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International Conference on the Foundations of Digital Games

FDG

C

CORE rank

CORE rank (raw)

C

Fields of research

Graphics, Augmented Reality and Games · Human-Centred Computing

Papers indexed

1,429

2008–2026

Papers per year

2008123 peak2026

FDG papers

1,429 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2023Sailing through Signs: Attention Guidance towards Texts in Virtual Reality.Philipp Asteriou, Leopold Boess, Laura Jirawa, Chiara Gulino, Philipp Guggenberger, Michael Lankes
2023Introducing QRogue: Teaching Quantum Computing Using a Rogue-like Game Concept.Michael Artner, Guenter Wallner, Robert Wille
2023Modifying a Game to Study the Impact of an Hostile Environments on Foraging Behavior.Cania Antariksa, Cline Besse, Thomas De Bruijn, Brandon Kroes, Lennard Schaap, Elze De Vink, Judith Schomaker, Marcello A. Gmez Maureira
2023Automated Generation of Map Pieces for Snappable Meshes.Diogo de Andrade, Nuno Fachada
2023Towards an Understanding of Character Believability.Rehaf Aljammaz, Noah Wardrip-Fruin, Michael Mateas
2023First Experiments with an Applied Gaming Intervention for reducing Loneliness of Children with Chronic Illness: Lessons Learned.Dionysis Alexandridis, Sander C. J. Bakkes, Sanne L. Nijhof, Elise Van de Putte, Remco C. Veltkamp
2023Hierarchical Semantic Wave Function Collapse.Shaad Alaka, Rafael Bidarra
2023QuestVille: Procedural Quest Generation Using NLP Models.Suzan Al-Nassar, Anthonie Schaap, Michael Van Der Zwart, Mike Preuss, Marcello A. Gmez Maureira
2023Shoelace: A Storytelling Assistant for GUMSHOE One-2-One.Devi Acharya, Jack Kelly, William Tate, Maxwell Joslyn, Michael Mateas, Noah Wardrip-Fruin
2022Designing Magic: The Gathering's Amonkhet: Egyptianness and the Limitations of Cultural Resonance.Andrei Zanescu
2022Developing the Relic Series: Exploring the Effects of Remediating Naively Generated Narrative.Henrik Warpefelt
2022A Gap in Games Research: Reflecting on Two Camps and a Bridge.Henrik Warpefelt
2022The Fun Facets of Mario: Multifaceted Experience-Driven PCG via Reinforcement Learning.Ziqi Wang, Jialin Liu, Georgios N. Yannakakis
2022Static Analysis for Automated Identification of Valid Game Actions During Exploration.Sasha Volokh, William G. J. Halfond
2022An Internet-assisted Dixit-playing AI.Dimitris Vatsakis, Paris Mavromoustakos Blom, Pieter Spronck
2022Game State Learning via Game Scene Augmentation.Chintan Trivedi, Konstantinos Makantasis, Antonios Liapis, Georgios N. Yannakakis
2022Forests in Digital Games - An Ecocritical Framework.Mattia Thibault, Daniel Fernndez Galeote, Joseph Macey, Henrietta Jylh
2022ROOT, Woodland Ideologies in a Fantasy Game.Mattia Thibault
2022Serious game design in practice: lessons learned from a corpus of games developed in an academic context.Nicolas Szilas
2022Transnational development cultures: Navigating production, market, and cultural difference within European-Chinese game development teams.Robin Sloan, Martin Lynagh, Hailey Austin, Hayley Brown
2022A General-Purpose Expressive Algorithm for Room-Based Environments.Konstantinos Sfikas, Antonios Liapis, Georgios N. Yannakakis
2022Hemonauts: Exploring In-Game Remediation for Health Literacy and STEM Learning.Sarah Schoemann, Elaissa Hardy, Betsy DiSalvo
2022Automated Isovist Computation for Minecraft.Christoph Salge, Jean-Baptiste Herv
2022Impressions of the GDMC AI Settlement Generation Challenge in Minecraft.Christoph Salge, Claus Aranha, Adrian Brightmoore, Sean Butler, Rodrigo De Moura Canaan, Michael Cook, Michael Cerny Green, Hagen Fischer, Christian Guckelsberger, Jupiter Hadley, Jean-Baptiste Herv, Mark Richard Johnson, Quinn Kybartas, David Mason, Mike Preuss, Tristan Smith, Ruck Thawonmas, Julian Togelius
2022Debugging Procedural Level Designs with Mental Maps.Riemer van Rozen, Joris Dormans, Georgia Samaritaki
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