| 2025 | Constraint Is All You Need: Optimization-Based 3D Level Generation with LLMs. | Kaijie Xu, Clark Verbrugge |
| 2025 | Serious Gaming Meets Audiology: Developing a Video Game for Auditory Testing. | Wieger Wittrock, Kasia Zalewska-Kurek, Adriana A. Zekveld, Sophia E. Kramer, Marcello A. Gmez Maureira |
| 2025 | Exploring the Possibility Space of 1 Billion Spells. | Oliver Withington |
| 2025 | Conversational Interactions with Procedural Generators using Large Language Models. | Jim Whitehead, Thomas Wessel, Blythe Chen, Raven Cruz-James, Luc Harnist, William Klunder, Justin Lam, Ethan Lin, Roman Luo, Hung Nguyen, Naitik Poddar, Shiva Ravinutula, Alejandro Montoreano, Logan Shehane, Yazmyn Sims, Jarod Spangler, Michelle Tan, Zosia Trela |
| 2025 | Game Design Games: Designing Games for Teaching Game Design. | Richard Wetzel |
| 2025 | Accessibility and Inclusion in the Game Industry: A position paper. | Thomas Westin, Jenny Brusk, Adam Palmquist |
| 2025 | Cash Action: An Educational Multiplayer Game for Teaching Financial Concepts. | Carina Weichselbraun, Michael Holly, Barbara Strachwitz, Nina von Gayl, Johanna Pirker |
| 2025 | Player Perception Matters: Insights into the Use of Esports Live Companion Tools. | Letian Wang, Claire Dormann, Guenter Wallner |
| 2025 | "I want to let them in": Exploring Critical Consciousness Development through Roleplay and Reflection in "Papers, Please". | Bethany Miatta Turay, Alesandra Baca-Vzquez, Alexandra To, Angela D. R. Smith |
| 2025 | "Pull the Lever, Kronk!": Mapping Controller Affordances to Collaborative Sense-Making in Play. | Erin J. K. Truesdell |
| 2025 | Slice of Life: A Social Physics Game with Interactive Conversations using Symbolically Grounded LLM-Based Generative Dialogue. | Mike Treanor, Ben Samuel, Mark J. Nelson |
| 2025 | Virtual Proximity, Real Anxiety: How Co-located VR Gameplay Increases Mutual Player Distance and Fear of Colliding. | Julius Tietenberg, Patrizia Ring, Maic Masuch |
| 2025 | Mobile Augmented Reality: A Systematic Review of Current Research and the Untapped Potential of Interactive Marker-Based Games. | Vinaya Tawde, Simone Kriglstein |
| 2025 | Bridging Faithfulness of Explanations and Deep Reinforcement Learning: A Grad-CAM Analysis of Space Invaders. | Leendert Johannes Tanis, Rafael Fernandes Cunha, Marco Zullich |
| 2025 | Form and Function: Toward a Better Understanding of Design-Based Games. | Anne Sullivan, Mel Stanfill, Anastasia Salter, Noah Wardrip-Fruin |
| 2025 | Core or Chore? How Hybridity Impacts Player Experience. | Sasha Soraine, Melissa J. Rogerson |
| 2025 | The Many Views of Game-Related Experiences with the Experiential Tetrad. | Sasha Soraine, Jacques Carette |
| 2025 | Affective Mirroring in Video Game NPCs: A Pilot Study Evaluating Player Engagement. | Hana Sinkovic, Marcello A. Gmez Maureira, Marcus Gerhold |
| 2025 | Computational Tools for Table-Top Role-Playing Games: A Scoping Review. | Fiona Shyne, Seth Cooper |
| 2025 | Is the Jedi Force Pull Method Effective? Evaluating Eye-Tracked Object Grabbing in VR. | Naznin Sharmin Shishir, Richard Zhao |
| 2025 | Diverse Level Generation via Machine Learning of Quality Diversity. | Konstantinos Sfikas, Antonios Liapis, Georgios N. Yannakakis |
| 2025 | Language Models as Narrative Planning Heuristics. | Lasantha Senanayake, Stephen G. Ware |
| 2025 | Understanding Disengagement From Competitive Multiplayer Games: An Exploratory Study of League of Legends. | Yannick Seim, Lukas Strobel, Kathrin Gerling, Dmitry Alexandrovsky |
| 2025 | Level the Level: Balancing Game Levels for Asymmetric Player Archetypes With Reinforcement Learning. | Florian Rupp, Kai Eckert |
| 2025 | Live Game Design: Prototyping at the Speed of Play. | Riemer van Rozen |