| 2025 | LogiCraft: A Game Modification Framework for Learning Propositional Logic. | Tamara Dobler, Lorenzo Galeotti, Riemer van Rozen |
| 2025 | Designing FEVR: a VR Game for Wildfire Evacuation Readiness. | Alison Crosby, MJ Johns, Katherine Isbister, Sri Kurniawan |
| 2025 | Routine, Twisty, and Queer: Pasts and Futures of Games Programming Pedagogy with No and Low Code Tools. | Daniel Cox, John T. Murray, Anastasia Salter |
| 2025 | Building Story and Interest: How Lore and Atmosphere Affect Immersion Within an ARG. | Jessica Cox, Kaylee Forsting, Matthew Mosher |
| 2025 | Stuck in the Middle: Generating Levels without (or with) Softlocks. | Seth Cooper, Mahsa Bazzaz |
| 2025 | Exploring the Purpose and Development of Academic Games: An Analysis of Games Reported at the Foundations of Digital Games Conference (2007-2024). | Max Chen, Edward Morrell |
| 2025 | Playing RollerCoaster Tycoon with Reinforcement Learning. | Jonathan Campbell, Clark Verbrugge |
| 2025 | Towards Didactics-Driven Development of Educational Games. | Anders Bouwer, Riemer van Rozen |
| 2025 | Crunch on video game production: practices to avoid for healthier workplaces in Game Development. | Daeana Paula Bourscheid, Andrea Valria Steil, Elizabet da Silva Paixo |
| 2025 | Shifting Genres: Limits of Video Game Genre Taxonomy in Roguelikes. | Josiah D. Boucher, Yunus Dogan Telliel, Gillian Smith |
| 2025 | The Image of the Open World Game. | Kitty Boakye, Kaitlyn Tsien, Nissi Awosanya, Peter A. Mawhorter |
| 2025 | STRIVE: Socio-behavioral Taxonomy Representation for Interactive Virtual Environments. | Alexander J. Bisberg, Emily Chen, Marlon Twyman, Dmitri Williams, Emilio Ferrara |
| 2025 | Beyond Satisfaction: Game Feel Design for Emotionally Impactful Experiences. | Prabhav Bhatnagar, Markus Laattala, Supriya Dutta, Tom Cole, Perttu Hmlinen |
| 2025 | Anti-Games, Fantasy Consoles, and the Rise of Speculative Game Development on Itch.io. | PB Berge |
| 2025 | Analysis of Uncertainty in Procedural Maps in Slay the Spire. | Mahsa Bazzaz, Seth Cooper |
| 2025 | Level Generation with Constrained Expressive Range. | Mahsa Bazzaz, Seth Cooper |
| 2025 | Analysis of Robustness of a Large Game Corpus. | Mahsa Bazzaz, Seth Cooper |
| 2025 | A Design Toolkit of Ludic Contentious Politics: The Case of Protest in Videogames. | Hamza Bashandy |
| 2025 | Noisrucer: A Student-developed Game for Recursion. | Nora Bakken, Geoffrey Gonzales, Osvaldo Jimnez |
| 2025 | Game Balance Through Procedural Content Generation. | Mathias Babin, Michael Katchabaw |
| 2025 | Enhancing Player Satisfaction Through Personality-Based Narrative Adaptation in Digital Games. | Celina Auer, Michael Lankes |
| 2025 | Creating an xAI Framework for Diverse Game Characters. | Daniela De Angeli |
| 2025 | Modern Board Games as a Proposal for Teaching Physics with a Focus on Science, Technology and Society (STS). | Ana Almeida, Deise Vianna, Carla Sousa |
| 2025 | Towards Custom Quest Tutorials: Identifying and Addressing Players' Cognitive and Performative Struggles in Games. | Nabeeha Ali |
| 2025 | The Procedural Content Generation Benchmark: An Open-source Testbed for Generative Challenges in Games. | Ahmed Khalifa, Roberto Gallotta, Matthew Barthet, Antonios Liapis, Julian Togelius, Georgios N. Yannakakis |