International Conference on the Foundations of Digital Games
FDG
C
CORE rank
CORE rank (raw)
C
Fields of research
Graphics, Augmented Reality and Games · Human-Centred Computing
Papers indexed
1,429
2008–2026
Papers per year
2008123 peak2026
Most published authors
FDG papers
1,429 records sourced from DBLP. Search titles, filter by year, sort by recency.
| Year | Title | Authors |
|---|---|---|
| 2014 | Ice-Bound: Combining richly-realized story with expressive gameplay. | Aaron A. Reed, Jacob Garbe, Noah Wardrip-Fruin, Michael Mateas |
| 2014 | From consumers to producers: African American middle school students as game designers. | Yolanda A. Rankin, Jakita Owensby Thomas, India Irish, Stevie-Mari Hawkins |
| 2014 | The Listening Walker: Interactive sound walk in a virtual city. | Ccile Le Prado, Stphane Natkin |
| 2014 | A game-independent play trace dissimilarity metric. | Joseph C. Osborn, Michael Mateas |
| 2014 | The effect of surroundings on gaming experience. | A. Imran Nordin, Paul A. Cairns, Matthew Hudson, Alejandro Alonso, Eduardo H. Calvillo Gmez |
| 2014 | Challenges for game addiction as a mental health diagnosis. | Rune Kristian Lundedal Nielsen, Espen Aarseth, Arne Poulsen |
| 2014 | Balancing physical and cognitive challenge: A study of players' psychological responses to exergame play. | Andrea Nickel, Jamie Payton, Tiffany Barnes, Erik Wikstrom, Maybellin Burgos, Zachary Wartell, Mykel Pendergrass, Nate Blanchard, Brian Thomas |
| 2014 | FLARE: An open source toolkit for creating expressive user interfaces for serious games. | Bradford W. Mott, Jonathan P. Rowe, Wookhee Min, Robert G. Taylor, James C. Lester |
| 2014 | An exergame to improve balance in children who are blind. | Tony Morelli, Lauren Lieberman, John Foley, Eelke Folmer |
| 2014 | Slot Machine Development: A course for CS majors. | Tony Morelli |
| 2014 | The Rooms - Creating immersive experiences through projected augmented reality. | Jacob Michelsen, Staffan Bjrk |
| 2014 | Towards a theory of choice poetics. | Peter A. Mawhorter, Michael Mateas, Noah Wardrip-Fruin, Arnav Jhala |
| 2014 | Development of Recovery Rapids - A game for cost effective stroke therapy. | David Maung, Roger Crawfis, Lynne V. Gauthier, Lise Worthen-Chaudhari, Linda P. Lowes, Alex Borstad, Ryan J. McPherson, Jacob Grealy, Josh Adams |
| 2014 | Introducing shared character control to existing video games. | Anna Loparev, Walter S. Lasecki, Kyle I. Murray, Jeffrey P. Bigham |
| 2014 | Software verification games: Designing Xylem, The Code of Plants. | Heather Logas, Jim Whitehead, Michael Mateas, Richard Vallejos, Lauren Scott, Daniel G. Shapiro, John T. Murray, Kate Compton, Joseph C. Osborn, Orlando Salvatore, Zhongpeng Lin, Huascar Sanchez, Michael Shavlovsky, Daniel Cetina, Shayne Clementi, Chris Lewis |
| 2014 | Xylem: The Code of Plants. | Heather Logas, Jim Whitehead, Michael Mateas, Richard Vallejos, Lauren Scott, John T. Murray, Kate Compton, Joseph C. Osborn, Orlando Salvatore, Daniel G. Shapiro, Zhongpeng Lin, Huascar Sanchez, Michael Shavlovsky, Chris Lewis, Daniel Cetina, Shayne Clementi |
| 2014 | Mobilising Monopoly: Game design, place and social values. | Mark Lochrie, Alison Gazzard, Adrian Gradinar, Paul Coulton |
| 2014 | Integrating semantics and narrative world generation. | Ben A. Kybartas, Rafael Bidarra, Elmar Eisemann |
| 2014 | Governance in League of Legends: A hybrid system. | Yubo Kou, Bonnie A. Nardi |
| 2014 | Reflecting civic protest - the Occupy Istanbul game. | Hartmut Koenitz |
| 2014 | High-tech low-tech authenticity: The creation of independent style at the Independent Games Festival. | Jesper Juul |
| 2014 | Modelling market sellers in World of Warcraft. | Sheng-Yi Hsu, Chuen-Tsai Sun |
| 2014 | User behavior transformation through dynamic input mappings. | Dun-Yu Hsiao, Seth Cooper, Christy Ballweber, Zoran Popovic |
| 2014 | A comparative evaluation of procedural level generators in the Mario AI framework. | Britton Horn, Steve Dahlskog, Noor Shaker, Gillian Smith, Julian Togelius |
| 2014 | Generative agents for player decision modeling in games. | Christoffer Holmgrd, Antonios Liapis, Julian Togelius, Georgios N. Yannakakis |
1,001–1,025 of 1,429← PreviousNext →
Comparable venues
Other A*/A conferences filed under the same field of research.