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International Conference on the Foundations of Digital Games

FDG

C

CORE rank

CORE rank (raw)

C

Fields of research

Graphics, Augmented Reality and Games · Human-Centred Computing

Papers indexed

1,429

2008–2026

Papers per year

2008123 peak2026

FDG papers

1,429 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2025A Surfeit of Barbarians: Using Facial Recognition Technology to Generate a Dungeons and Dragons Character.Melissa J. Rogerson, Sasha Soraine, Niels Wouters
2025Towards a Celeste AI Framework: Agent-free Automated 2D Level Generation for Multidirectional Platformers.Louis Robinet, Marcello A. Gmez Maureira, Mike Preuss
2025Gaming (With) the Xbox Adaptive Controller.Wayne Reynolds
2025Maintenance in Procedural Level Design: Lessons from Ludoscope.Daria Protsenko, Joris Dormans, Riemer van Rozen
2025Evaluating Large Language Models through Communication Games: An Agent-Based Framework Using Werewolf in Unity.Christian Poglitsch, Fabian Szakcs, Johanna Pirker
2025The Intersection of Play and History: Integrating Historical Content in Tabletop Role-Playing Games for Education.Dimitra Petousi, Akrivi Katifori, Pantelis Sakellariadis, Katerina Servi, Lori Kougioumtzian, Georgia Koutiva, Maria Roussou, Yannis E. Ioannidis
2025Between Illusion and Reality: A Philosophical Reflection on the Fantasy Created by Video Games.Huajing Pan
2025The Elusive "Gaming Culture": Assessing Cluster Stability of Players' Experience from 26 Countries.Georg Palasser, Johannes Pfau, Alessandro Canossa, Ahmad Azadvar, Johanna Pirker, Casper Harteveld
2025Cluedo AI: Applying Constraint-Solving Methods to Play the Multi-Player Deduction Game Cluedo.Fandi Meng, Simon M. Lucas
2025Lushness in Game Design: The Role of Non-Interactive Visual Embellishments in Player Experience.Anna-Lena Meiners, Damian Reich, Kieran Hicks, Dmitry Alexandrovsky, Kathrin Gerling
2025Analytic Procgen with Composable Design Space Expressions.Ross Mawhorter, Adam M. Smith
2025Toward Understanding Display Size for FPS Esports Aiming.Arjun Madhusudan, Josef B. Spjut, Benjamin Watson, Seth Schneider, Ben Boudaoud, Joohwan Kim
2025Stories from the Bottom Up: Emergent Narratives with Composable Story Sifting Patterns.Qianwen Lyu, David E. Millard, Nicholas Gibbins
2025Tracing Research Through Design with Ponte: bridging game development repositories and qualitative research tools.Enric Granzotto Llagostera, Rilla Khaled, Kalervo A. Sinervo
2025Evaluating the Impact of User and Learning Experience in Three Cultural Heritage VR Applications.Wenjun Liu, Charlie Hargood, Wen Tang, Vedad Hulusic
2025Trends in Gaming - Views of Industry Professionals and Game Scholars.Annakaisa Kultima
2025Piecing the puzzle together: Towards improving digital tools for board game design.Lori Kougioumtzian, Christos Lougiakis, Akrivi Katifori, Giorgos Ganias, Yannis E. Ioannidis
2025Souls-VR: Dodge-Rolling in Virtual Reality.Markus Kirjonen, Adas Slezas, Supriya Dutta, Markus Laattala, Perttu Hmlinen
2025Thematization of actions in open-world action-adventure games.Miikka Junnila
2025LEGO Prototyping in an Introductory Game Development Course.Britton Horn
2025Understanding Game Art Practice Beyond Technical Expertise: A Qualitative Study.Dave Hawey
2025Temporal Collisions: On the Use of Narrative Conventions from Genre Fiction for Location-Based Cultural Heritage Games.Mads Haahr, Valentina Nisi, Joris Vreeke, Charlie Hargood
2025Explaining and Clustering Playtraces Using Temporal Logics.Pablo Gutirrez-Snchez, Diego Prez-Libana, Raluca D. Gaina
2025Where am I? Design Pointers for Enhanced Spatial Orientation in 3D Games.Christian Feichtinger, Michael Lankes
2025Enhancing Game Mechanics for IP-Based Games: The IP-MDA Framework with a Case Study on the White Day Korean Horror IP.Soyoun Eom, Chanuk Moon, Ahyeong Shim, Jooeun Kang, JaeJun Lee
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