| 2013 | The games for health prototype. | Christoffer Holmgrd, Georgios N. Yannakakis, Rilla Khaled |
| 2013 | Decision making styles in computer games. | Christoffer Holmgrd |
| 2013 | The relationship between player involvement and immersion: An experimental investigation. | Laura Herrewijn, Karolien Poels, Gordon Calleja |
| 2013 | Whether to play or preserve the past?: Creating The Forgotten Worker Quest. | Brian Greenspan, Jennifer R. Whitson |
| 2013 | Behaviour oriented design for real-time-strategy games. | Swen E. Gaudl, Simon Davies, Joanna J. Bryson |
| 2013 | Designing serious games for elders. | Karl C. Fua, Swati Gupta, David Pautler, Ilya Farber |
| 2013 | Towards the automatic generation of card games through grammar-guided genetic programming. | Jos Mara Font, Tobias Mahlmann, Daniel Manrique, Julian Togelius |
| 2013 | Helping friends or fighting foes: The influence of collaboration and competition on player experience. | Katharina Emmerich, Maic Masuch |
| 2013 | On the desire to not kill your players: Rethinking sound in pervasive and mixed reality games. | Inger Ekman |
| 2013 | Parental mediation of digital gaming and internet use. | Lina Eklund, Karin Helmersson Bergmark |
| 2013 | Exploring player behavior with visual analytics. | Michael Eagle, Matthew W. Johnson, Tiffany Barnes, Acey Kreisler Boyce |
| 2013 | The Simula Family. | Jean E. Dumas, Nicolas Habonneau, Urs Richle, Nicolas Szilas |
| 2013 | A comparison of methods for player clustering via behavioral telemetry. | Anders Drachen, Christian Thurau, Rafet Sifa, Christian Bauckhage |
| 2013 | Traveller: Interacting with agents to deal with misunderstandings due to culture. | Nick Degens, Gert Jan Hofstede, Samuel Mascarenhas, Ana Paiva, Andr Silva, Felix Kistler, Elisabeth Andr, Arvid Kappas, Ruth Aylett |
| 2013 | Welcome to the discourse of the real: Constituting the boundaries of games and players. | Mia Consalvo, Christopher A. Paul |
| 2013 | A gesture-controlled serious game for teaching emotion recognition skills to preschoolers with autism. | Eirini Christinaki, Georgios A. Triantafyllidis, Nikolas Vidakis |
| 2013 | eSports in EVE Online: Skullduggery, fair play and acceptability in an unbounded competition. | Marcus Carter, Martin R. Gibbs |
| 2013 | Ruthless play. | Marcus Carter |
| 2013 | Analysis of players' in-game performance vs rating: Case study of Heroes of Newerth. | Neven Caplar, Mirko Suznjevic, Maja Matijasevic |
| 2013 | My Dream Theatre: Putting conflict on center stage. | Joana Campos, Carlos Martinho, Gordon Ingram, Asimina Vasalou, Ana Paiva |
| 2013 | Narrative involvement in games. | Gordon Calleja |
| 2013 | Real-time procedural terrain generation through swarm behaviours. | ngel Fernndez Cabezas, Tommy Thompson |
| 2013 | Virtual cinematography in games: Investigating the impact on player experience. | Paolo Burelli |
| 2013 | BeadLoom Game. | Acey Kreisler Boyce, Amy Shannon, Chitra Gadwal, Tiffany Barnes |
| 2013 | On the foundations of digital games. | Staffan Bjrk |