| 2015 | Gate Me If You Can: The Impact of Gating Mechanics on Retention and Revenues in Jelly Splash. | Thomas Debeauvais, Cristina V. Lopes |
| 2015 | Patterns, Dungeons and Generators. | Steve Dahlskog, Julian Togelius, Staffan Bjrk |
| 2015 | Panel: Game Programs in Higher Education - Connecting Colleges with Corporations. | Kendra M. L. Cooper, C. Shaun Longstreet |
| 2015 | Formalizing Non-Formalism: Breaking the Rules of Automated Game Design. | Michael Cook, Gillian Smith |
| 2015 | AI-based Games: Contrabot and What Did You Do? | Michael Cook, Mirjam Eladhari, Adam M. Smith, Gillian Smith, Tommy Thompson, Julian Togelius, Alexander Zook |
| 2015 | Tracery: An Author-Focused Generative Text Tool. | Kate Compton, Michael Mateas |
| 2015 | SonicWalker: Virtual Reality Simulation of Non-Visual Pedestrian City Navigation. | Ethan Coggins, Kevin Andrews, Molly Rossman, Tony Morelli |
| 2015 | Can't See the Science for the Trees: Representations of Science in Videogames. | Peter Christiansen |
| 2015 | Building Casual Games and APIs for Teaching Introductory Programming Concepts. | Brian Chau, Rob Nash, Kelvin Sung, Jason Pace |
| 2015 | Towards a Procedural Evaluation Technique: Metrics for Level Design. | Alessandro Canossa, Gillian Smith |
| 2015 | In Your Face(t) Impact of Personality and Context on Gameplay Behavior. | Alessandro Canossa, Jeremy B. Badler, Magy Seif El-Nasr, Stefanie Tignor, Randy C. Colvin |
| 2015 | Clustering Player Paths. | Jonathan Campbell, Jonathan Tremblay, Clark Verbrugge |
| 2015 | Nanocrafter: Design and Evaluation of a DNA Nanotechnology Game. | Jonathan Barone, Colin Bayer, Rowan Copley, Nova Barlow, Matthew Burns, Sundipta Rao, Georg Seelig, Zoran Popovic, Seth Cooper |
| 2015 | Design Approach for Collaborative Cognitive Games. | Aida Azadegan, Casper Harteveld, Steven C. Sutherland |
| 2015 | The Coralize Tool for Creating Underwater Environments. | Ryan Abela, Antonios Liapis, Georgios N. Yannakakis |
| 2015 | Game-based Experiments on Human Visual Attention. | Veronika A. Vanden Abeele, Pieter Tierens, Bob De Schutter, Lee De-Wit, Luc Geurts |
| 2015 | The Word Game: The ontology of an undefinable object. | Espen Aarseth, Gordon Calleja |
| 2014 | Automatic playtesting for game parameter tuning via active learning. | Alexander Zook, Eric Fruchter, Mark O. Riedl |
| 2014 | Virtual character behavior architecture using cyclic scheduling. | Richard Zhao, Duane Szafron |
| 2014 | Examining 'RPG elements': Systems of character progression. | Jos P. Zagal, Roger Altizer |
| 2014 | Digital political science: Pixelizing international relations. | Sandra Yao |
| 2014 | Mixed-initiative co-creativity. | Georgios N. Yannakakis, Antonios Liapis, Constantine Alexopoulos |
| 2014 | Identifying patterns in combat that are predictive of success in MOBA games. | Pu Yang, Brent E. Harrison, David L. Roberts |
| 2014 | Guiding players through structural composition patterns in 3D adventure games. | Glenn Joseph Winters, Jichen Zhu |
| 2014 | Sparks of Eternity: A new approach to religious education. | Brian M. Winn, Casey O'Donnell, Greg Kozma, Reuven Margrett |