| 2014 | A web-based editor for multiplayer choice games. | Ian Holmes |
| 2014 | Part of the game: Changing level creation to identify and filter low quality user-generated levels. | Andrew Hicks, Veronica Catet, Tiffany Barnes |
| 2014 | Authoring conversational narratives in games with the Chimeria platform. | D. Fox Harrell, Dominic Kao, Chong-U Lim, Jason Lipshin, Ainsley Sutherland, Julia Makivic, Danielle Olson |
| 2014 | SimBully: A 'bullying in schools' simulation. | Edgar Omar Cebolledo Gutierrez, Olga De Troyer |
| 2014 | Gender differences in videogame development classes: U.S. and the U.A.E. | Mrio A. M. Guimares, Leon Jololian |
| 2014 | A methodology for requirements analysis of AI architecture authoring tools. | April Grow, Swen E. Gaudl, Paulo Gomes, Michael Mateas, Noah Wardrip-Fruin |
| 2014 | The psychology of play: Understanding digital game evolution through developmental psychology. | Lindsay D. Grace, Brooke Spangler |
| 2014 | Equal opportunity affection games, critical design in Stolen Kisses. | Lindsay D. Grace |
| 2014 | Black Like Me? Embedding 2-tiered procedural rhetoric in a critical game. | Lindsay D. Grace |
| 2014 | Big Huggin': Affection gaming for alternative play. | Lindsay D. Grace |
| 2014 | A linguistic analysis of games: Verbs and nouns for content estimation. | Lindsay D. Grace |
| 2014 | A prototype using territories and an affordance tree for social simulation gameplay. | Tilman Geishauser, Yun-Gyung Cheong, Mark J. Nelson |
| 2014 | Ice-Bound: A novel of reconfiguration. | Jacob Garbe, Aaron A. Reed, Noah Wardrip-Fruin, Michael Mateas |
| 2014 | Author assistance visualizations for Ice-Bound, a combinatorial narrative. | Jacob Garbe, Aaron A. Reed, Melanie Dickinson, Noah Wardrip-Fruin, Michael Mateas |
| 2014 | Retention and progression: Seven months in World of Warcraft. | Thomas Debeauvais, Cristina V. Lopes, Nick Yee, Nicolas Ducheneaut |
| 2014 | Off with their assists: An empirical study of driving skill in Forza Motorsport 4. | Thomas Debeauvais, Thomas Zimmermann, Nachiappan Nagappan, Kevin Carter, Ryan Cooper, Dan Greenawalt, Tyson Solberg |
| 2014 | An out-of-character approach to emergent game narratives. | Simon Chauvin, Guillaume Levieux, Jean-Yves Donnart, Stphane Natkin |
| 2014 | Dance Enhanced: Investigating how earning content through exertion impacts dance game enjoyment. | Emiko Charbonneau, Sarah Buchanan, Jared N. Bott, Florian 'Floyd' Mueller, Joseph J. LaViola Jr. |
| 2014 | Chronologically nonlinear techniques in traditional media and games. | Gail Carmichael, David Mould |
| 2014 | A framework for coherent emergent stories. | Gail Carmichael, David Mould |
| 2014 | Open Trumps, a data game. | Andrew Borg Cardona, Aske Walther Hansen, Julian Togelius, Marie Gustafsson Friberger |
| 2014 | X-COM: UFO Defense vs. XCOM: Enemy Unknown - Using gameplay design patterns to understand game remakes. | Alessandro Canossa, Staffan Bjrk, Mark J. Nelson |
| 2014 | (Re)telling chess stories as game content. | Eric Buckthal, Foaad Khosmood |
| 2014 | Specifying the pedagogical aspects of narrative-based digital learning games using annotations. | Frederik Van Broeckhoven, Olga De Troyer |
| 2014 | #1ReasonWhy: Game communities and the invisible woman. | Bridget Blodgett, Anastasia Salter |