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International Conference on the Foundations of Digital Games

FDG

C

CORE rank

CORE rank (raw)

C

Fields of research

Graphics, Augmented Reality and Games · Human-Centred Computing

Papers indexed

1,429

2008–2026

Papers per year

2008123 peak2026

FDG papers

1,429 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2013The games for health prototype.Christoffer Holmgrd, Georgios N. Yannakakis, Rilla Khaled
2013Decision making styles in computer games.Christoffer Holmgrd
2013The relationship between player involvement and immersion: An experimental investigation.Laura Herrewijn, Karolien Poels, Gordon Calleja
2013Whether to play or preserve the past?: Creating The Forgotten Worker Quest.Brian Greenspan, Jennifer R. Whitson
2013Behaviour oriented design for real-time-strategy games.Swen E. Gaudl, Simon Davies, Joanna J. Bryson
2013Designing serious games for elders.Karl C. Fua, Swati Gupta, David Pautler, Ilya Farber
2013Towards the automatic generation of card games through grammar-guided genetic programming.Jos Mara Font, Tobias Mahlmann, Daniel Manrique, Julian Togelius
2013Helping friends or fighting foes: The influence of collaboration and competition on player experience.Katharina Emmerich, Maic Masuch
2013On the desire to not kill your players: Rethinking sound in pervasive and mixed reality games.Inger Ekman
2013Parental mediation of digital gaming and internet use.Lina Eklund, Karin Helmersson Bergmark
2013Exploring player behavior with visual analytics.Michael Eagle, Matthew W. Johnson, Tiffany Barnes, Acey Kreisler Boyce
2013The Simula Family.Jean E. Dumas, Nicolas Habonneau, Urs Richle, Nicolas Szilas
2013A comparison of methods for player clustering via behavioral telemetry.Anders Drachen, Christian Thurau, Rafet Sifa, Christian Bauckhage
2013Traveller: Interacting with agents to deal with misunderstandings due to culture.Nick Degens, Gert Jan Hofstede, Samuel Mascarenhas, Ana Paiva, Andr Silva, Felix Kistler, Elisabeth Andr, Arvid Kappas, Ruth Aylett
2013Welcome to the discourse of the real: Constituting the boundaries of games and players.Mia Consalvo, Christopher A. Paul
2013A gesture-controlled serious game for teaching emotion recognition skills to preschoolers with autism.Eirini Christinaki, Georgios A. Triantafyllidis, Nikolas Vidakis
2013eSports in EVE Online: Skullduggery, fair play and acceptability in an unbounded competition.Marcus Carter, Martin R. Gibbs
2013Ruthless play.Marcus Carter
2013Analysis of players' in-game performance vs rating: Case study of Heroes of Newerth.Neven Caplar, Mirko Suznjevic, Maja Matijasevic
2013My Dream Theatre: Putting conflict on center stage.Joana Campos, Carlos Martinho, Gordon Ingram, Asimina Vasalou, Ana Paiva
2013Narrative involvement in games.Gordon Calleja
2013Real-time procedural terrain generation through swarm behaviours.ngel Fernndez Cabezas, Tommy Thompson
2013Virtual cinematography in games: Investigating the impact on player experience.Paolo Burelli
2013BeadLoom Game.Acey Kreisler Boyce, Amy Shannon, Chitra Gadwal, Tiffany Barnes
2013On the foundations of digital games.Staffan Bjrk
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Comparable venues

Other A*/A conferences filed under the same field of research.