| 2013 | Collaborative procedurally elaborated storytelling. | John Murray |
| 2013 | Play, metaphor and representation - a love triangle or une liaison dangereuse? | Sebastian Mring |
| 2013 | Seamless evaluation integration into IDS educational games. | Andreea Molnar, Patty Kostkova |
| 2013 | Movers and Shakers: Conversation and conflict in a serious game for tablets. | Konstantin Mitgutsch, Steven Schirra, Sara Verrilli, Richard Eberhardt |
| 2013 | Protecting face in virtual life: An ethnographic analysis of identity categories and informal systems of social control in massively multiplayer online worlds. | Oskar Milik |
| 2013 | Visual motion in a railed shooter game: A designer study. | David Milam, Magy Seif El-Nasr, Lyn Bartram, Bardia Aghabeigi |
| 2013 | Prom Week: Designing past the game/story dilemma. | Joshua McCoy, Mike Treanor, Ben Samuel, Aaron A. Reed, Michael Mateas, Noah Wardrip-Fruin |
| 2013 | Games for therapy: Defining a grammar and implementation for the recognition of therapeutic gestures. | David Maung, Roger Crawfis, Lynne V. Gauthier, Lise Worthen-Chaudhari, Linda P. Lowes, Alex Borstad, Ryan J. McPherson |
| 2013 | Children's collaboration in emergent game environments. | Bjrn Berg Marklund, Per Backlund, Mikael Johannesson |
| 2013 | On the development of learning games. | Bjrn Berg Marklund |
| 2013 | Feedback-based gameplay metrics. | Raphal Marczak, Gareth Schott, Pierre Hanna, Jean-Luc Rouas |
| 2013 | Gameplay semantics for authoring adaptivity in mobile games. | Ricardo Lopes, Ken Hilf, Luke Jayapalan, Rafael Bidarra |
| 2013 | Tool-supported iterative learning of component-based software architecture for games. | David Llans, Marco Antonio Gmez-Martn, Pedro Pablo Gmez-Martn, Pedro A. Gonzlez-Calero, Magy Seif El-Nasr |
| 2013 | AGENT: Awareness Game Environment for Natural Training. | Jeroen Linssen, Thomas de Groot |
| 2013 | Crowdsourcing interactive fiction games. | Boyang Li, Stephen Lee-Urban, Mark O. Riedl |
| 2013 | Sentient Sketchbook: Computer-aided game level authoring. | Antonios Liapis, Georgios N. Yannakakis, Julian Togelius |
| 2013 | Valory: Simultaneous control of avatar and environment in a platform game. | Rene Ksuz, Magdalena Soukup, Gerald Hauzenberger, Thomas Peintner, Fabian Schmidt |
| 2013 | User-generated content as cues for performance in LittleBigPlanet. | Panagiotis Koutsouras, Paul A. Cairns |
| 2013 | Evolving large-scale neural networks for vision-based TORCS. | Jan Koutnk, Giuseppe Cuccu, Jrgen Schmidhuber, Faustino J. Gomez |
| 2013 | A Slower Speed of Light: Developing intuition about special relativity with games. | Gerd Kortemeyer, Philip Tan, Steven Schirra |
| 2013 | Space Maze: Experience-driven game camera control. | Yana Knight, Hctor Prez Martnez, Georgios N. Yannakakis |
| 2013 | Village Voices: An adaptive game for conflict resolution. | Rilla Khaled, Georgios N. Yannakakis |
| 2013 | Adventure games in kinesthetic videogame theory - A demand-based framework for conceptualizing the narrative. | Veli-Matti Karhulahti |
| 2013 | A framework for biometric playtesting of games. | Dirk P. Janssen, Licia Calvi, Stefano Gualeni |
| 2013 | Three corners of reward in computer games. | Bradley James, Barbara Fletcher, Nia Wearn |