| 2023 | Not Tekken Seriously? How Observers Respond to Masculine and Feminine Voices in Videogame Streamers. | Susanne Poeller, Alexandra Steen, Nicola Baumann, Regan L. Mandryk |
| 2023 | Playing a Flawless Character? Exploring Differences Between Experts and Novices in Tabletop Role-Playing Games and Potential Benefits for Well-Being. | Susanne Poeller, Martin Dechant, Regan L. Mandryk |
| 2023 | Historical reality vs anachronistic fantasy: The history educators' perspective on tabletop RPGs. | Dimitra Petousi, Akrivi Katifori, Maria Roussou, Yannis E. Ioannidis, Pantelis Sakellariadis |
| 2023 | Lessons Learned from Video Game Players Sorting Genomes. | Rogerio de Leon Pereira, Olivier Tremblay-Savard |
| 2023 | A Framework for Analogue Game-modification Learning: Guidelines to Lower Barriers for Games in Education. | Christian Paller |
| 2023 | Merits of Gamification: Transmediality and Spatiality of Walden, a Game. | Renata Elizampetta Ntelia |
| 2023 | "That Darned Sandstorm": A Study of Procedural Generation through Archaeological Storytelling. | Florence Smith Nicholls, Michael Cook |
| 2023 | Shippers and Kinnies: Re-conceptualizing Parasocial Relationships with Fictional Characters in Contemporary Fandom. | Trisha M. Nguyen, Mohammed Khadadeh, David C. Jeong |
| 2023 | Igniting the Spark: Analog to Digital Adaptation of Narrative Affect and Player Subjectivity in Magic: The Gathering through Analog to Digital Adaptation. | Jack Murray |
| 2023 | Promotypes - Prototyping Games for a University Game Production Pipeline. | Edward Morrell, Annakaisa Kultima, Ylva Grufstedt, Tomi Kauppinen |
| 2023 | Towards an Agency-centered Ontology of Game Mechanics. | Kyle Mitchell, Joshua McCoy |
| 2023 | Wrapped in Story: The Affordances of Narrative for Citizen Science Games. | Josh Aaron Miller, Katherine Buse, Ranjodh Singh Dhaliwal, Justin B. Siegel, Seth Cooper, Colin Milburn |
| 2023 | Interactive Latent Variable Evolution for the Generation of Minecraft Structures. | Timothy Merino, M Charity, Julian Togelius |
| 2023 | Automated Testing in Super Metroid with Abstraction-Guided Exploration. | Ross Mawhorter, Adam M. Smith |
| 2023 | Peak-end rule in narrative videogames: analysis of players' perceptions on social media about "The Last of Us Part II" and "God of War". | Dalila Martins, Ana Patrcia Oliveira, Nelson Zagalo |
| 2023 | CSSII: A Player Motivation Model for Tabletop Games. | Carlos Martinho, Micael Sousa |
| 2023 | A Visual Ethnographic Study at Cultural Spaces to Identify Character Creation Opportunities. | Sai Siddartha Maram, Johannes Pfau, Jai Bhagu Dodechani, Magy Seif El-Nasr |
| 2023 | Procedural generation of challenges for personalized gait rehabilitation. | Silong Lyu, Rafael Bidarra |
| 2023 | If Your Empire Last More Than Two Centuries, You May Need to Speak to Your Doctor: The Effects of Historicizing Discourse in the Crusader Kings 3 Community. | Kirk Lundblade |
| 2023 | Designing for Playfulness in Human-AI Authoring Tools. | Antonios Liapis, Christian Guckelsberger, Jichen Zhu, Casper Harteveld, Simone Kriglstein, Alena Denisova, Jeremy Gow, Mike Preuss |
| 2023 | The Challenge of Evaluating Player Experience in Tabletop Role-Playing Games. | Antonios Liapis, Alena Denisova |
| 2023 | Towards a History of Finnish and Swedish Game Industry Platforms. | Petri Lankoski, Mikolaj Dymek |
| 2023 | Press H to Help: The Impact of Prosocial Video Games on Prosocial Behaviors by Exposure Time. | Danielle Kathryn Langlois, Scott Drury, Simone Kriglstein |
| 2023 | "Generator's Haunted": A Brief, Spooky Account of Hauntological Effects in the Player Experience of Procedural Generation. | Max Kreminski |
| 2023 | "Show your cards!": What do creators need for the game design process? | Lori Kougioumtzian, Christos Lougiakis, Akrivi Katifori |