| 2023 | Towards a Human-in-the-Loop System for Authoring Game AI using Behavior Languages. | Erica Kleinman, Spencer K. Lynn, A. Bryan Loyall, Magy Seif El-Nasr |
| 2023 | Towards Computational Support with Language Models for TTRPG Game Masters. | Jack Kelly, Michael Mateas, Noah Wardrip-Fruin |
| 2023 | Conceptual Art Made Real: Why Procedural Content Generation is Impossible. | Isaac Karth, Kate Compton |
| 2023 | ScriptButler serves an Empirical Study of PuzzleScript: Analyzing the Expressive Power of a Game DSL through Source Code Analysis. | Clement Julia, Riemer van Rozen |
| 2023 | Tutorial Level Design Guidelines for 2D Fighting Games. | Mursyid Ibrahim, Penny Sweetser, Anne Ozdowska |
| 2023 | Record, Review, Edit, Apply: A Motion Data Pipeline for Virtual Reality Development & Design. | Sarah Hofmann, Cem zdemir, Sebastian von Mammen |
| 2023 | 'The bandwidth comes and goes': Gaming preferences, habits and attitudes in a persistent low mood population. | Laura Helsby, Jo Iacovides, Paul A. Cairns |
| 2023 | Speculative Game Design of Asymmetric Cooperative Games to Study Human-Machine Teaming. | Erik Harpstead, Kimberly Stowers, Lane Lawley, Qiao Zhang, Christopher J. MacLellan |
| 2023 | V-Light: Leveraging Edge Computing For The Design of Mobile Augmented Reality Games. | Noor Hammad, Thomas Eiszler, Robert Gazda, John Cartmell, Erik Harpstead, Jessica Hammer |
| 2023 | Under Pressure: A Multi-Modal Analysis of Induced Stressors in Games for Resilience. | Reza Habibi, Johannes Pfau, Sai Siddartha Maram, Jiahong Li, Bjarke Alexander Larsen, Jason Xu, Atieh Kashani, Shweta K. Sisodiya, Jonattan Holmes, Zhaoqing Teng, Eln Carstensdttir, Magy Seif El-Nasr |
| 2023 | Predicting Tetris Performance Using Early Keystrokes. | Gianluca Guglielmo, Michal Klincewicz, Elisabeth Huis in 't Veld, Pieter Spronck |
| 2023 | Modulith: A Game Engine Made for Modding. | Daniel Gtz, Sebastian von Mammen |
| 2023 | Following the Leader in Multiplayer Tabletop Games. | James Goodman, Diego Perez Liebana, Simon M. Lucas |
| 2023 | Computer Aided Content Generation - A Gloomhaven Case Study. | Marcus Gerhold, Kristian Tijben |
| 2023 | Playable Quotes for Game Boy Games. | Jol Franusic, Kathleen Tuite, Adam M. Smith |
| 2023 | Behind the Door: Exploring Horror VR Game Interaction and its Influence on Anxiety. | Marta Ferreira, Ana Pinha, Micaela Fonseca, Phil Lopes |
| 2023 | Ecosystems of indie porn game development: co-dependent partial organisations. | Mikolaj Dymek, Petri Lankoski |
| 2023 | Re-trainable Procedural Level Generation via Machine Learning (RT-PLGML) as Game Mechanic. | Seth Cooper, Emily Halina, Jichen Zhu, Matthew Guzdial |
| 2023 | Sturgeon-MKIII: Simultaneous Level and Example Playthrough Generation via Constraint Satisfaction with Tile Rewrite Rules. | Seth Cooper |
| 2023 | Sturgeon-GRAPH: Constrained Graph Generation from Examples. | Seth Cooper |
| 2023 | Gamification Framework for Reinforcement Learning-based Neuropsychology Experiments. | Mounsif Chetitah, Julian Mller, Lorenz Deserno, Maria Waltmann, Sebastian von Mammen |
| 2023 | Impact of BCI-Informed Visual Effect Adaptation in a Walking Simulator. | Max Chen, Erin Solovey, Gillian Smith |
| 2023 | Multiplayer Tension In the Wild: A Hearthstone Case. | Paris Mavromoustakos Blom, Dvid Melhrt, Antonios Liapis, Georgios N. Yannakakis, Sander Bakkes, Pieter Spronck |
| 2023 | Lode Enhancer: Level Co-creation Through Scaling. | Debosmita Bhaumik, Julian Togelius, Georgios N. Yannakakis, Ahmed Khalifa |
| 2023 | Better Resemblance without Bigger Patterns: Making Context-sensitive Decisions in WFC. | Bahar Bateni, Isaac Karth, Adam M. Smith |