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International Conference on the Foundations of Digital Games

FDG

C

CORE rank

CORE rank (raw)

C

Fields of research

Graphics, Augmented Reality and Games · Human-Centred Computing

Papers indexed

1,429

2008–2026

Papers per year

2008123 peak2026

FDG papers

1,429 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2024Language-Driven Play: Large Language Models as Game-Playing Agents in Slay the Spire.Bahar Bateni, Jim Whitehead
2024Playing Well Together with a Reward System: Understanding Player Preferences for the PS Trophy System.Derusha Baskaran, Kathryn E. Ringland, Edward F. Melcer
2024The Ink Splotch Effect: A Case Study on ChatGPT as a Co-Creative Game Designer.Asad Anjum, Yuting Li, Noelle Law, M Charity, Julian Togelius
2024Show or Tell? A Comparison of Direct Instruction Tutorial and Learn By Doing Increased Impasse Versions of Initial Levels of a Puzzle Game.Craig G. Anderson, Zack Carpenter, Basel Hussein, David DeLiema
2024Navigating Faction Systems: Insights and Recommendations for More Believable NPCs in Video Games.Rehaf Aljammaz, Noah Wardrip-Fruin, Michael Mateas
2024Mixed-initiative generation of virtual worlds - a comparative study on the cognitive load of WFC and HSWFC.Shaad Alaka, Rafael Bidarra
2023The Right Variety: Improving Expressive Range Analysis with Metric Selection Methods.Oliver Withington, Laurissa Tokarchuk
2023Telling Eyes: Linking Eye-Tracking Indicators to Affective Variables.Andreas Winkelbauer, Barbara Stiglbauer, Michael Lankes, Maurice Sporn
2023Identifying Body Appreciation by Visualising Actual/Ideal Self-Discrepancy: An Avatar Creation Task.Lisa Wagensveld, Christof van Nimwegen, Sander Bakkes
2023Integrating Players' Perspectives in AI-Based Games: Case Studies of Player-AI Interaction Design.Jennifer Villareale, Sai Siddartha Maram, Magy Seif El-Nasr, Jichen Zhu
2023Playing with Dezgo: Adapting Human-AI Interaction to the Context of Play.Jennifer Villareale, Gabriele Cimolino, Daniel Gomme
2023Leveraging Game Design Activities for Middle Grades AI Education in Rural Communities.Jessica Vandenberg, Wookhee Min, Veronica Catet, Danielle Boulden, Bradford W. Mott
2023Three Design Themes for Collaborative Alternative Controllers.Erin J. K. Truesdell, Brian Magerko
2023Level Generation Through Large Language Models.Graham Todd, Sam Earle, Muhammad Umair Nasir, Michael Cerny Green, Julian Togelius
2023Multilayer Map Generation Using Attribute Loss Functions.Runze Tang, Penny Sweetser
2023"It Has to Ignite Their Creativity": Opportunities for Generative Tools for Game Masters.Kevin Tang, Terra Mae Gasque, Rachel Donley, Anne Sullivan
2023The Constraints of Cozy Games: Boyfriend Dungeon and Consent in Queer Play: Boyfriend Dungeon and Consent in Queer Play.Anne Sullivan, Mel Stanfill, Anastasia Salter
2023The Soundtrack's Influence on the Portrayal of the Vietnam War in Battlefield: Vietnam.Neil Spiteri, Costantino Oliva
20231960s Cybernetics and the Unfulfilled Promise of Digital Play.Bart Simon, Darren Wershler
2023Believability, Anticipation, and... Timing Improving believability through timing manipulation.Joo Silva, Ricardo Rodrigues, Carlos Martinho
2023Towards a Unified Language for Card Game Design.Riemer van Rozen, Anders Bouwer, Karel Millenaar
2023Physiological-Based Difficulty Assessment for Virtual Reality Rehabilitation Games.Pedro Rodrigues, Micaela Fonseca, Phil Lopes
2023Dual Critic Conditional Wasserstein GAN for Height-Map Generation.Nuno Ramos, Pedro Santos, Joo Dias
2023Why Oatmeal is Cheap: Kolmogorov Complexity and Procedural Generation.Youns Rabii, Michael Cook
2023StoryWorld: Procedural Quest Generation Rooted in Variety & Believability.Vincent L. Prins, Jelmer Prins, Mike Preuss, Marcello A. Gmez Maureira
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