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International Conference on the Foundations of Digital Games

FDG

C

CORE rank

CORE rank (raw)

C

Fields of research

Graphics, Augmented Reality and Games · Human-Centred Computing

Papers indexed

1,429

2008–2026

Papers per year

2008123 peak2026

FDG papers

1,429 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2023Towards a Human-in-the-Loop System for Authoring Game AI using Behavior Languages.Erica Kleinman, Spencer K. Lynn, A. Bryan Loyall, Magy Seif El-Nasr
2023Towards Computational Support with Language Models for TTRPG Game Masters.Jack Kelly, Michael Mateas, Noah Wardrip-Fruin
2023Conceptual Art Made Real: Why Procedural Content Generation is Impossible.Isaac Karth, Kate Compton
2023ScriptButler serves an Empirical Study of PuzzleScript: Analyzing the Expressive Power of a Game DSL through Source Code Analysis.Clement Julia, Riemer van Rozen
2023Tutorial Level Design Guidelines for 2D Fighting Games.Mursyid Ibrahim, Penny Sweetser, Anne Ozdowska
2023Record, Review, Edit, Apply: A Motion Data Pipeline for Virtual Reality Development & Design.Sarah Hofmann, Cem zdemir, Sebastian von Mammen
2023'The bandwidth comes and goes': Gaming preferences, habits and attitudes in a persistent low mood population.Laura Helsby, Jo Iacovides, Paul A. Cairns
2023Speculative Game Design of Asymmetric Cooperative Games to Study Human-Machine Teaming.Erik Harpstead, Kimberly Stowers, Lane Lawley, Qiao Zhang, Christopher J. MacLellan
2023V-Light: Leveraging Edge Computing For The Design of Mobile Augmented Reality Games.Noor Hammad, Thomas Eiszler, Robert Gazda, John Cartmell, Erik Harpstead, Jessica Hammer
2023Under Pressure: A Multi-Modal Analysis of Induced Stressors in Games for Resilience.Reza Habibi, Johannes Pfau, Sai Siddartha Maram, Jiahong Li, Bjarke Alexander Larsen, Jason Xu, Atieh Kashani, Shweta K. Sisodiya, Jonattan Holmes, Zhaoqing Teng, Eln Carstensdttir, Magy Seif El-Nasr
2023Predicting Tetris Performance Using Early Keystrokes.Gianluca Guglielmo, Michal Klincewicz, Elisabeth Huis in 't Veld, Pieter Spronck
2023Modulith: A Game Engine Made for Modding.Daniel Gtz, Sebastian von Mammen
2023Following the Leader in Multiplayer Tabletop Games.James Goodman, Diego Perez Liebana, Simon M. Lucas
2023Computer Aided Content Generation - A Gloomhaven Case Study.Marcus Gerhold, Kristian Tijben
2023Playable Quotes for Game Boy Games.Jol Franusic, Kathleen Tuite, Adam M. Smith
2023Behind the Door: Exploring Horror VR Game Interaction and its Influence on Anxiety.Marta Ferreira, Ana Pinha, Micaela Fonseca, Phil Lopes
2023Ecosystems of indie porn game development: co-dependent partial organisations.Mikolaj Dymek, Petri Lankoski
2023Re-trainable Procedural Level Generation via Machine Learning (RT-PLGML) as Game Mechanic.Seth Cooper, Emily Halina, Jichen Zhu, Matthew Guzdial
2023Sturgeon-MKIII: Simultaneous Level and Example Playthrough Generation via Constraint Satisfaction with Tile Rewrite Rules.Seth Cooper
2023Sturgeon-GRAPH: Constrained Graph Generation from Examples.Seth Cooper
2023Gamification Framework for Reinforcement Learning-based Neuropsychology Experiments.Mounsif Chetitah, Julian Mller, Lorenz Deserno, Maria Waltmann, Sebastian von Mammen
2023Impact of BCI-Informed Visual Effect Adaptation in a Walking Simulator.Max Chen, Erin Solovey, Gillian Smith
2023Multiplayer Tension In the Wild: A Hearthstone Case.Paris Mavromoustakos Blom, Dvid Melhrt, Antonios Liapis, Georgios N. Yannakakis, Sander Bakkes, Pieter Spronck
2023Lode Enhancer: Level Co-creation Through Scaling.Debosmita Bhaumik, Julian Togelius, Georgios N. Yannakakis, Ahmed Khalifa
2023Better Resemblance without Bigger Patterns: Making Context-sensitive Decisions in WFC.Bahar Bateni, Isaac Karth, Adam M. Smith
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