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International Conference on the Foundations of Digital Games

FDG

C

CORE rank

CORE rank (raw)

C

Fields of research

Graphics, Augmented Reality and Games · Human-Centred Computing

Papers indexed

1,429

2008–2026

Papers per year

2008123 peak2026

FDG papers

1,429 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2012Scoop!: using movement to reduce math anxiety and affect confidence.Katherine Isbister, Michael Karlesky, Jonathan Frye
2012Creation, evaluation, and presentation of user-generated content in community game-based tutors.Andrew Hicks
2012Tisch digital tools supporting board games.Ulf Hartelius, Johan Frhlander, Staffan Bjrk
2012How psychophysiology can aid the design process of casual games: a tale of stress, facial muscles, and paper beasts.Stefano Gualeni, Dirk P. Janssen, Licia Calvi
2012The entity system architecture and its application in an undergraduate game development studio.Paul Gestwicki
2012Generating game content from open data.Marie Gustafsson Friberger, Julian Togelius
2012Gear2D: an extensible component-based game engine.Leonardo G. de Freitas, Luiggi Monteiro Reffatti, Igor Rafael de Sousa, Anderson C. Cardoso, Carla Denise Castanho, Rodrigo Bonifcio, Guilherme Novaes Ramos
2012Acute effects of physically active versus inactive video game play on executive functioning skills in children.Rachel M. Flynn
2012Procedural Generation of Narrative Puzzles in Adventure Games: The Puzzle-Dice System.Clara Fernndez-Vara, Alec Thomson
2012Fast exact graph matching using adjacency matrices.Marlon Etheredge
2012Generating Emergent Physics for Action-Adventure Games.Joris Dormans
201210, 000 gold for 20 dollars: an exploratory study of World of Warcraft gold buyers.Thomas Debeauvais, Bonnie A. Nardi, Cristina Videira Lopes, Nicholas Yee, Nicolas Ducheneaut
2012Anza Island: Novel Gameplay Using ASP.Kate Compton, Adam M. Smith, Michael Mateas
2012Theoretical and methodological challenges (and opportunities) in virtual worlds research.Suzanne de Castell, Nicholas Taylor, Jennifer Jenson, Mark Weiler
2012Metagames, paragames and orthogames: a new vocabulary.Marcus Carter, Martin R. Gibbs, Mitchell Harrop
2012Characterizing gameplay in a player model of game story comprehension.Rogelio Cardona-Rivera, Robert Michael Young
2012Give me a reason to dig: qualitative associations between player behavior in Minecraft and life motives.Alessandro Canossa
2012Let's play: understanding the role and meaning of digital games in the lives of older adults.Julie A. Brown
2012Subjective documentary: the Cat and the Coup.Peter Brinson, Kurosh ValaNejad
2012What's 'choice' got to do with it?: avatar selection differences between novice and expert players of World of Warcraft and Rift.Kelly Bergstrom, Jennifer Jenson, Suzanne de Castell
2012Virtual inequality: a woman's place in cyberspace.Kelly Bergstrom
2012Ladies ofKara A. Behnke
2012Wordplay games: three game modules to improve student vocabulary knowledge.Jay Bachhuber, Tobi Saulnier
2012Optimizing adaptivity in educational games.Erik Andersen
2012A narrative theory of games.Espen Aarseth
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Comparable venues

Other A*/A conferences filed under the same field of research.