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International Conference on the Foundations of Digital Games

FDG

C

CORE rank

CORE rank (raw)

C

Fields of research

Graphics, Augmented Reality and Games · Human-Centred Computing

Papers indexed

1,429

2008–2026

Papers per year

2008123 peak2026

FDG papers

1,429 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2026LLMs are the Ideal Candidate for Mixed-Initiative Game Design Pillar Workflows.Julian Geheeb, Marvin Julian Schwarz, Daniel Dyrda, Georg Groh
2026Game Development for Diverse Academic Backgrounds: Designing an Inclusive Pedagogy.Allan Fowler, Michaela Dodd, Athirah Zaini, Xue Bai, Tian Mai, Foaad Khosmood
2026Designing an AR Experience Memorializing the Duke University Silent Vigil: Embodiment Invitation and AR Design.John Joseph Fennimore
2026What game developers actually want from procedural level generation tools.Bojan Endrovski, Joris Dormans, Rafael Bidarra
2026Game Design Pillars: Between Concept and Practice.Daniel Dyrda, Felipe Wink Rodrigues Lucas, Martin Schacherbauer, Chrysa Bika, Julian Geheeb, Johanna Pirker
2026The Pacing Diagram: A Step Toward a Shared Player Experience Language for Game Design.Daniel Dyrda, Julian Geheeb, Martin Schacherbauer, Johanna Pirker, Gudrun Klinker
2026Engram: Personality-Parameterized Schema Memory for NPC Cognitive Diversity.Ashmita Dua, Devesh Kriplani, Kaashvi Devgan
2026Exploring Player Behaviour in Counter-Strike Global Offensive as a Mobility Problem.Reia Drucker, Kevin Stanley, Yelizaveta Fitsner
2026How Diegetic Maps Shape Wayfinding, Storytelling, and Immersion.Claire Anne Dormann, Guenter Wallner
2026Designer as Guest, Collaborating with Materials: Theorizing video game development practice through the Materializing Design Method.Adrian Demleitner, Rilla Khaled, Courtney Blamey
2026(Re)constructing and (Re)Imagining Archaeological Sites: The Talos Principle's Egypt.Jennifer Cromwell
2026Rhythm Walker: The Effect of Music Choice and Rhythm in Game-music Integration for Exergames.Lewis Matheson Creed, Dean Shu, Drason Guo, Zixuan Wang, Dominik Cyrillus Lange-Nawka, Burkhard C. Wnsche
2026Post-Thinking in NPC Dialogue: A Paradigm for Reflective Character Models.Keegan Carey, Hexi Wang
2026Transdiegetic Sound in Narrative-Driven Strategy Games.Xuyuan Cai, Eln Carstensdttir
2026Extending STRIVE to World of Tanks: A Cross-Game Validation of a Socio-behavioral Player Taxonomy.Alexander J. Bisberg, Emily Chen, Dmitri Williams, Emilio Ferrara
2026No Prototypical Prototypes: Prototypes as the Stone Tools of Game Development.Katie Biittner, Paul Allen Newell, John Aycock
2026Dynamic Crossword Difficulty via Reactive Puzzle Construction.Colan F. Biemer, Seth Cooper
2026Improving Sample Efficiency in Multi-Agent Reinforcement Learning for Simulated Football Games via Exploration.Amir Baghi, Jens Sjlund, Joakim Bergdahl, Linus Gissln, Alessandro Sestini
2026Ctrl + Create: Empowering Creative Control in AI-Driven Rapid Level Design.Arthur Baars, Fabian Akker, Angelos Chatzimparmpas, Johannes Pfau
2026LAVA: Large-scale Archaeological Videogame Analysis.John Aycock, Katie Biittner, Minori Olguin, Hira Asad
2026Designing a Practice-Based Mobile Prototype for Mental Health Literacy through Emotional Granularity and Reflective Play.Tania Catherine Olarte Avila
2026Designed to Fail: Puzzle Game Developers' Perspectives on Designing Challenge and Failure.Craig G. Anderson, Nasim Eshgarf, Zack Carpenter, David DeLiema
2026Creating Memorable Player Experiences Through Level Design: A Case Study of Elden Ring's Siofra River Well Elevator Scene.Ismail Adiyaman, Chrysa Bika, Daniel Dyrda
2025Dice Adventure: An Asymmetrical Collaborative Game for Exploring the Hybrid Teaming Effects.Qiao Zhang, Glen Smith, Ziyu Li, Yuxuan Dong, Erik Harpstead, Christopher J. MacLellan
2025Mapping Practices of Academic Game Development.Tim Yeung, Maximilian A. Friehs, Marcello A. Gmez Maureira
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