| 2013 | PsyOps: Personality assessment through gaming behavior. | Shoshannah Tekofsky, Pieter Spronck, Aske Plaat, H. Jaap van den Herik, Jan M. Broersen |
| 2013 | Landspotting - Games for improving global land cover. | Tobias Sturn, Michael Wimmer, Peter Purgathofer, Steffen Fritz |
| 2013 | AI and human player cooperation in RTS games. | Andreas Stiegler, Daniel Jack Livingstone |
| 2013 | Quantifying over play: Constraining undesirable solutions in puzzle design. | Adam M. Smith, Eric Butler, Zoran Popovic |
| 2013 | Optimal cover placement against static enemy positions. | Yinxuan Shi, Roger Crawfis |
| 2013 | Exploring genomes with a game engine. | Jeremiah J. Shepherd, Bill Arndt, W. Jim Zheng, Yun Zhu, Jijun Tang |
| 2013 | Effective practices in game tutorial systems. | Amy Shannon, Acey Kreisler Boyce, Chitra Gadwal, Tiffany Barnes |
| 2013 | Intelligent facial animation. | Jos Serra |
| 2013 | Narrative engagement in games - A continuation desire perspective. | Henrik Schoenau-Fog, Sandy Louchart, Theodore Lim, Mara T. Soto-Sanfiel |
| 2013 | Network Nightmares: Using games to teach networks and security. | William Ryan, Jennifer Stewart, Dean Verleger, Jackie Crofts |
| 2013 | Integrating serious content into serious games. | William Ryan, Dennis Charsky |
| 2013 | That Ball Game: A game for teaching game design. | Malcolm Ryan |
| 2013 | Youth offenders developing social and technical skills through game creation. | Dana Ruggiero |
| 2013 | A robust throw detection library for mobile games. | Eric Rijnboutt, Olivier Hokke, Rob Kooij, Rafael Bidarra |
| 2013 | Authoring multiplayer serious games. | Christian Reuter |
| 2013 | An examination of human values embedded in commercial video game design. | Kyle Rentschler |
| 2013 | Social capital in World of Warcraft guilds: Construction and evaluation of a path model. | Felix Reer, Nicole C. Krmer |
| 2013 | Beyond gamification: Enhancing user engagement through meaningful game elements. | Amon Rapp |
| 2013 | AnyGammon: Playing backgammon variants using any board size. | Nikolaos Papahristou, Ioannis Refanidis |
| 2013 | Procedural content generation and evolution within the EvoTanks domain. | Adam Pace, Tommy Thompson |
| 2013 | The effects of age on player behavior in educational games. | Eleanor O'Rourke, Eric Butler, Yun-En Liu, Christy Ballweber, Zoran Popovic |
| 2013 | Sightlence: Haptics for games and accessibility. | Mathias Nordvall |
| 2013 | Refining game addiction questionnaires: Evidence for a natural cut-off point? | Rune Nielsen |
| 2013 | Discourses of connectedness: Constructing the networked, mediated community. | Lisa Newon |
| 2013 | On the absence of imaginative resistance in games. | David Myers |