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International Conference on the Foundations of Digital Games

FDG

C

CORE rank

CORE rank (raw)

C

Fields of research

Graphics, Augmented Reality and Games · Human-Centred Computing

Papers indexed

1,429

2008–2026

Papers per year

2008123 peak2026

FDG papers

1,429 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2013Collaborative procedurally elaborated storytelling.John Murray
2013Play, metaphor and representation - a love triangle or une liaison dangereuse?Sebastian Mring
2013Seamless evaluation integration into IDS educational games.Andreea Molnar, Patty Kostkova
2013Movers and Shakers: Conversation and conflict in a serious game for tablets.Konstantin Mitgutsch, Steven Schirra, Sara Verrilli, Richard Eberhardt
2013Protecting face in virtual life: An ethnographic analysis of identity categories and informal systems of social control in massively multiplayer online worlds.Oskar Milik
2013Visual motion in a railed shooter game: A designer study.David Milam, Magy Seif El-Nasr, Lyn Bartram, Bardia Aghabeigi
2013Prom Week: Designing past the game/story dilemma.Joshua McCoy, Mike Treanor, Ben Samuel, Aaron A. Reed, Michael Mateas, Noah Wardrip-Fruin
2013Games for therapy: Defining a grammar and implementation for the recognition of therapeutic gestures.David Maung, Roger Crawfis, Lynne V. Gauthier, Lise Worthen-Chaudhari, Linda P. Lowes, Alex Borstad, Ryan J. McPherson
2013Children's collaboration in emergent game environments.Bjrn Berg Marklund, Per Backlund, Mikael Johannesson
2013On the development of learning games.Bjrn Berg Marklund
2013Feedback-based gameplay metrics.Raphal Marczak, Gareth Schott, Pierre Hanna, Jean-Luc Rouas
2013Gameplay semantics for authoring adaptivity in mobile games.Ricardo Lopes, Ken Hilf, Luke Jayapalan, Rafael Bidarra
2013Tool-supported iterative learning of component-based software architecture for games.David Llans, Marco Antonio Gmez-Martn, Pedro Pablo Gmez-Martn, Pedro A. Gonzlez-Calero, Magy Seif El-Nasr
2013AGENT: Awareness Game Environment for Natural Training.Jeroen Linssen, Thomas de Groot
2013Crowdsourcing interactive fiction games.Boyang Li, Stephen Lee-Urban, Mark O. Riedl
2013Sentient Sketchbook: Computer-aided game level authoring.Antonios Liapis, Georgios N. Yannakakis, Julian Togelius
2013Valory: Simultaneous control of avatar and environment in a platform game.Rene Ksuz, Magdalena Soukup, Gerald Hauzenberger, Thomas Peintner, Fabian Schmidt
2013User-generated content as cues for performance in LittleBigPlanet.Panagiotis Koutsouras, Paul A. Cairns
2013Evolving large-scale neural networks for vision-based TORCS.Jan Koutnk, Giuseppe Cuccu, Jrgen Schmidhuber, Faustino J. Gomez
2013A Slower Speed of Light: Developing intuition about special relativity with games.Gerd Kortemeyer, Philip Tan, Steven Schirra
2013Space Maze: Experience-driven game camera control.Yana Knight, Hctor Prez Martnez, Georgios N. Yannakakis
2013Village Voices: An adaptive game for conflict resolution.Rilla Khaled, Georgios N. Yannakakis
2013Adventure games in kinesthetic videogame theory - A demand-based framework for conceptualizing the narrative.Veli-Matti Karhulahti
2013A framework for biometric playtesting of games.Dirk P. Janssen, Licia Calvi, Stefano Gualeni
2013Three corners of reward in computer games.Bradley James, Barbara Fletcher, Nia Wearn
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Comparable venues

Other A*/A conferences filed under the same field of research.