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International Conference on the Foundations of Digital Games

FDG

C

CORE rank

CORE rank (raw)

C

Fields of research

Graphics, Augmented Reality and Games · Human-Centred Computing

Papers indexed

1,429

2008–2026

Papers per year

2008123 peak2026

FDG papers

1,429 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2012Building social games: from platform to product.Reed Shaffner, Zach Shubert
2012Design issues when using commodity gaming devices for virtual object manipulation.Siroberto Scerbo, Doug A. Bowman
2012Getting a word in: adding artificial pauses to natural language interaction.Serdar Sali, Ronald Liu, Noah Wardrip-Fruin, Michael Mateas, Sri Kurniawan
2012"Elude": designing depression.Doris C. Rusch
2012Sharing Authoring with Algorithms: Procedural Generation of Satellite Sentences in Text-based Interactive Stories.Aaron A. Reed
2012Table tilt: making friends fast.Eve Powell, Rachel Brinkman, Tiffany Barnes, Veronica Catet
2012Game controllers for older adults: experimental study on gameplay experiences and preferences.Tan Phat Pham, Yin Leng Theng
2012Evolutionary learning of policies for MCTS simulations.James Pettit, David P. Helmbold
2012A new game mechanic: game entity social mapping.Asier Marzo Prez
2012In Search of Patterns: Disrupting RPG Classes through Procedural Content Generation.Alex Pantaleev
2012A paradox of play: autonomy and discipline in video gaming.Bonnie A. Nardi
2012KinectFusion rapid 3D reconstruction and interaction with Microsoft Kinect.David Molyneaux
2012Purposeful by design?: a serious game design assessment framework.Konstantin Mitgutsch, Narda Alvarado
2012NerdHerder: designing for physical actions in an augmented reality puzzle game.Sam Mendenhall, Vu Ha, Yan Xu, Paul A. Tillery IV, Joshua Cohen, John Sharp, Blair MacIntyre
2012Untitled recordJoshua McCoy, Mike Treanor, Ben Samuel, Aaron A. Reed, Noah Wardrip-Fruin, Michael Mateas
2012Network bandwidth evaluation of a hybrid peer-to-peer massively multiplayer framework.James Dean Mathias, Daniel Watson
2012Neither playing nor gaming: pottering in games.Sus Lundgren, Staffan Bjrk
2012Using gameplay semantics to procedurally generate player-matching game worlds.Ricardo Lopes, Tim Tutenel, Rafael Bidarra
2012Monkey see, monkey do: an ecological approach to challenges in games.Jonas Linderoth
2012Motivational game design patterns of 'ville games.Chris Lewis, Noah Wardrip-Fruin, Jim Whitehead
2012Fear of failure: gender differences in older adult gamers.Laura M. Levy, Maribeth Gandy, Rob Solomon, Anne Collins McLaughlin, Jason C. Allaire, Laura A. Whitlock
2012Evaluating user performance in 3D stereo and motion enabled video games.Arun K. Kulshreshth, Jonas Schild, Joseph J. LaViola Jr.
2012Designing Semantic Game Worlds.Jassin Kessing, Tim Tutenel, Rafael Bidarra
2012Generating Responsive Life-Like Biped Characters.Ben Kenwright
2012Modeling Urban Environments from Geospatial Data: A Pipeline for Procedural Modeling.Diego Jesus, Antnio Coelho, Carlos Rebelo, Andr Cardoso
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Comparable venues

Other A*/A conferences filed under the same field of research.