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International Conference on the Foundations of Digital Games

FDG

C

CORE rank

CORE rank (raw)

C

Fields of research

Graphics, Augmented Reality and Games · Human-Centred Computing

Papers indexed

1,429

2008–2026

Papers per year

2008123 peak2026

FDG papers

1,429 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2013PsyOps: Personality assessment through gaming behavior.Shoshannah Tekofsky, Pieter Spronck, Aske Plaat, H. Jaap van den Herik, Jan M. Broersen
2013Landspotting - Games for improving global land cover.Tobias Sturn, Michael Wimmer, Peter Purgathofer, Steffen Fritz
2013AI and human player cooperation in RTS games.Andreas Stiegler, Daniel Jack Livingstone
2013Quantifying over play: Constraining undesirable solutions in puzzle design.Adam M. Smith, Eric Butler, Zoran Popovic
2013Optimal cover placement against static enemy positions.Yinxuan Shi, Roger Crawfis
2013Exploring genomes with a game engine.Jeremiah J. Shepherd, Bill Arndt, W. Jim Zheng, Yun Zhu, Jijun Tang
2013Effective practices in game tutorial systems.Amy Shannon, Acey Kreisler Boyce, Chitra Gadwal, Tiffany Barnes
2013Intelligent facial animation.Jos Serra
2013Narrative engagement in games - A continuation desire perspective.Henrik Schoenau-Fog, Sandy Louchart, Theodore Lim, Mara T. Soto-Sanfiel
2013Network Nightmares: Using games to teach networks and security.William Ryan, Jennifer Stewart, Dean Verleger, Jackie Crofts
2013Integrating serious content into serious games.William Ryan, Dennis Charsky
2013That Ball Game: A game for teaching game design.Malcolm Ryan
2013Youth offenders developing social and technical skills through game creation.Dana Ruggiero
2013A robust throw detection library for mobile games.Eric Rijnboutt, Olivier Hokke, Rob Kooij, Rafael Bidarra
2013Authoring multiplayer serious games.Christian Reuter
2013An examination of human values embedded in commercial video game design.Kyle Rentschler
2013Social capital in World of Warcraft guilds: Construction and evaluation of a path model.Felix Reer, Nicole C. Krmer
2013Beyond gamification: Enhancing user engagement through meaningful game elements.Amon Rapp
2013AnyGammon: Playing backgammon variants using any board size.Nikolaos Papahristou, Ioannis Refanidis
2013Procedural content generation and evolution within the EvoTanks domain.Adam Pace, Tommy Thompson
2013The effects of age on player behavior in educational games.Eleanor O'Rourke, Eric Butler, Yun-En Liu, Christy Ballweber, Zoran Popovic
2013Sightlence: Haptics for games and accessibility.Mathias Nordvall
2013Refining game addiction questionnaires: Evidence for a natural cut-off point?Rune Nielsen
2013Discourses of connectedness: Constructing the networked, mediated community.Lisa Newon
2013On the absence of imaginative resistance in games.David Myers
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Comparable venues

Other A*/A conferences filed under the same field of research.