkes, Pieter Spronck
2018Multi-dimensional player skill progression modelling for procedural content generation.Francisco Bicho, Carlos Martinho
2018Exploring the hearthstone deck space.Aditya Bhatt, Scott Lee, Fernando de Mesentier Silva, Connor W. Watson, Julian Togelius, Amy K. Hoover
2018Understanding everything NPCs can do: metrics for action similarity in non-player characters.J. Timothy Balint, Jan M. Allbeck, Rafael Bidarra
2018Metareferentiality through in-game images in immersive simulation game.Hans-Joachim Backe
2018UPEQ: ubisoft perceived experience questionnaire: a self-determination evaluation tool for video games.Ahmad Azadvar, Alessandro Canossa
2018Fostering creativity in the mixed-initiative evolutionary dungeon designer.Alberto Alvarez, Steve Dahlskog, Jos M. Font, Johan Holmberg, Chelsi Nolasco, Axel sterman
2018Assessing aesthetic criteria in the evolutionary dungeon designer.Alberto Alvarez, Steve Dahlskog, Jos M. Font, Johan Holmberg, Simon Johansson
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Comparable venues

Other A*/A conferences filed under the same field of research.