| 2014 | GWAPs: Games with a problem. | Kathleen Tuite |
| 2014 | Measuring risk in stealth games. | Jonathan Tremblay, Pedro Andrade Torres, Clark Verbrugge |
| 2014 | Target selection for AI companions in FPS games. | Jonathan Tremblay, Christopher Dragert, Clark Verbrugge |
| 2014 | Understanding representation in playable simulations. | Mike Treanor, Michael Mateas |
| 2014 | Adapting in-game agent behavior by observation of players using learning behavior trees. | Emmett Tomai, Roberto Flores |
| 2014 | Active player modelling. | Julian Togelius, Noor Shaker, Georgios N. Yannakakis |
| 2014 | Aussie women game developers. | Debbie M. Taylor, Yusuf Pisan |
| 2014 | A game to crowdsource data for affective computing. | Chek Tien Tan, Hemanta Sapkota, Daniel Rosser, Yusuf Pisan |
| 2014 | Initial perceptions of a casual game to crowdsource facial expressions in the wild. | Chek Tien Tan, Hemanta Sapkota, Daniel Rosser, Yusuf Pisan |
| 2014 | Evaluating the evaluation tools. | Bjrn Strt, Harko Verhagen |
| 2014 | Experiments in map generation using Markov chains. | Sam Snodgrass, Santiago Ontan |
| 2014 | Collaboration versus competition: Design and evaluation of mechanics for games with a purpose. | Kristin Siu, Alexander Zook, Mark O. Riedl |
| 2014 | Automated terrain analysis in real-time strategy games. | Chen Si, Yusuf Pisan, Chek Tien Tan |
| 2014 | Gradequest - Evaluating the impact of using game design techniques in an undergraduate course. | Bob De Schutter, Vero Vanden Abeele |
| 2014 | Harmony: A game to teach transitive game balance. | Ian Schreiber |
| 2014 | Introducing story sampling: Preliminary results of a new interactive narrative evaluation technique. | Ben Samuel, Josh McCoy, Mike Treanor, Aaron A. Reed, Michael Mateas, Noah Wardrip-Fruin |
| 2014 | Marking new ground: Flash, HTML5 and the future of the web arcade. | Anastasia Salter, John T. Murray |
| 2014 | Games about mental health - Designing the experience of "What it's Like". | Doris C. Rusch |
| 2014 | Alphabet Soup: Design and development of a short form game. | Dana Ruggiero, Stuart Moran, Charlie Drewitt, John Brady |
| 2014 | The effect of a persuasive game on attitude towards the homeless. | Dana Ruggiero |
| 2014 | Adapting game mechanics with Micro-Machinations. | Riemer van Rozen, Joris Dormans |
| 2014 | Play in the museum: Designing game-based learning environments for informal education settings. | Jonathan P. Rowe, Eleni V. Lobene, Bradford W. Mott, James C. Lester |
| 2014 | Experiences teaching a course in Android game development. | Timothy E. Roden, Rob LeGrand |
| 2014 | Let's Roll: Comparative representations of empire in board games. | William Robinson |
| 2014 | Pixel Motion: A surveillance camera-enabled public digital game. | Holly Robbins, Katherine Isbister |