| 2024 | GameDevDojo - An Educational Game for Teaching Game Development Concepts. | Michael Holly, Lisa Habich, Johanna Pirker |
| 2024 | Elevating Game User Research with a Guided Interface for Data Analysis. | Aqeel Haider, Tom Romanus, Rebecca Tang, Kathrin Gerling, Vero Vanden Abeele |
| 2024 | HKViz: Map-Based Analytics for Hollow Knight. | Oliver Gstttenbauer, Claire Dormann, Gnter Wallner |
| 2024 | The Impact of Emotional Virtual Characters on Emotional State and Player Experience in VR Horror Games. | Linda Graf, Katharina Emmerich, Stefan Liszio, Maic Masuch |
| 2024 | Subtractive Design Practices and 2010's New Wave of Indie Horror Games. | Pedro M. A. Fernandes, Pedro Neves, Phil Lopes |
| 2024 | Design a Game for Eyes: Experiencing Eye Tracking as the Primary Control Mechanism in Slumber Suburban. | Zihan Feng, Shimin Sun, Qisong Zeng, Li Zheng |
| 2024 | Hidden Heroes: A thematic analysis of a game jam designed around authentic stories. | Ala Ebrahimi, James Cox, Erica Kleinman, Bob De Schutter |
| 2024 | DreamCraft: Text-Guided Generation of Functional 3D Environments in Minecraft. | Sam Earle, Filippos Kokkinos, Yuhe Nie, Julian Togelius, Roberta Raileanu |
| 2024 | Session details: Workshop on Queer Play. | Rachel Donley, Shano Liang, Ari Gass, Anne Sullivan |
| 2024 | Neurotype Cafe: A Case Study in Neurodiverse Self-Representation. | Lena Dias, Ben Schneider, Rose Bohrer |
| 2024 | Climate-Oriented Persuasive Edutainment (C.O.P.E.) Model: Player Experience for Effective Climate Communication. | Mahsuum Daiiani, Penny Sweetser, Samantha Stanley, Sabrina B. Caldwell, Dirk Van Rooy |
| 2024 | Evaluating the Impact of Gameful Design on Pro-Environmental Attitudes: Beyond Blue as Intervention. | Mahsuum Daiiani, Penny Sweetser, Samantha Stanley, Sabrina B. Caldwell, Dirk Van Rooy |
| 2024 | Exploring how Emotional Challenge and Affective Design in Games Relates to Player Reflection. | Marjorie Ann M. Cuerdo, Derusha Baskaran, Edward F. Melcer |
| 2024 | Session details: Workshop on Eudaimonia in Digital Games. | Seth Cooper, Samuel Hill |
| 2024 | Literally Unplayable: On Constraint-Based Generation of Uncompletable Levels. | Seth Cooper, Mahsa Bazzaz |
| 2024 | Session details: Workshop on Eudaimonia in Digital Games. | Tom Cole, Alena Denisova, Jo Iacovides |
| 2024 | Waiting to Play - Measuring Game Load Times and their Effects on Player Quality of Experience. | Mark Claypool, Shengmei Liu, Atsuo Kuwahara, James J. Scovell, Miles Gregg, Federico Galbiati, Eren Eroglu |
| 2024 | Designing Interactive Virtual Tours for Education: Two Case Studies on Virtual Tours of the Chemistry and Biochemistry Laboratories. | Max Chen, Dashiell Elliott, Robert Dempski, Ral Ordua Picn |
| 2024 | Game Development as Project-Based Learning: Synthesizing Postmortems of Student-Created Mobile Games. | Max Chen, Gillian Smith |
| 2024 | Session details: Workshop on Procedural Content Generation. | M Charity, Bahar Bateni, Jean-Baptiste Herv |
| 2024 | Towards Generating Surprising Content in 2D Platform Games. | Chandranil Chakraborttii, Lucas Ferreira |
| 2024 | The NES Video-Music Database: A Dataset of Symbolic Video Game Music Paired with Gameplay Videos. | Igor Cardoso, Rubens O. Moraes, Lucas N. Ferreira |
| 2024 | Learning the Game: Decoding the Differences between Novice and Expert Players in a Citizen Science Game with Millions of Players. | Eddie Cai, Roman Sarrazin-Gendron, Renata Mutalova, Parham Ghasemloo Gheidari, Alexander Butyaev, Gabriel Richard, Sbastien Caisse, Rob Knight, Mathieu Blanchette, Attila Szantner, Jrme Waldisphl |
| 2024 | Space Out Gaming: Comparing Distributed Practice Sessions with Massed Play. | Ioannis Bikas, Johannes Pfau, Thomas Muender, Rainer Malaka |
| 2024 | Solution Path Heuristics for Predicting Difficulty and Enjoyment Ratings of Roguelike Level Segments. | Colan F. Biemer, Seth Cooper |