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International Conference on the Foundations of Digital Games

FDG

C

CORE rank

CORE rank (raw)

C

Fields of research

Graphics, Augmented Reality and Games · Human-Centred Computing

Papers indexed

1,429

2008–2026

Papers per year

2008123 peak2026

FDG papers

1,429 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2022The Impacts of Virtual Reality Avatar Creation and Embodiment on Transgender and Genderqueer Individuals in Games: A grounded theory analysis of survey and interview data from Transgender and Genderqueer individuals about their experiences with Avatar Creation Interfaces in Virtual Reality.Zoey Reyes, Joshua A. Fisher
2022Envisioning a cosmopolitan age for gaming. A case study of a speculative future for the Israeli games industry.Vered Pnueli, Renard Gluzman
2022PreGLAM-MMM: Application and evaluation of affective adaptive generative music in video games.Cale Plut, Philippe Pasquier, Jeff Ens, Renaud Bougueng Tchemeube
2022Virtual Reality and Education - The Steam Panorama.Johanna Pirker, Enrica Loria, Alexander Kainz, Johannes Kopf, Andreas Dengel
2022The Panorama of Steam Multiplayer Games (2018-2020): A Player Reviews Analysis.Simone Petrosino, Enrica Loria, Alexander Kainz, Johanna Pirker
2022The TaleMaker database of mixed-initiative co-created stories.Mijael Ricardo Bueno Prez, Rafael Bidarra
2022Mixed-initiative story co-creation with TaleMaker.Mijael Ricardo Bueno Prez, Rafael Bidarra
2022EvolvingBehavior: Towards Co-Creative Evolution of Behavior Trees for Game NPCs.Nathan Partlan, Luis Soto, Jim Howe, Sarthak Shrivastava, Magy Seif El-Nasr, Stacy Marsella
2022Move to Design: Tactics and Challenges of Playful Movement-based Interaction Designers' Experiences during the Covid-19 Pandemic.Solip Park, Perttu Hmlinen, Annakaisa Kultima, Laia Turmo Vidal, Elena Mrquez Segura, Dennis Reidsma
2022State similarity based Rapid Action Value Estimation for general game playing MCTS agents.Tasos Papagiannis, Georgios Alexandridis, Andreas Stafylopatis
2022Manifesting Desire via Playful Mechanics in Tarot Readings.Renata Elizampetta Ntelia
2022Charting the Uncharted with GUR: How AI Playtesting Can Supplement Expert Evaluation.Atiya Nova, Stevie Cheryl Francesca Sansalone, Raquel Robinson, Pejman Mirza-Babaei
2022The Dark Souls of Archaeology: Recording Elden Ring.Florence Smith Nicholls, Michael Cook
2022Entropy Lost: Nintendo's Not-So-Random Sequence of 32, 767 Bits.Trang Ngo, Aaron Williams
2022How to assist designers to model learning games with Petri nets?Mathieu Muratet, Thibault Carron, Amel Yessad
2022Genetic Game Criticism.Nele Van de Mosselaer
2022Hybrid ludomythologies: Mythanalysis, tradition, and contemporaneity in Death Stranding.Antonio Jos Planells De La Maza, Vctor Navarro Remesal
2022The Randomizer Community does Procedural Content Generation Research.Ross Mawhorter, Peter A. Mawhorter, Adam M. Smith
2022Academic Games - Mapping the Use of Video Games in Research Contexts.Marcello A. Gmez Maureira, Max J. van Duijn, Carolien Rieffe, Aske Plaat
2022Exploring Game Balance in the Scandinavian Fox Game with Monte-Carlo Tree Search.Olof Mattsson, Anton Janshagen
2022Enabling Real-Time Prediction of In-game Deaths through Telemetry in Counter-Strike: Global Offensive.Stefan Marshall, Paris Mavromoustakos Blom, Pieter Spronck
2022SketchBetween: Video-to-Video Synthesis for Sprite Animation via Sketches.Dagmar Lukka Loftsdttir, Matthew Guzdial
2022Automatic Interactive Documentation for Emergent Story Discovery.Jonathan Lessard, Antoine Beauchesne
2022Gamified Educational Software for Data Literacy - A Research Through Design Approach to GANDALF.Nikoletta Zampeta Legaki, Mattia Thibault, Juho Hamari
2022Privileging the Past: Problematic and Gendered Rhetoric in Retrogaming Content.Ian Larson
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