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International Conference on the Foundations of Digital Games

FDG

C

CORE rank

CORE rank (raw)

C

Fields of research

Graphics, Augmented Reality and Games · Human-Centred Computing

Papers indexed

1,429

2008–2026

Papers per year

2008123 peak2026

FDG papers

1,429 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2015Statistical Analysis of Player Behavior in Minecraft.Stephan Mller, Mubbasir Kapadia, Seth Frey, Severin Klingler, Richard P. Mann, Barbara Solenthaler, Robert W. Sumner, Markus H. Gross
2015Usability of Back of Device Virtual Buttons.Tony Morelli, Ethan Coggins, Molly Rossman
2015Games Research Today: Analyzing the Academic Landscape 2000-2014.Edward F. Melcer, Truong-Huy D. Nguyen, Zhengxing Chen, Alessandro Canossa, Magy Seif El-Nasr, Katherine Isbister
2015Evaluating Electroencephalography Engagement Indices During Video Game Play.Timothy McMahan, Ian Parberry, Thomas D. Parsons
2015Exploring Design Motifs and Extending Visual Representation of Style.Jo Mazeika
2015Using Proof Theory to Study Game Mechanics.Chris Martens
2015Diving Head-First into Virtual Reality: Evaluating HMD Control Schemes for VR Games.Erin Martel, Feng Su, Jesse Gerroir, Ahmed Hassan, Audrey Girouard, Kasia Muldner
2015Procedural Generation of 3D Caves for Games on the GPU.Benjamin Mark, Tudor Berechet, Tobias Mahlmann, Julian Togelius
2015What kind of stories do children like in an active video game (AVG)? An exploratory study.Amy Lu
2015Invoking Higher Orders of Thinking in Serious Educational Games.C. Shaun Longstreet, Kendra M. L. Cooper, Dennis Brylow
2015Graph Grammars for Super Mario Bros Levels.Santiago Londoo, Olana Missura
2015Developing Computational Models of Players' Identities and Values from Videogame Avatars.Chong-U Lim, D. Fox Harrell
2015Iconoscope: Designing a Game for Fostering Creativity.Antonios Liapis, Amy K. Hoover, Georgios N. Yannakakis, Constantine Alexopoulos, Evangelia V. Dimaraki
2015Actions Speak Louder Than Words: An exploration of game play behavior and results from traditional assessments of individual differences.Laura M. Levy, Rob Solomon, Joann Moore, Jason Way, Ruitao Liu, Maribeth Gandy
2015Design Rationale for Natural Language Game Conversations.Jonathan Lessard
2015Investigating the Impact of Game Features on Champion Usage in League of Legends.Choong-Soo Lee, Ivan Ramler
2015A Software Studies Approach to Interpreting Passage.Dylan Lederle-Ensign, William Robinson, Johnathan Pagnutti, Michael Mateas
2015Defining Game Jam.Annakaisa Kultima
2015A Foundation for the Persuasive Gameplay Experience.Martijn Kors, Erik D. Van der Spek, Ben A. M. Schouten
2015Practicalities and Ideologies, (Re)-Considering the Interactive Digital Narrative Authoring Paradigm.Hartmut Koenitz, Sandy Louchart
2015Augmented Reality Games: What Do We Know and Where Should We Go?Marina Knauer, Joschka Mtterlein
2015Mixed-Initiative Design of Game Levels: Integrating Mission and Space into Level Generation.Daniel Karavolos, Anders Bouwer, Rafael Bidarra
2015Evaluating the Authoring Complexity of Interactive Narratives for Augmented Reality Applications.Mubbasir Kapadia, Fabio Zund, Jessica Falk, Marcel Marti, Robert W. Sumner
2015Exploring the Construction, Play, Use of Virtual Identities in a STEM Learning Game.Dominic Kao, D. Fox Harrell
2015Mazzy: A STEM Learning Game.Dominic Kao, D. Fox Harrell
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Comparable venues

Other A*/A conferences filed under the same field of research.