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International Conference on the Foundations of Digital Games

FDG

C

CORE rank

CORE rank (raw)

C

Fields of research

Graphics, Augmented Reality and Games · Human-Centred Computing

Papers indexed

1,429

2008–2026

Papers per year

2008123 peak2026

FDG papers

1,429 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2014Ice-Bound: Combining richly-realized story with expressive gameplay.Aaron A. Reed, Jacob Garbe, Noah Wardrip-Fruin, Michael Mateas
2014From consumers to producers: African American middle school students as game designers.Yolanda A. Rankin, Jakita Owensby Thomas, India Irish, Stevie-Mari Hawkins
2014The Listening Walker: Interactive sound walk in a virtual city.Ccile Le Prado, Stphane Natkin
2014A game-independent play trace dissimilarity metric.Joseph C. Osborn, Michael Mateas
2014The effect of surroundings on gaming experience.A. Imran Nordin, Paul A. Cairns, Matthew Hudson, Alejandro Alonso, Eduardo H. Calvillo Gmez
2014Challenges for game addiction as a mental health diagnosis.Rune Kristian Lundedal Nielsen, Espen Aarseth, Arne Poulsen
2014Balancing physical and cognitive challenge: A study of players' psychological responses to exergame play.Andrea Nickel, Jamie Payton, Tiffany Barnes, Erik Wikstrom, Maybellin Burgos, Zachary Wartell, Mykel Pendergrass, Nate Blanchard, Brian Thomas
2014FLARE: An open source toolkit for creating expressive user interfaces for serious games.Bradford W. Mott, Jonathan P. Rowe, Wookhee Min, Robert G. Taylor, James C. Lester
2014An exergame to improve balance in children who are blind.Tony Morelli, Lauren Lieberman, John Foley, Eelke Folmer
2014Slot Machine Development: A course for CS majors.Tony Morelli
2014The Rooms - Creating immersive experiences through projected augmented reality.Jacob Michelsen, Staffan Bjrk
2014Towards a theory of choice poetics.Peter A. Mawhorter, Michael Mateas, Noah Wardrip-Fruin, Arnav Jhala
2014Development of Recovery Rapids - A game for cost effective stroke therapy.David Maung, Roger Crawfis, Lynne V. Gauthier, Lise Worthen-Chaudhari, Linda P. Lowes, Alex Borstad, Ryan J. McPherson, Jacob Grealy, Josh Adams
2014Introducing shared character control to existing video games.Anna Loparev, Walter S. Lasecki, Kyle I. Murray, Jeffrey P. Bigham
2014Software verification games: Designing Xylem, The Code of Plants.Heather Logas, Jim Whitehead, Michael Mateas, Richard Vallejos, Lauren Scott, Daniel G. Shapiro, John T. Murray, Kate Compton, Joseph C. Osborn, Orlando Salvatore, Zhongpeng Lin, Huascar Sanchez, Michael Shavlovsky, Daniel Cetina, Shayne Clementi, Chris Lewis
2014Xylem: The Code of Plants.Heather Logas, Jim Whitehead, Michael Mateas, Richard Vallejos, Lauren Scott, John T. Murray, Kate Compton, Joseph C. Osborn, Orlando Salvatore, Daniel G. Shapiro, Zhongpeng Lin, Huascar Sanchez, Michael Shavlovsky, Chris Lewis, Daniel Cetina, Shayne Clementi
2014Mobilising Monopoly: Game design, place and social values.Mark Lochrie, Alison Gazzard, Adrian Gradinar, Paul Coulton
2014Integrating semantics and narrative world generation.Ben A. Kybartas, Rafael Bidarra, Elmar Eisemann
2014Governance in League of Legends: A hybrid system.Yubo Kou, Bonnie A. Nardi
2014Reflecting civic protest - the Occupy Istanbul game.Hartmut Koenitz
2014High-tech low-tech authenticity: The creation of independent style at the Independent Games Festival.Jesper Juul
2014Modelling market sellers in World of Warcraft.Sheng-Yi Hsu, Chuen-Tsai Sun
2014User behavior transformation through dynamic input mappings.Dun-Yu Hsiao, Seth Cooper, Christy Ballweber, Zoran Popovic
2014A comparative evaluation of procedural level generators in the Mario AI framework.Britton Horn, Steve Dahlskog, Noor Shaker, Gillian Smith, Julian Togelius
2014Generative agents for player decision modeling in games.Christoffer Holmgrd, Antonios Liapis, Julian Togelius, Georgios N. Yannakakis
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Comparable venues

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