| 2011 | Representing game characters' inner worlds through narrative perspectives. | Jichen Zhu, Santiago Ontan, Brad Lewter |
| 2011 | The chain model for social tagging game design. | Lilian Weng, Rossano Schifanella, Filippo Menczer |
| 2011 | A computational model of narrative conflict. | Stephen G. Ware |
| 2011 | Guidelines for personalizing the player experience in computer role-playing games. | Juha-Matti Vanhatupa |
| 2011 | Procedural filters for customization of virtual worlds. | Tim Tutenel, Roland van der Linden, Marnix Kraus, Bart Bollen, Rafael Bidarra |
| 2011 | Proceduralist readings: how to find meaning in games with graphical logics. | Mike Treanor, Bobby Schweizer, Ian Bogost, Michael Mateas |
| 2011 | What is procedural content generation?: Mario on the borderline. | Julian Togelius, Emil Kastbjerg, David C. Schedl, Georgios N. Yannakakis |
| 2011 | Minstrel remixed: a reconstruction and exploration. | Brandon Robert Tearse |
| 2011 | Lessons in teaching game design. | Anne Sullivan, Gillian Smith |
| 2011 | An inclusive view of player modeling. | Adam M. Smith, Chris Lewis, Kenneth Hullet, Anne Sullivan |
| 2011 | PCG-based game design: enabling new play experiences through procedural content generation. | Gillian Smith, Elaine Gan, Alexei Othenin-Girard, Jim Whitehead |
| 2011 | Semantic constraints for procedural generation of virtual worlds. | Ruben Smelik, Krzysztof Galka, Klaas Jan de Kraker, Frido Kuijper, Rafael Bidarra |
| 2011 | Feeling the ambiance: using smart ambiance to increase contextual awareness in game agents. | Colm Sloan, John D. Kelleher, Brian Mac Namee |
| 2011 | A different approach to teaching Chinese through serious games. | Jeremiah J. Shepherd, Renaldo J. Doe, Matthew Arnold, Yun Zhu, Jijun Tang |
| 2011 | A new look at World of Warcraft's social landscape. | Diane J. Schiano, Bonnie A. Nardi, Thomas Debeauvais, Nicolas Ducheneaut, Nicholas Yee |
| 2011 | SpyFeet: an exercise RPG. | Aaron A. Reed, Ben Samuel, Anne Sullivan, Ricky Grant, April Grow, Justin Lazaro, Jennifer Mahal, Sri Kurniawan, Marilyn A. Walker, Noah Wardrip-Fruin |
| 2011 | Supplemental sonification of a bingo game. | Daniel Ramos, Eelke Folmer |
| 2011 | Modelling virtual camera behaviour through player gaze. | Andrea Picardi, Paolo Burelli, Georgios N. Yannakakis |
| 2011 | Towards the next generation of board game opponents. | Andr Pereira, Rui Prada, Ana Paiva |
| 2011 | Don't play me: EVE Online, new players and rhetoric. | Christopher A. Paul |
| 2011 | Multi-core processing within the frontal lobe. | J. Adam Noah, Atsumichi Tachibana, Shaw Bronner |
| 2011 | Towards minimalist game design. | Andrew Nealen, Adam Saltsman, Eddy Boxerman |
| 2011 | Real-time sensory substitution to enable players who are blind to play video games using whole body gestures. | Tony Morelli, Eelke Folmer |
| 2011 | Curveship's automatic narrative style. | Nick Montfort |
| 2011 | Choosing human team-mates: perceived identity as a moderator of player preference and enjoyment. | Tim Robert Merritt, Kevin McGee, Teong Leong Chuah, Christopher Ong |