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International Conference on the Foundations of Digital Games

FDG

C

CORE rank

CORE rank (raw)

C

Fields of research

Graphics, Augmented Reality and Games · Human-Centred Computing

Papers indexed

1,429

2008–2026

Papers per year

2008123 peak2026

FDG papers

1,429 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2014A web-based editor for multiplayer choice games.Ian Holmes
2014Part of the game: Changing level creation to identify and filter low quality user-generated levels.Andrew Hicks, Veronica Catet, Tiffany Barnes
2014Authoring conversational narratives in games with the Chimeria platform.D. Fox Harrell, Dominic Kao, Chong-U Lim, Jason Lipshin, Ainsley Sutherland, Julia Makivic, Danielle Olson
2014SimBully: A 'bullying in schools' simulation.Edgar Omar Cebolledo Gutierrez, Olga De Troyer
2014Gender differences in videogame development classes: U.S. and the U.A.E.Mrio A. M. Guimares, Leon Jololian
2014A methodology for requirements analysis of AI architecture authoring tools.April Grow, Swen E. Gaudl, Paulo Gomes, Michael Mateas, Noah Wardrip-Fruin
2014The psychology of play: Understanding digital game evolution through developmental psychology.Lindsay D. Grace, Brooke Spangler
2014Equal opportunity affection games, critical design in Stolen Kisses.Lindsay D. Grace
2014Black Like Me? Embedding 2-tiered procedural rhetoric in a critical game.Lindsay D. Grace
2014Big Huggin': Affection gaming for alternative play.Lindsay D. Grace
2014A linguistic analysis of games: Verbs and nouns for content estimation.Lindsay D. Grace
2014A prototype using territories and an affordance tree for social simulation gameplay.Tilman Geishauser, Yun-Gyung Cheong, Mark J. Nelson
2014Ice-Bound: A novel of reconfiguration.Jacob Garbe, Aaron A. Reed, Noah Wardrip-Fruin, Michael Mateas
2014Author assistance visualizations for Ice-Bound, a combinatorial narrative.Jacob Garbe, Aaron A. Reed, Melanie Dickinson, Noah Wardrip-Fruin, Michael Mateas
2014Retention and progression: Seven months in World of Warcraft.Thomas Debeauvais, Cristina V. Lopes, Nick Yee, Nicolas Ducheneaut
2014Off with their assists: An empirical study of driving skill in Forza Motorsport 4.Thomas Debeauvais, Thomas Zimmermann, Nachiappan Nagappan, Kevin Carter, Ryan Cooper, Dan Greenawalt, Tyson Solberg
2014An out-of-character approach to emergent game narratives.Simon Chauvin, Guillaume Levieux, Jean-Yves Donnart, Stphane Natkin
2014Dance Enhanced: Investigating how earning content through exertion impacts dance game enjoyment.Emiko Charbonneau, Sarah Buchanan, Jared N. Bott, Florian 'Floyd' Mueller, Joseph J. LaViola Jr.
2014Chronologically nonlinear techniques in traditional media and games.Gail Carmichael, David Mould
2014A framework for coherent emergent stories.Gail Carmichael, David Mould
2014Open Trumps, a data game.Andrew Borg Cardona, Aske Walther Hansen, Julian Togelius, Marie Gustafsson Friberger
2014X-COM: UFO Defense vs. XCOM: Enemy Unknown - Using gameplay design patterns to understand game remakes.Alessandro Canossa, Staffan Bjrk, Mark J. Nelson
2014(Re)telling chess stories as game content.Eric Buckthal, Foaad Khosmood
2014Specifying the pedagogical aspects of narrative-based digital learning games using annotations.Frederik Van Broeckhoven, Olga De Troyer
2014#1ReasonWhy: Game communities and the invisible woman.Bridget Blodgett, Anastasia Salter
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Comparable venues

Other A*/A conferences filed under the same field of research.