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International Conference on the Foundations of Digital Games

FDG

C

CORE rank

CORE rank (raw)

C

Fields of research

Graphics, Augmented Reality and Games · Human-Centred Computing

Papers indexed

1,429

2008–2026

Papers per year

2008123 peak2026

FDG papers

1,429 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2013MovMote: A game for studying interpretation.Jason Begy, Steven Schirra
2013Automated redesign of local playspace properties.Aaron William Bauer, Seth Cooper, Zoran Popovic
2013Moral dilemmas in role playing digital games.Cristina Battaglino
2013Inferring cognitive behaviors from low-level user interactions in games.Titus Barik
2013Course on interaction games and learning for interaction design students.Wolmet Barendregt, Mattias von Feilitzen
2013More naturalness, less control: The effect of natural mapping on the co-located player experience.Vero Vanden Abeele, Bob De Schutter, Brian J. Gajadhar, Daniel M. Johnson
2012Automated scenario generation: toward tailored and optimized military training in virtual environments.Alexander Zook, Stephen Lee-Urban, Mark O. Riedl, Heather K. Holden, Robert A. Sottilare, Keith W. Brawner
2012Skill-based Mission Generation: A Data-driven Temporal Player Modeling Approach.Alexander Zook, Stephen Lee-Urban, Michael R. Drinkwater, Mark O. Riedl
2012PLATO: a coordination framework for designers of multi-player real-time digital games.Aryan Zohoorian, Kevin G. Stanley, Carl Gutwin, Amin Tavassolian
2012Using an interactive visual novel to promote patient empowerment through engagement.Langxuan Yin, Lazlo Ring, Timothy W. Bickmore
2012Designing pervasive health games for sustainability, adaptability and sociability.Yan Xu, Erika Shehan Poole, Andrew D. Miller, Elsa Eiriksdottir, Richard Catrambone, Elizabeth D. Mynatt
2012Regulating virtual environments.Darryl Woodford
2012Tidy city: a location-based game supported by in-situ and web-based authoring tools to enable user-created content.Richard Wetzel, Lisa Blum, Leif Oppermann
2012Validating a plan-based model of narrative conflict.Stephen G. Ware, Robert Michael Young
2012Picard: a creative and social online flashcard learning game.Kathleen Tuite, Timothy Pavlik, Sandra B. Fan, Tyler Robison, Alexander Jaffe, Yun-En Liu, Erik Andersen, Steven L. Tanimoto
2012The micro-rhetorics ofMike Treanor, Bobby Schweizer, Ian Bogost, Michael Mateas
2012Game-O-Matic: Generating Videogames that Represent Ideas.Mike Treanor, Bryan Blackford, Michael Mateas, Ian Bogost
2012Adaptive quests for dynamic world change in MMORPGs.Emmett Tomai, Rosendo Salazar, Dave Salinas
2012Compositional procedural content generation.Julian Togelius, Trndur Justinussen, Anders Hartzen
2012The design of Mismanor: creating a playable quest-based story game.Anne Sullivan, April Grow, Michael Mateas, Noah Wardrip-Fruin
2012Sports newsgames: prediction, speculation, and accuracy.Abe Stein
2012PCG-based game design: creating Endless Web.Gillian Smith, Alexei Othenin-Girard, Jim Whitehead, Noah Wardrip-Fruin
2012A case study of expressively constrainable level design automation tools for a puzzle game.Adam M. Smith, Erik Andersen, Michael Mateas, Zoran Popovic
2012Using game development to reveal programming competency.Steven Simmons, Betsy James DiSalvo, Mark Guzdial
2012A curiously short history of game art.John Sharp
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Comparable venues

Other A*/A conferences filed under the same field of research.