| 2024 | Playing with Prejudice: Do Colour Scheme and Hypersexualization of Women In Games Influence Player Decisions, Perceptions, and Avatar Appeal? | Susanne Poeller, Martin Johannes Dechant, Regan L. Mandryk |
| 2024 | Intimidating or Friendly? How Players Represent Themselves With Character Appearances That Reflect Their Social Motivations. | Susanne Poeller, Nicola Baumann, Regan L. Mandryk |
| 2024 | Endpoint Conditioned Multimodality Trajectory Prediction Using Voronoi Tessellation. | Jonas Pech, Aliaksei Tsishurou, Gnter Wallner |
| 2024 | RetroFit: Post-Facto Accessibility for Retro Games. | Joseph Carter Osborn, Katiana Wieser, Miriam Brody |
| 2024 | Toward A Game Citation and Reference Workbench. | Joseph C. Osborn, Eric Kaltman |
| 2024 | Asynchronous Collaboration with Quality-Diversity Search in Human Computation Games. | Nicholas Osborn, Seth Cooper |
| 2024 | The Curation Tree: A Lightweight Behavior Tree Framework for Implementing Puzzle and Narrative Games. | Aline Normoyle, Sophie Jrg, Jennifer Hill |
| 2024 | Permalife of the Archive: Archaeogaming as Queergaming. | Florence Smith Nicholls |
| 2024 | How To Save A World: The Go-Along Interview as Game Preservation Methodology in Wurm Online. | Florence Smith Nicholls, Michael Cook |
| 2024 | Exploring Gender and Racial/Ethnic Bias Against Video Game Streamers: Comparing Perceived Gameplay Skill and Viewer Engagement. | David Van Nguyen, Edward F. Melcer, Deanne Adams |
| 2024 | Towards Authoring Open-Ended Behaviors for Narrative Puzzle Games with Large Language Model Support. | Britney Ngaw, Grishma Jena, Joo Sedoc, Aline Normoyle |
| 2024 | Comprehensive and Instantly Responsive Player Assistance using Binary Decision Diagrams. | Ross Mawhorter, Adam M. Smith |
| 2024 | A Framework to Even-Out Racetrack Bias. | Mirkamil Majid, Roger Crawfis |
| 2024 | Ahead-of-time Compilation for Diverse Samplers of Constrained Design Spaces. | Abdelrahman Madkour, Ross Mawhorter, Stacy Marsella, Adam M. Smith, Steven Holtzen |
| 2024 | Cardistry: Exploring a GPT Model Workflow as an Adapted Method of Gaminiscing. | Brandon Lyman, Ala Ebrahimi, James Cox, Szeyi Chan, Christopher Barney, Bob De Schutter |
| 2024 | Translating Between Game Generators with Asterism and Ceptre. | Cynthia Li, Joseph C. Osborn |
| 2024 | The Masquerade of Play: A Reappraisal of the Magic Circle. | Bjarke Alexander Larsen, Eln Carstensdttir |
| 2024 | Partners in (Solving) Crime: Promoting Sociality through Play in Hybrid Museum Visits. | Georgia Koutiva, Akrivi Katifori, Maria Roussou |
| 2024 | Experiments in Motivating Exploratory Agents. | Bobby Khaleque, Michael Cook, Jeremy Gow |
| 2024 | Paradise: An Experiment Extending the Ensemble Social Physics Engine with Language Models. | Jack Kelly, Michael Mateas, Noah Wardrip-Fruin |
| 2024 | Play and Viz: Using Entertainment Games for Exploring Data Visualizations. | Magdalena Kejstova, Tereza Stastna, Simone Kriglstein |
| 2024 | You-Only-Randomize-Once: Shaping Statistical Properties in Constraint-based PCG. | Jediah Katz, Bahar Bateni, Adam M. Smith |
| 2024 | "It's Not Fair!" - Exploring Game Master Unfairness in Tabletop Role Playing Games. | Akrivi Katifori, Dimitra Petousi, Pantelis Sakellariadis, Yannis E. Ioannidis |
| 2024 | Prompt Wrangling: On Replication and Generalization in Large Language Models for PCG Levels. | Arash Moradi Karkaj, Mark J. Nelson, Ioannis Koutis, Amy K. Hoover |
| 2024 | The Creation Blockchain: Documentation and Validation of Work Processes. | Wenzel Hnting, Daniel Loebenberger, Sebastian von Mammen |