| 2024 | An Exploratory Study on Gender Dysphoria & Character Customisation. | Samira Zomerplaag, Sander Bakkes |
| 2024 | The Eyes, the Hands and the Brain: What can Text-to-Image Models Offer for Game Design and Visual Creativity? | Hongwei Zhou, Jichen Zhu, Michael Mateas, Noah Wardrip-Fruin |
| 2024 | Authoring Games with Tile Rewrite Rule Behavior Trees. | Jiayi Zhou, Chris Martens, Seth Cooper |
| 2024 | Queer TTRPGs' Visibility, Safety, and Allegory as Resistance. | Jailyn Zabala, Josie Zvelebilova, Alexandra To |
| 2024 | Dungeons, Dragons, and Emotions: A Preliminary Study of Player Sentiment in LLM-driven TTRPGs. | Xiao You, Pittawat Taveekitworachai, Siyuan Chen, Mustafa Can Gursesli, Xiaoxu Li, Yi Xia, Ruck Thawonmas |
| 2024 | Snake Story: Exploring Game Mechanics for Mixed-initiative Co-creative Storytelling Games. | Daijin Yang, Erica Kleinman, Giovanni Maria Troiano, Elina Tochilnikova, Casper Harteveld |
| 2024 | On the Evaluation of Procedural Level Generation Systems. | Oliver Withington, Michael Cook, Laurissa Tokarchuk |
| 2024 | Sus: Modifying Among Us for Misinformation Discernment. | Garrison Wells, Agnes Romhanyi, Alaina Klaes |
| 2024 | StoryVerse: Towards Co-authoring Dynamic Plot with LLM-based Character Simulation via Narrative Planning. | Yi Wang, Qian Zhou, David Ledo |
| 2024 | A Feature Comparison Study of Live Companion Tools for Esports Games. | Letian Wang, Claire Dormann, Gnter Wallner |
| 2024 | Visualization of Player Movement Patterns with Line Integral Convolution and Alpha Shapes. | Guenter Wallner, Anders Drachen |
| 2024 | The Puzzle Forecast: Tutorial Analytics Predict Trial and Error. | Dennis Vet, Riemer van Rozen |
| 2024 | College Ruled: A Pathfinding Approach to Generative Storytelling. | Nicholas Sloss Treynor, Joshua McCoy |
| 2024 | Prototyping Slice of Life: Social Physics with Symbolically Grounded LLM-based Generative Dialogue. | Mike Treanor, Ben Samuel, Mark J. Nelson |
| 2024 | The Effects of Network Latency on the Peeker's Advantage in First-person Shooter Games. | Samin Shahriar Tokey, Zesheng Chen, Colin Mettler, Dexuan Tang, Ben Boudaoud, Joohwan Kim, Josef B. Spjut, Mark Claypool |
| 2024 | Effects of Adaptive Time Delay on Quality of Experience in First Person Shooter Games. | Samin Shahriar Tokey, James Cannon, Saketh Dinasarapu, Ao Jiang, Hanzalah Qamar, Mark Claypool |
| 2024 | AutoVyaz: Automating the Formation of Slavic Calligraphy Ligatures. | Alexey Tikhonov |
| 2024 | Interactive Player Journeys: Co-designing a Process Visualization System to Video Game Analytics. | Zhaoqing Teng, Johannes Pfau, Sai Siddartha Maram, Magy Seif El-Nasr |
| 2024 | They Can't Play with Us: Pronoun Controversies and the Reinforcement of Heteronormativity in Games. | Mel Stanfill, Anastasia Salter, Anne Sullivan |
| 2024 | How Do We Teach Eudaimonia through Games? | Karen Schrier |
| 2024 | Worlds Are Just Suggestions. | Madison Schmalzer |
| 2024 | From a Social POV: The Impact of Point of View on Player Behavior, Engagement, and Experience in a Serious Social Simulation Game. | Ruben Schlagowski, Frederick Herget, Niklas Heimerl, Maximilian Hammerl, Tobias Huber, Pamina Zwolsky, Jan Gruca, Elisabeth Andr |
| 2024 | Climate Club: A Group-based Game to Support Sensemaking of Climate Actions. | Prasad Sandbhor, Jonathan Hook |
| 2024 | Toward a Design and Play-Focused Approach to Teaching Technical Game Design. | Raquel Breejon Robinson, Alberto Alvarez |
| 2024 | "Hunt Takes Hare": Theming Games Through Game-Word Vector Translation. | Youns Rabii, Michael Cook |