| 2015 | Statistical Analysis of Player Behavior in Minecraft. | Stephan Mller, Mubbasir Kapadia, Seth Frey, Severin Klingler, Richard P. Mann, Barbara Solenthaler, Robert W. Sumner, Markus H. Gross |
| 2015 | Usability of Back of Device Virtual Buttons. | Tony Morelli, Ethan Coggins, Molly Rossman |
| 2015 | Games Research Today: Analyzing the Academic Landscape 2000-2014. | Edward F. Melcer, Truong-Huy D. Nguyen, Zhengxing Chen, Alessandro Canossa, Magy Seif El-Nasr, Katherine Isbister |
| 2015 | Evaluating Electroencephalography Engagement Indices During Video Game Play. | Timothy McMahan, Ian Parberry, Thomas D. Parsons |
| 2015 | Exploring Design Motifs and Extending Visual Representation of Style. | Jo Mazeika |
| 2015 | Using Proof Theory to Study Game Mechanics. | Chris Martens |
| 2015 | Diving Head-First into Virtual Reality: Evaluating HMD Control Schemes for VR Games. | Erin Martel, Feng Su, Jesse Gerroir, Ahmed Hassan, Audrey Girouard, Kasia Muldner |
| 2015 | Procedural Generation of 3D Caves for Games on the GPU. | Benjamin Mark, Tudor Berechet, Tobias Mahlmann, Julian Togelius |
| 2015 | What kind of stories do children like in an active video game (AVG)? An exploratory study. | Amy Lu |
| 2015 | Invoking Higher Orders of Thinking in Serious Educational Games. | C. Shaun Longstreet, Kendra M. L. Cooper, Dennis Brylow |
| 2015 | Graph Grammars for Super Mario Bros Levels. | Santiago Londoo, Olana Missura |
| 2015 | Developing Computational Models of Players' Identities and Values from Videogame Avatars. | Chong-U Lim, D. Fox Harrell |
| 2015 | Iconoscope: Designing a Game for Fostering Creativity. | Antonios Liapis, Amy K. Hoover, Georgios N. Yannakakis, Constantine Alexopoulos, Evangelia V. Dimaraki |
| 2015 | Actions Speak Louder Than Words: An exploration of game play behavior and results from traditional assessments of individual differences. | Laura M. Levy, Rob Solomon, Joann Moore, Jason Way, Ruitao Liu, Maribeth Gandy |
| 2015 | Design Rationale for Natural Language Game Conversations. | Jonathan Lessard |
| 2015 | Investigating the Impact of Game Features on Champion Usage in League of Legends. | Choong-Soo Lee, Ivan Ramler |
| 2015 | A Software Studies Approach to Interpreting Passage. | Dylan Lederle-Ensign, William Robinson, Johnathan Pagnutti, Michael Mateas |
| 2015 | Defining Game Jam. | Annakaisa Kultima |
| 2015 | A Foundation for the Persuasive Gameplay Experience. | Martijn Kors, Erik D. Van der Spek, Ben A. M. Schouten |
| 2015 | Practicalities and Ideologies, (Re)-Considering the Interactive Digital Narrative Authoring Paradigm. | Hartmut Koenitz, Sandy Louchart |
| 2015 | Augmented Reality Games: What Do We Know and Where Should We Go? | Marina Knauer, Joschka Mtterlein |
| 2015 | Mixed-Initiative Design of Game Levels: Integrating Mission and Space into Level Generation. | Daniel Karavolos, Anders Bouwer, Rafael Bidarra |
| 2015 | Evaluating the Authoring Complexity of Interactive Narratives for Augmented Reality Applications. | Mubbasir Kapadia, Fabio Zund, Jessica Falk, Marcel Marti, Robert W. Sumner |
| 2015 | Exploring the Construction, Play, Use of Virtual Identities in a STEM Learning Game. | Dominic Kao, D. Fox Harrell |
| 2015 | Mazzy: A STEM Learning Game. | Dominic Kao, D. Fox Harrell |