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International Conference on the Foundations of Digital Games

FDG

C

CORE rank

CORE rank (raw)

C

Fields of research

Graphics, Augmented Reality and Games · Human-Centred Computing

Papers indexed

1,429

2008–2026

Papers per year

2008123 peak2026

FDG papers

1,429 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2015Exigent: An Automatic Avatar Generation System.Dominic Kao, D. Fox Harrell
2015Methods and Recommendations for Archival Records of Game Development: The Case of Academic Games.Eric Kaltman, Noah Wardrip-Fruin, Henry Lowood, Christy Caldwell
2015Exploring the Technical History of Games Through Software and Visualization.Eric Kaltman
2015I am being watched by the Tribunal: Trust and control in Multiplayer Online Battle Arena games.Magnus Johansson, Harko Verhagen, Yubo Kou
2015Research Quest: Critical Thinking through Video Games and Interdisciplinary Collaboration.Matthew Jensen, Tallie Casucci, Ryan Bown, Madlyn Runburg, Roger Altizer
2015Research Quest: Six Design Boxes and Six Iterations towards a Game to Teach Critical Thinking.Matthew Jensen, Tallie Casucci, Ryan Bown, Madlyn Runburg, Roger Altizer
2015Sensors at Play: A biometric framework for game developers and game users.Dirk P. Janssen, Luis Garcia Rosario, Marcello A. Gmez Maureira, Gerben Beijneveld
2015"Not without my kitties": The old woman in casual games.Sara Mosberg Iversen
2015Exploring Game Space Using Survival Analysis.Aaron Isaksen, Daniel Gopstein, Andrew Nealen
2015Craft: a constraint-based random-number generator.Ian Horswill
2015MiniDungeons 2: An Experimental Game for Capturing and Modeling Player Decisions.Christoffer Holmgrd, Antonios Liapis, Julian Togelius, Georgios N. Yannakakis
2015Game mechanics telling stories? An experiment.Kristian Hjaltason, Steffen Christophersen, Julian Togelius, Mark J. Nelson
2015Playing with Presence: How meditation can increase the experience of embodied presence in a virtual world.Carrie Heeter, Marcel M. Allbritton
2015Crowdsourcing Open Interactive Narrative.Matthew Guzdial, Brent Harrison, Boyang Li, Mark O. Riedl
2015Designing for the Dichotomy of Immersion in Location Based Games.Adrian Gradinar, Jonny Huck, Paul Coulton, Mark Lochrie, Emmanuel Tsekleves
2015Persuasive Content: Understanding In-Game Advertising Retention in Players and Onlookers.Lindsay Grace, Dirk P. Janssen, James R. Coyle
2015Objects of Affection: Kissing Games on Mobile Devices.Lindsay Grace
2015Towards An Ancestry and Codification of Procedural Content Generation Techniques.Todd Furmanski
2015NPCAgency: Procedural Generation of NPCs.Allan Fowler, Foaad Khosmood, Grant Pickett
2015Seamless Integration of Coding and Gameplay: Writing Code Without Knowing it.Stephen R. Foster, Sorin Lerner, William G. Griswold
2015Monte-Carlo Tree Search for Simulated Car Racing.Jacob Fischer, Nikolaj Falsted, Mathias Vielwerth, Julian Togelius, Sebastian Risi
2015Unpacking Adherence and Engagement in Persuasive Health Games.Magy Seif El-Nasr, Shree Durga, Mariya Shiyko, Carmen Sceppa
2015Considering Game Companions: Implications for research and design.Lina Eklund
2015The Joys of Absence: Emotion, Emotion Display and Interaction Tension in Video Game Play.Sebastian Deterding
2015Spooky Dodgeball at a Distance.Albith Delgado, Devin Wilson
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Comparable venues

Other A*/A conferences filed under the same field of research.