| 2015 | Loops and Metagames: Understanding Game Design Structures. | Miguel Sicart |
| 2015 | Active Learning for Player Modeling. | Noor Shaker, Mohamed Abou-Zleikha, Mohammad Shaker |
| 2015 | Return of the Gradequest - Evaluating the Third Iteration of a Gameful Course. | Bob De Schutter, Salvatore Papa |
| 2015 | Teaching Older Adults to Play Minecraft. | Bob De Schutter, Danielle Eynon Black, Henk Herman Nap |
| 2015 | Emerging Research Challenges in Computer Games and Software Engineering. | Walt Scacchi, Kendra M. L. Cooper |
| 2015 | Cultural Narratives in Game Design. | Alyea Sandovar |
| 2015 | The Scored Rule Engine: Next-Generation Social Physics. | Ben Samuel, Aaron A. Reed, Paul Maddaloni, Michael Mateas, Noah Wardrip-Fruin |
| 2015 | Tools for Game Discovery Built Using Latent Semantic Analysis. | James Owen Ryan, Eric Kaltman, Michael Mateas, Noah Wardrip-Fruin |
| 2015 | Bottom-up Game Studies. | James Owen Ryan, Eric Kaltman, Michael Mateas, Noah Wardrip-Fruin |
| 2015 | People Tend to Like Related Games. | James Owen Ryan, Eric Kaltman, Timothy Hong, Michael Mateas, Noah Wardrip-Fruin |
| 2015 | Large-Scale Interactive Visualizations of Nearly 12, 000 Games. | James Owen Ryan, Eric Kaltman, Andrew Max Fisher, Timothy Hong, Taylor Owen-Milner, Michael Mateas, Noah Wardrip-Fruin |
| 2015 | A Pattern-Based Game Mechanics Design Assistant. | Riemer van Rozen |
| 2015 | Engaging Casual Games That Frustrate You: An Exploration on Understanding Engaging Frustrating Casual Games. | Melvin Roest, Sander Bakkes |
| 2015 | Biotic games: Integrating real living cells into digital game play. | Ingmar H. Riedel-Kruse, Honesty Kim, Lukas C. Gerber |
| 2015 | Detecting structural deadlocks in Multiplayer Games using automatically generated Petri Nets. | Christian Reuter, Stefan Gbel, Ralf Steinmetz |
| 2015 | The Negative Effects of Praise and Flattery. | Joachim Prook, Dirk P. Janssen, Stefano Gualeni |
| 2015 | Learning in Collaborative and Motivational Virtual Environments. | Johanna Pirker |
| 2015 | Playing with Recipes. | Johnathan Pagnutti, Jim Whitehead |
| 2015 | Learning Behavior form Demonstration in Minecraft via Symbolic Similarity Measures. | Brandon Packard, Santiago Ontan |
| 2015 | Combat in Games. | Joseph C. Osborn, Dylan Lederle-Ensign, Noah Wardrip-Fruin, Michael Mateas |
| 2015 | Kanakatana: Teaching Japanese through Game Mechanics. | Cameron Olson, Daniel Kauffman, Allan Fowler, Foaad Khosmood |
| 2015 | Troubling Perspectives on Computer Game Addiction. | Rune Kristian Lundedal Nielsen, Arne Poulsen |
| 2015 | Glyph: Visualization Tool for Understanding Problem Solving Strategies in Puzzle Games. | Truong-Huy D. Nguyen, Magy Seif El-Nasr, Alessandro Canossa |
| 2015 | Something In The Way We Move: Quantifying patterns of exploration in virtual spaces. | John Murray, Edmond Chow, Christopher Connolly |
| 2015 | HeapCraft: Understanding and Improving Player Collaboration in Minecraft. | Stephan Mller, Mubbasir Kapadia, Seth Frey, Severin Klingler, Richard P. Mann, Barbara Solenthaler, Robert W. Sumner, Markus H. Gross |