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International Conference on the Foundations of Digital Games

FDG

C

CORE rank

CORE rank (raw)

C

Fields of research

Graphics, Augmented Reality and Games · Human-Centred Computing

Papers indexed

1,429

2008–2026

Papers per year

2008123 peak2026

FDG papers

1,429 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2014Must be 13 to play: Addressing children participation in networked games.Kara A. Behnke, Meg Leta Ambrose, John K. Bennett
2014meIRL-BC: Predicting player positions in video games.Inge Becht, Sander Bakkes
2014Foreword.Tiffany Barnes, Ian Bogost
2014Design criteria for challenge balancing of personalised game spaces.Sander Bakkes, Shimon Whiteson
2014Codename Heroes - Designing for experience in public places in a long term pervasive game.Jon Back, Annika Waern
2014'Knock Once for Yes' - Knocking as feedback in the location-based game passing on.Jon Back
2014Pitch perfect or exploring pitching practices in industry and games education.Roger Altizer, Jos P. Zagal
2013Exploring Minecraft as a conduit for increasing interest in programming.Christopher Zorn, Chadwick A. Wingrave, Emiko Charbonneau, Joseph J. LaViola Jr.
2013Emotion in interactive storytelling.Huiwen Zhao
2013Cultural differences in game appreciation: A study of player game reviews.Jos P. Zagal, Noriko Tomuro
2013Dark patterns in the design of games.Jos P. Zagal, Staffan Bjrk, Chris Lewis
2013Toward personalized guidance in interactive narratives.Hong Yu, Mark O. Riedl
2013Preface and acknowledgments.
2013Anti-heuristics for maintaining immersion through believable non-player characters.Henrik Warpefelt, Bjrn Strt
2013Decoding the social capability of NPCs.Henrik Warpefelt
2013Play-Graph: A methodology and visualization approach for the analysis of gameplay data.Gnter Wallner
2013Iterative didactic design of serious games.Michael G. Wagner, Thomas Wernbacher
2013Game analysis as a signature pedagogy of game studies.Annika Waern
2013Players' perceptions on the concept of the "good player" in MMOGs.Iro Voulgari, Vassilis Komis
2013Combining deliberation and reactive behavior for AI players in the Mini-Tichu card-game.Martha Vlachou-Konchylaki, Stavros Vassos
2013It's a-me / Mario: Playing as a ludic character.Daniel Vella
2013Adaptive companions in FPS games.Jonathan Tremblay, Clark Verbrugge
2013Cart-Load-O-Fun: Designing digital games for trams.Cagdas Toprak, Joshua Platt, Hsin Yang Ho, Florian Mueller
2013Understanding digital play in moving spaces.Cagdas Toprak
2013Bar chart ball, a data game.Julian Togelius, Marie Gustafsson Friberger
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Comparable venues

Other A*/A conferences filed under the same field of research.