| 2012 | Building social games: from platform to product. | Reed Shaffner, Zach Shubert |
| 2012 | Design issues when using commodity gaming devices for virtual object manipulation. | Siroberto Scerbo, Doug A. Bowman |
| 2012 | Getting a word in: adding artificial pauses to natural language interaction. | Serdar Sali, Ronald Liu, Noah Wardrip-Fruin, Michael Mateas, Sri Kurniawan |
| 2012 | "Elude": designing depression. | Doris C. Rusch |
| 2012 | Sharing Authoring with Algorithms: Procedural Generation of Satellite Sentences in Text-based Interactive Stories. | Aaron A. Reed |
| 2012 | Table tilt: making friends fast. | Eve Powell, Rachel Brinkman, Tiffany Barnes, Veronica Catet |
| 2012 | Game controllers for older adults: experimental study on gameplay experiences and preferences. | Tan Phat Pham, Yin Leng Theng |
| 2012 | Evolutionary learning of policies for MCTS simulations. | James Pettit, David P. Helmbold |
| 2012 | A new game mechanic: game entity social mapping. | Asier Marzo Prez |
| 2012 | In Search of Patterns: Disrupting RPG Classes through Procedural Content Generation. | Alex Pantaleev |
| 2012 | A paradox of play: autonomy and discipline in video gaming. | Bonnie A. Nardi |
| 2012 | KinectFusion rapid 3D reconstruction and interaction with Microsoft Kinect. | David Molyneaux |
| 2012 | Purposeful by design?: a serious game design assessment framework. | Konstantin Mitgutsch, Narda Alvarado |
| 2012 | NerdHerder: designing for physical actions in an augmented reality puzzle game. | Sam Mendenhall, Vu Ha, Yan Xu, Paul A. Tillery IV, Joshua Cohen, John Sharp, Blair MacIntyre |
| 2012 | Untitled record | Joshua McCoy, Mike Treanor, Ben Samuel, Aaron A. Reed, Noah Wardrip-Fruin, Michael Mateas |
| 2012 | Network bandwidth evaluation of a hybrid peer-to-peer massively multiplayer framework. | James Dean Mathias, Daniel Watson |
| 2012 | Neither playing nor gaming: pottering in games. | Sus Lundgren, Staffan Bjrk |
| 2012 | Using gameplay semantics to procedurally generate player-matching game worlds. | Ricardo Lopes, Tim Tutenel, Rafael Bidarra |
| 2012 | Monkey see, monkey do: an ecological approach to challenges in games. | Jonas Linderoth |
| 2012 | Motivational game design patterns of 'ville games. | Chris Lewis, Noah Wardrip-Fruin, Jim Whitehead |
| 2012 | Fear of failure: gender differences in older adult gamers. | Laura M. Levy, Maribeth Gandy, Rob Solomon, Anne Collins McLaughlin, Jason C. Allaire, Laura A. Whitlock |
| 2012 | Evaluating user performance in 3D stereo and motion enabled video games. | Arun K. Kulshreshth, Jonas Schild, Joseph J. LaViola Jr. |
| 2012 | Designing Semantic Game Worlds. | Jassin Kessing, Tim Tutenel, Rafael Bidarra |
| 2012 | Generating Responsive Life-Like Biped Characters. | Ben Kenwright |
| 2012 | Modeling Urban Environments from Geospatial Data: A Pipeline for Procedural Modeling. | Diego Jesus, Antnio Coelho, Carlos Rebelo, Andr Cardoso |