| 2024 | Language-Driven Play: Large Language Models as Game-Playing Agents in Slay the Spire. | Bahar Bateni, Jim Whitehead |
| 2024 | Playing Well Together with a Reward System: Understanding Player Preferences for the PS Trophy System. | Derusha Baskaran, Kathryn E. Ringland, Edward F. Melcer |
| 2024 | The Ink Splotch Effect: A Case Study on ChatGPT as a Co-Creative Game Designer. | Asad Anjum, Yuting Li, Noelle Law, M Charity, Julian Togelius |
| 2024 | Show or Tell? A Comparison of Direct Instruction Tutorial and Learn By Doing Increased Impasse Versions of Initial Levels of a Puzzle Game. | Craig G. Anderson, Zack Carpenter, Basel Hussein, David DeLiema |
| 2024 | Navigating Faction Systems: Insights and Recommendations for More Believable NPCs in Video Games. | Rehaf Aljammaz, Noah Wardrip-Fruin, Michael Mateas |
| 2024 | Mixed-initiative generation of virtual worlds - a comparative study on the cognitive load of WFC and HSWFC. | Shaad Alaka, Rafael Bidarra |
| 2023 | The Right Variety: Improving Expressive Range Analysis with Metric Selection Methods. | Oliver Withington, Laurissa Tokarchuk |
| 2023 | Telling Eyes: Linking Eye-Tracking Indicators to Affective Variables. | Andreas Winkelbauer, Barbara Stiglbauer, Michael Lankes, Maurice Sporn |
| 2023 | Identifying Body Appreciation by Visualising Actual/Ideal Self-Discrepancy: An Avatar Creation Task. | Lisa Wagensveld, Christof van Nimwegen, Sander Bakkes |
| 2023 | Integrating Players' Perspectives in AI-Based Games: Case Studies of Player-AI Interaction Design. | Jennifer Villareale, Sai Siddartha Maram, Magy Seif El-Nasr, Jichen Zhu |
| 2023 | Playing with Dezgo: Adapting Human-AI Interaction to the Context of Play. | Jennifer Villareale, Gabriele Cimolino, Daniel Gomme |
| 2023 | Leveraging Game Design Activities for Middle Grades AI Education in Rural Communities. | Jessica Vandenberg, Wookhee Min, Veronica Catet, Danielle Boulden, Bradford W. Mott |
| 2023 | Three Design Themes for Collaborative Alternative Controllers. | Erin J. K. Truesdell, Brian Magerko |
| 2023 | Level Generation Through Large Language Models. | Graham Todd, Sam Earle, Muhammad Umair Nasir, Michael Cerny Green, Julian Togelius |
| 2023 | Multilayer Map Generation Using Attribute Loss Functions. | Runze Tang, Penny Sweetser |
| 2023 | "It Has to Ignite Their Creativity": Opportunities for Generative Tools for Game Masters. | Kevin Tang, Terra Mae Gasque, Rachel Donley, Anne Sullivan |
| 2023 | The Constraints of Cozy Games: Boyfriend Dungeon and Consent in Queer Play: Boyfriend Dungeon and Consent in Queer Play. | Anne Sullivan, Mel Stanfill, Anastasia Salter |
| 2023 | The Soundtrack's Influence on the Portrayal of the Vietnam War in Battlefield: Vietnam. | Neil Spiteri, Costantino Oliva |
| 2023 | 1960s Cybernetics and the Unfulfilled Promise of Digital Play. | Bart Simon, Darren Wershler |
| 2023 | Believability, Anticipation, and... Timing Improving believability through timing manipulation. | Joo Silva, Ricardo Rodrigues, Carlos Martinho |
| 2023 | Towards a Unified Language for Card Game Design. | Riemer van Rozen, Anders Bouwer, Karel Millenaar |
| 2023 | Physiological-Based Difficulty Assessment for Virtual Reality Rehabilitation Games. | Pedro Rodrigues, Micaela Fonseca, Phil Lopes |
| 2023 | Dual Critic Conditional Wasserstein GAN for Height-Map Generation. | Nuno Ramos, Pedro Santos, Joo Dias |
| 2023 | Why Oatmeal is Cheap: Kolmogorov Complexity and Procedural Generation. | Youns Rabii, Michael Cook |
| 2023 | StoryWorld: Procedural Quest Generation Rooted in Variety & Believability. | Vincent L. Prins, Jelmer Prins, Mike Preuss, Marcello A. Gmez Maureira |