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International Conference on the Foundations of Digital Games

FDG

C

CORE rank

CORE rank (raw)

C

Fields of research

Graphics, Augmented Reality and Games · Human-Centred Computing

Papers indexed

1,429

2008–2026

Papers per year

2008123 peak2026

FDG papers

1,429 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2024GameDevDojo - An Educational Game for Teaching Game Development Concepts.Michael Holly, Lisa Habich, Johanna Pirker
2024Elevating Game User Research with a Guided Interface for Data Analysis.Aqeel Haider, Tom Romanus, Rebecca Tang, Kathrin Gerling, Vero Vanden Abeele
2024HKViz: Map-Based Analytics for Hollow Knight.Oliver Gstttenbauer, Claire Dormann, Gnter Wallner
2024The Impact of Emotional Virtual Characters on Emotional State and Player Experience in VR Horror Games.Linda Graf, Katharina Emmerich, Stefan Liszio, Maic Masuch
2024Subtractive Design Practices and 2010's New Wave of Indie Horror Games.Pedro M. A. Fernandes, Pedro Neves, Phil Lopes
2024Design a Game for Eyes: Experiencing Eye Tracking as the Primary Control Mechanism in Slumber Suburban.Zihan Feng, Shimin Sun, Qisong Zeng, Li Zheng
2024Hidden Heroes: A thematic analysis of a game jam designed around authentic stories.Ala Ebrahimi, James Cox, Erica Kleinman, Bob De Schutter
2024DreamCraft: Text-Guided Generation of Functional 3D Environments in Minecraft.Sam Earle, Filippos Kokkinos, Yuhe Nie, Julian Togelius, Roberta Raileanu
2024Session details: Workshop on Queer Play.Rachel Donley, Shano Liang, Ari Gass, Anne Sullivan
2024Neurotype Cafe: A Case Study in Neurodiverse Self-Representation.Lena Dias, Ben Schneider, Rose Bohrer
2024Climate-Oriented Persuasive Edutainment (C.O.P.E.) Model: Player Experience for Effective Climate Communication.Mahsuum Daiiani, Penny Sweetser, Samantha Stanley, Sabrina B. Caldwell, Dirk Van Rooy
2024Evaluating the Impact of Gameful Design on Pro-Environmental Attitudes: Beyond Blue as Intervention.Mahsuum Daiiani, Penny Sweetser, Samantha Stanley, Sabrina B. Caldwell, Dirk Van Rooy
2024Exploring how Emotional Challenge and Affective Design in Games Relates to Player Reflection.Marjorie Ann M. Cuerdo, Derusha Baskaran, Edward F. Melcer
2024Session details: Workshop on Eudaimonia in Digital Games.Seth Cooper, Samuel Hill
2024Literally Unplayable: On Constraint-Based Generation of Uncompletable Levels.Seth Cooper, Mahsa Bazzaz
2024Session details: Workshop on Eudaimonia in Digital Games.Tom Cole, Alena Denisova, Jo Iacovides
2024Waiting to Play - Measuring Game Load Times and their Effects on Player Quality of Experience.Mark Claypool, Shengmei Liu, Atsuo Kuwahara, James J. Scovell, Miles Gregg, Federico Galbiati, Eren Eroglu
2024Designing Interactive Virtual Tours for Education: Two Case Studies on Virtual Tours of the Chemistry and Biochemistry Laboratories.Max Chen, Dashiell Elliott, Robert Dempski, Ral Ordua Picn
2024Game Development as Project-Based Learning: Synthesizing Postmortems of Student-Created Mobile Games.Max Chen, Gillian Smith
2024Session details: Workshop on Procedural Content Generation.M Charity, Bahar Bateni, Jean-Baptiste Herv
2024Towards Generating Surprising Content in 2D Platform Games.Chandranil Chakraborttii, Lucas Ferreira
2024The NES Video-Music Database: A Dataset of Symbolic Video Game Music Paired with Gameplay Videos.Igor Cardoso, Rubens O. Moraes, Lucas N. Ferreira
2024Learning the Game: Decoding the Differences between Novice and Expert Players in a Citizen Science Game with Millions of Players.Eddie Cai, Roman Sarrazin-Gendron, Renata Mutalova, Parham Ghasemloo Gheidari, Alexander Butyaev, Gabriel Richard, Sbastien Caisse, Rob Knight, Mathieu Blanchette, Attila Szantner, Jrme Waldisphl
2024Space Out Gaming: Comparing Distributed Practice Sessions with Massed Play.Ioannis Bikas, Johannes Pfau, Thomas Muender, Rainer Malaka
2024Solution Path Heuristics for Predicting Difficulty and Enjoyment Ratings of Roguelike Level Segments.Colan F. Biemer, Seth Cooper
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