| 2023 | Sailing through Signs: Attention Guidance towards Texts in Virtual Reality. | Philipp Asteriou, Leopold Boess, Laura Jirawa, Chiara Gulino, Philipp Guggenberger, Michael Lankes |
| 2023 | Introducing QRogue: Teaching Quantum Computing Using a Rogue-like Game Concept. | Michael Artner, Guenter Wallner, Robert Wille |
| 2023 | Modifying a Game to Study the Impact of an Hostile Environments on Foraging Behavior. | Cania Antariksa, Cline Besse, Thomas De Bruijn, Brandon Kroes, Lennard Schaap, Elze De Vink, Judith Schomaker, Marcello A. Gmez Maureira |
| 2023 | Automated Generation of Map Pieces for Snappable Meshes. | Diogo de Andrade, Nuno Fachada |
| 2023 | Towards an Understanding of Character Believability. | Rehaf Aljammaz, Noah Wardrip-Fruin, Michael Mateas |
| 2023 | First Experiments with an Applied Gaming Intervention for reducing Loneliness of Children with Chronic Illness: Lessons Learned. | Dionysis Alexandridis, Sander C. J. Bakkes, Sanne L. Nijhof, Elise Van de Putte, Remco C. Veltkamp |
| 2023 | Hierarchical Semantic Wave Function Collapse. | Shaad Alaka, Rafael Bidarra |
| 2023 | QuestVille: Procedural Quest Generation Using NLP Models. | Suzan Al-Nassar, Anthonie Schaap, Michael Van Der Zwart, Mike Preuss, Marcello A. Gmez Maureira |
| 2023 | Shoelace: A Storytelling Assistant for GUMSHOE One-2-One. | Devi Acharya, Jack Kelly, William Tate, Maxwell Joslyn, Michael Mateas, Noah Wardrip-Fruin |
| 2022 | Designing Magic: The Gathering's Amonkhet: Egyptianness and the Limitations of Cultural Resonance. | Andrei Zanescu |
| 2022 | Developing the Relic Series: Exploring the Effects of Remediating Naively Generated Narrative. | Henrik Warpefelt |
| 2022 | A Gap in Games Research: Reflecting on Two Camps and a Bridge. | Henrik Warpefelt |
| 2022 | The Fun Facets of Mario: Multifaceted Experience-Driven PCG via Reinforcement Learning. | Ziqi Wang, Jialin Liu, Georgios N. Yannakakis |
| 2022 | Static Analysis for Automated Identification of Valid Game Actions During Exploration. | Sasha Volokh, William G. J. Halfond |
| 2022 | An Internet-assisted Dixit-playing AI. | Dimitris Vatsakis, Paris Mavromoustakos Blom, Pieter Spronck |
| 2022 | Game State Learning via Game Scene Augmentation. | Chintan Trivedi, Konstantinos Makantasis, Antonios Liapis, Georgios N. Yannakakis |
| 2022 | Forests in Digital Games - An Ecocritical Framework. | Mattia Thibault, Daniel Fernndez Galeote, Joseph Macey, Henrietta Jylh |
| 2022 | ROOT, Woodland Ideologies in a Fantasy Game. | Mattia Thibault |
| 2022 | Serious game design in practice: lessons learned from a corpus of games developed in an academic context. | Nicolas Szilas |
| 2022 | Transnational development cultures: Navigating production, market, and cultural difference within European-Chinese game development teams. | Robin Sloan, Martin Lynagh, Hailey Austin, Hayley Brown |
| 2022 | A General-Purpose Expressive Algorithm for Room-Based Environments. | Konstantinos Sfikas, Antonios Liapis, Georgios N. Yannakakis |
| 2022 | Hemonauts: Exploring In-Game Remediation for Health Literacy and STEM Learning. | Sarah Schoemann, Elaissa Hardy, Betsy DiSalvo |
| 2022 | Automated Isovist Computation for Minecraft. | Christoph Salge, Jean-Baptiste Herv |
| 2022 | Impressions of the GDMC AI Settlement Generation Challenge in Minecraft. | Christoph Salge, Claus Aranha, Adrian Brightmoore, Sean Butler, Rodrigo De Moura Canaan, Michael Cook, Michael Cerny Green, Hagen Fischer, Christian Guckelsberger, Jupiter Hadley, Jean-Baptiste Herv, Mark Richard Johnson, Quinn Kybartas, David Mason, Mike Preuss, Tristan Smith, Ruck Thawonmas, Julian Togelius |
| 2022 | Debugging Procedural Level Designs with Mental Maps. | Riemer van Rozen, Joris Dormans, Georgia Samaritaki |