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International Conference on the Foundations of Digital Games

FDG

C

CORE rank

CORE rank (raw)

C

Fields of research

Graphics, Augmented Reality and Games · Human-Centred Computing

Papers indexed

1,429

2008–2026

Papers per year

2008123 peak2026

FDG papers

1,429 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2011Untitled recordJoshua McCoy, Mike Treanor, Ben Samuel, Michael Mateas, Noah Wardrip-Fruin
2011A spatial analysis of the JBA headquarters inPaul Martin
2011Fun and learning: the power of narrative.Tim Marsh, Chuang Xuejin, Li Zhiqiang Nickole, Scot Osterweil, Eric Klopfer, Jason Haas
2011Performatology: an arts approach to designing performative embodied agents (PEAs) for procedural character animation.Chris Topher Maraffi
2011An enjoyment metric for the evaluation of alternate reality games.Andrew Peter Macvean, Mark O. Riedl
2011Adaptive playware in physical games.Henrik Hautop Lund, Arnar Tumi Thorsteinsson
2011An educational tool for creating distributed physical games.Henrik Hautop Lund, Luigi Pagliarini
2011Brain-computer interfaces for 3D games: hype or hope?Fabien Lotte
2011Explicit domain modelling in video games.David Llans, Marco Antonio Gmez-Martn, Pedro Pablo Gmez-Martn, Pedro A. Gonzlez-Calero
2011Feature-based projections for effective playtrace analysis.Yun-En Liu, Erik Andersen, Rich Snider, Seth Cooper, Zoran Popovic
2011A study of raiders with disabilities in World of Warcraft.Theodore Lim, Bonnie A. Nardi
2011Tabletop games using real environment and physical simulation.Jrmy Laviole, Martin Hachet, Christophe Schlick
2011Recognizing players' activities and hidden state.Wesley Kerr, Paul R. Cohen, Niall M. Adams
2011Is more movement better?: a controlled comparison of movement-based games.Katherine Isbister, Rahul Rao, Ulf Schwekendiek, Elizabeth O. Hayward, Jessamyn Lidasan
2011Reactive animation and gameplay experience.Chelsea Hash, Katherine Isbister
2011Using sequential observations to model and predict player behavior.Brent E. Harrison, David L. Roberts
2011A point-and-shoot weapon design for outdoor multi-player smartphone games.Robert J. Hall
2011Using navigation meshes for collision detection.D. Hunter Hale, G. Michael Youngblood
2011Crafty dynamic vendor pricing in computer role-playing games.Dominic Gurto, Malcolm Ryan, Alan Blair
2011Human factors in entertainment computing: designing for diversity.Kathrin Maria Gerling
2011Exploring adolescent's STEM learning through scaffolded game design.Alexander Ivan Games, Luke Kane
2011Say it with systems: expanding Kodu's expressive power through gender-inclusive mechanics.Teale Fristoe, Jill Denner, Matt MacLaurin, Michael Mateas, Noah Wardrip-Fruin
2011Kodu game lab: improving the motivation for learning programming concepts.Allan Fowler, Brian Cusack
2011Navigating a 3D avatar using a single switch.Eelke Folmer, Fangzhou Liu, Barrie Ellis
2011From "open mailbox" to context mechanics: shifting levels of abstraction in adventure games.Clara Fernndez-Vara
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Comparable venues

Other A*/A conferences filed under the same field of research.