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International Conference on the Foundations of Digital Games

FDG

C

CORE rank

CORE rank (raw)

C

Fields of research

Graphics, Augmented Reality and Games · Human-Centred Computing

Papers indexed

1,429

2008–2026

Papers per year

2008123 peak2026

FDG papers

1,429 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2014GWAPs: Games with a problem.Kathleen Tuite
2014Measuring risk in stealth games.Jonathan Tremblay, Pedro Andrade Torres, Clark Verbrugge
2014Target selection for AI companions in FPS games.Jonathan Tremblay, Christopher Dragert, Clark Verbrugge
2014Understanding representation in playable simulations.Mike Treanor, Michael Mateas
2014Adapting in-game agent behavior by observation of players using learning behavior trees.Emmett Tomai, Roberto Flores
2014Active player modelling.Julian Togelius, Noor Shaker, Georgios N. Yannakakis
2014Aussie women game developers.Debbie M. Taylor, Yusuf Pisan
2014A game to crowdsource data for affective computing.Chek Tien Tan, Hemanta Sapkota, Daniel Rosser, Yusuf Pisan
2014Initial perceptions of a casual game to crowdsource facial expressions in the wild.Chek Tien Tan, Hemanta Sapkota, Daniel Rosser, Yusuf Pisan
2014Evaluating the evaluation tools.Bjrn Strt, Harko Verhagen
2014Experiments in map generation using Markov chains.Sam Snodgrass, Santiago Ontan
2014Collaboration versus competition: Design and evaluation of mechanics for games with a purpose.Kristin Siu, Alexander Zook, Mark O. Riedl
2014Automated terrain analysis in real-time strategy games.Chen Si, Yusuf Pisan, Chek Tien Tan
2014Gradequest - Evaluating the impact of using game design techniques in an undergraduate course.Bob De Schutter, Vero Vanden Abeele
2014Harmony: A game to teach transitive game balance.Ian Schreiber
2014Introducing story sampling: Preliminary results of a new interactive narrative evaluation technique.Ben Samuel, Josh McCoy, Mike Treanor, Aaron A. Reed, Michael Mateas, Noah Wardrip-Fruin
2014Marking new ground: Flash, HTML5 and the future of the web arcade.Anastasia Salter, John T. Murray
2014Games about mental health - Designing the experience of "What it's Like".Doris C. Rusch
2014Alphabet Soup: Design and development of a short form game.Dana Ruggiero, Stuart Moran, Charlie Drewitt, John Brady
2014The effect of a persuasive game on attitude towards the homeless.Dana Ruggiero
2014Adapting game mechanics with Micro-Machinations.Riemer van Rozen, Joris Dormans
2014Play in the museum: Designing game-based learning environments for informal education settings.Jonathan P. Rowe, Eleni V. Lobene, Bradford W. Mott, James C. Lester
2014Experiences teaching a course in Android game development.Timothy E. Roden, Rob LeGrand
2014Let's Roll: Comparative representations of empire in board games.William Robinson
2014Pixel Motion: A surveillance camera-enabled public digital game.Holly Robbins, Katherine Isbister
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