| 2015 | Exigent: An Automatic Avatar Generation System. | Dominic Kao, D. Fox Harrell |
| 2015 | Methods and Recommendations for Archival Records of Game Development: The Case of Academic Games. | Eric Kaltman, Noah Wardrip-Fruin, Henry Lowood, Christy Caldwell |
| 2015 | Exploring the Technical History of Games Through Software and Visualization. | Eric Kaltman |
| 2015 | I am being watched by the Tribunal: Trust and control in Multiplayer Online Battle Arena games. | Magnus Johansson, Harko Verhagen, Yubo Kou |
| 2015 | Research Quest: Critical Thinking through Video Games and Interdisciplinary Collaboration. | Matthew Jensen, Tallie Casucci, Ryan Bown, Madlyn Runburg, Roger Altizer |
| 2015 | Research Quest: Six Design Boxes and Six Iterations towards a Game to Teach Critical Thinking. | Matthew Jensen, Tallie Casucci, Ryan Bown, Madlyn Runburg, Roger Altizer |
| 2015 | Sensors at Play: A biometric framework for game developers and game users. | Dirk P. Janssen, Luis Garcia Rosario, Marcello A. Gmez Maureira, Gerben Beijneveld |
| 2015 | "Not without my kitties": The old woman in casual games. | Sara Mosberg Iversen |
| 2015 | Exploring Game Space Using Survival Analysis. | Aaron Isaksen, Daniel Gopstein, Andrew Nealen |
| 2015 | Craft: a constraint-based random-number generator. | Ian Horswill |
| 2015 | MiniDungeons 2: An Experimental Game for Capturing and Modeling Player Decisions. | Christoffer Holmgrd, Antonios Liapis, Julian Togelius, Georgios N. Yannakakis |
| 2015 | Game mechanics telling stories? An experiment. | Kristian Hjaltason, Steffen Christophersen, Julian Togelius, Mark J. Nelson |
| 2015 | Playing with Presence: How meditation can increase the experience of embodied presence in a virtual world. | Carrie Heeter, Marcel M. Allbritton |
| 2015 | Crowdsourcing Open Interactive Narrative. | Matthew Guzdial, Brent Harrison, Boyang Li, Mark O. Riedl |
| 2015 | Designing for the Dichotomy of Immersion in Location Based Games. | Adrian Gradinar, Jonny Huck, Paul Coulton, Mark Lochrie, Emmanuel Tsekleves |
| 2015 | Persuasive Content: Understanding In-Game Advertising Retention in Players and Onlookers. | Lindsay Grace, Dirk P. Janssen, James R. Coyle |
| 2015 | Objects of Affection: Kissing Games on Mobile Devices. | Lindsay Grace |
| 2015 | Towards An Ancestry and Codification of Procedural Content Generation Techniques. | Todd Furmanski |
| 2015 | NPCAgency: Procedural Generation of NPCs. | Allan Fowler, Foaad Khosmood, Grant Pickett |
| 2015 | Seamless Integration of Coding and Gameplay: Writing Code Without Knowing it. | Stephen R. Foster, Sorin Lerner, William G. Griswold |
| 2015 | Monte-Carlo Tree Search for Simulated Car Racing. | Jacob Fischer, Nikolaj Falsted, Mathias Vielwerth, Julian Togelius, Sebastian Risi |
| 2015 | Unpacking Adherence and Engagement in Persuasive Health Games. | Magy Seif El-Nasr, Shree Durga, Mariya Shiyko, Carmen Sceppa |
| 2015 | Considering Game Companions: Implications for research and design. | Lina Eklund |
| 2015 | The Joys of Absence: Emotion, Emotion Display and Interaction Tension in Video Game Play. | Sebastian Deterding |
| 2015 | Spooky Dodgeball at a Distance. | Albith Delgado, Devin Wilson |