Skip to content

International Conference on the Foundations of Digital Games

FDG

C

CORE rank

CORE rank (raw)

C

Fields of research

Graphics, Augmented Reality and Games · Human-Centred Computing

Papers indexed

1,429

2008–2026

Papers per year

2008123 peak2026

FDG papers

1,429 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2011Representing game characters' inner worlds through narrative perspectives.Jichen Zhu, Santiago Ontan, Brad Lewter
2011The chain model for social tagging game design.Lilian Weng, Rossano Schifanella, Filippo Menczer
2011A computational model of narrative conflict.Stephen G. Ware
2011Guidelines for personalizing the player experience in computer role-playing games.Juha-Matti Vanhatupa
2011Procedural filters for customization of virtual worlds.Tim Tutenel, Roland van der Linden, Marnix Kraus, Bart Bollen, Rafael Bidarra
2011Proceduralist readings: how to find meaning in games with graphical logics.Mike Treanor, Bobby Schweizer, Ian Bogost, Michael Mateas
2011What is procedural content generation?: Mario on the borderline.Julian Togelius, Emil Kastbjerg, David C. Schedl, Georgios N. Yannakakis
2011Minstrel remixed: a reconstruction and exploration.Brandon Robert Tearse
2011Lessons in teaching game design.Anne Sullivan, Gillian Smith
2011An inclusive view of player modeling.Adam M. Smith, Chris Lewis, Kenneth Hullet, Anne Sullivan
2011PCG-based game design: enabling new play experiences through procedural content generation.Gillian Smith, Elaine Gan, Alexei Othenin-Girard, Jim Whitehead
2011Semantic constraints for procedural generation of virtual worlds.Ruben Smelik, Krzysztof Galka, Klaas Jan de Kraker, Frido Kuijper, Rafael Bidarra
2011Feeling the ambiance: using smart ambiance to increase contextual awareness in game agents.Colm Sloan, John D. Kelleher, Brian Mac Namee
2011A different approach to teaching Chinese through serious games.Jeremiah J. Shepherd, Renaldo J. Doe, Matthew Arnold, Yun Zhu, Jijun Tang
2011A new look at World of Warcraft's social landscape.Diane J. Schiano, Bonnie A. Nardi, Thomas Debeauvais, Nicolas Ducheneaut, Nicholas Yee
2011SpyFeet: an exercise RPG.Aaron A. Reed, Ben Samuel, Anne Sullivan, Ricky Grant, April Grow, Justin Lazaro, Jennifer Mahal, Sri Kurniawan, Marilyn A. Walker, Noah Wardrip-Fruin
2011Supplemental sonification of a bingo game.Daniel Ramos, Eelke Folmer
2011Modelling virtual camera behaviour through player gaze.Andrea Picardi, Paolo Burelli, Georgios N. Yannakakis
2011Towards the next generation of board game opponents.Andr Pereira, Rui Prada, Ana Paiva
2011Don't play me: EVE Online, new players and rhetoric.Christopher A. Paul
2011Multi-core processing within the frontal lobe.J. Adam Noah, Atsumichi Tachibana, Shaw Bronner
2011Towards minimalist game design.Andrew Nealen, Adam Saltsman, Eddy Boxerman
2011Real-time sensory substitution to enable players who are blind to play video games using whole body gestures.Tony Morelli, Eelke Folmer
2011Curveship's automatic narrative style.Nick Montfort
2011Choosing human team-mates: perceived identity as a moderator of player preference and enjoyment.Tim Robert Merritt, Kevin McGee, Teong Leong Chuah, Christopher Ong
1,2261,250 of 1,429← PreviousNext →

Comparable venues

Other A*/A conferences filed under the same field of research.