| 2012 | Scoop!: using movement to reduce math anxiety and affect confidence. | Katherine Isbister, Michael Karlesky, Jonathan Frye |
| 2012 | Creation, evaluation, and presentation of user-generated content in community game-based tutors. | Andrew Hicks |
| 2012 | Tisch digital tools supporting board games. | Ulf Hartelius, Johan Frhlander, Staffan Bjrk |
| 2012 | How psychophysiology can aid the design process of casual games: a tale of stress, facial muscles, and paper beasts. | Stefano Gualeni, Dirk P. Janssen, Licia Calvi |
| 2012 | The entity system architecture and its application in an undergraduate game development studio. | Paul Gestwicki |
| 2012 | Generating game content from open data. | Marie Gustafsson Friberger, Julian Togelius |
| 2012 | Gear2D: an extensible component-based game engine. | Leonardo G. de Freitas, Luiggi Monteiro Reffatti, Igor Rafael de Sousa, Anderson C. Cardoso, Carla Denise Castanho, Rodrigo Bonifcio, Guilherme Novaes Ramos |
| 2012 | Acute effects of physically active versus inactive video game play on executive functioning skills in children. | Rachel M. Flynn |
| 2012 | Procedural Generation of Narrative Puzzles in Adventure Games: The Puzzle-Dice System. | Clara Fernndez-Vara, Alec Thomson |
| 2012 | Fast exact graph matching using adjacency matrices. | Marlon Etheredge |
| 2012 | Generating Emergent Physics for Action-Adventure Games. | Joris Dormans |
| 2012 | 10, 000 gold for 20 dollars: an exploratory study of World of Warcraft gold buyers. | Thomas Debeauvais, Bonnie A. Nardi, Cristina Videira Lopes, Nicholas Yee, Nicolas Ducheneaut |
| 2012 | Anza Island: Novel Gameplay Using ASP. | Kate Compton, Adam M. Smith, Michael Mateas |
| 2012 | Theoretical and methodological challenges (and opportunities) in virtual worlds research. | Suzanne de Castell, Nicholas Taylor, Jennifer Jenson, Mark Weiler |
| 2012 | Metagames, paragames and orthogames: a new vocabulary. | Marcus Carter, Martin R. Gibbs, Mitchell Harrop |
| 2012 | Characterizing gameplay in a player model of game story comprehension. | Rogelio Cardona-Rivera, Robert Michael Young |
| 2012 | Give me a reason to dig: qualitative associations between player behavior in Minecraft and life motives. | Alessandro Canossa |
| 2012 | Let's play: understanding the role and meaning of digital games in the lives of older adults. | Julie A. Brown |
| 2012 | Subjective documentary: the Cat and the Coup. | Peter Brinson, Kurosh ValaNejad |
| 2012 | What's 'choice' got to do with it?: avatar selection differences between novice and expert players of World of Warcraft and Rift. | Kelly Bergstrom, Jennifer Jenson, Suzanne de Castell |
| 2012 | Virtual inequality: a woman's place in cyberspace. | Kelly Bergstrom |
| 2012 | Ladies of | Kara A. Behnke |
| 2012 | Wordplay games: three game modules to improve student vocabulary knowledge. | Jay Bachhuber, Tobi Saulnier |
| 2012 | Optimizing adaptivity in educational games. | Erik Andersen |
| 2012 | A narrative theory of games. | Espen Aarseth |