| 2022 | The Impacts of Virtual Reality Avatar Creation and Embodiment on Transgender and Genderqueer Individuals in Games: A grounded theory analysis of survey and interview data from Transgender and Genderqueer individuals about their experiences with Avatar Creation Interfaces in Virtual Reality. | Zoey Reyes, Joshua A. Fisher |
| 2022 | Envisioning a cosmopolitan age for gaming. A case study of a speculative future for the Israeli games industry. | Vered Pnueli, Renard Gluzman |
| 2022 | PreGLAM-MMM: Application and evaluation of affective adaptive generative music in video games. | Cale Plut, Philippe Pasquier, Jeff Ens, Renaud Bougueng Tchemeube |
| 2022 | Virtual Reality and Education - The Steam Panorama. | Johanna Pirker, Enrica Loria, Alexander Kainz, Johannes Kopf, Andreas Dengel |
| 2022 | The Panorama of Steam Multiplayer Games (2018-2020): A Player Reviews Analysis. | Simone Petrosino, Enrica Loria, Alexander Kainz, Johanna Pirker |
| 2022 | The TaleMaker database of mixed-initiative co-created stories. | Mijael Ricardo Bueno Prez, Rafael Bidarra |
| 2022 | Mixed-initiative story co-creation with TaleMaker. | Mijael Ricardo Bueno Prez, Rafael Bidarra |
| 2022 | EvolvingBehavior: Towards Co-Creative Evolution of Behavior Trees for Game NPCs. | Nathan Partlan, Luis Soto, Jim Howe, Sarthak Shrivastava, Magy Seif El-Nasr, Stacy Marsella |
| 2022 | Move to Design: Tactics and Challenges of Playful Movement-based Interaction Designers' Experiences during the Covid-19 Pandemic. | Solip Park, Perttu Hmlinen, Annakaisa Kultima, Laia Turmo Vidal, Elena Mrquez Segura, Dennis Reidsma |
| 2022 | State similarity based Rapid Action Value Estimation for general game playing MCTS agents. | Tasos Papagiannis, Georgios Alexandridis, Andreas Stafylopatis |
| 2022 | Manifesting Desire via Playful Mechanics in Tarot Readings. | Renata Elizampetta Ntelia |
| 2022 | Charting the Uncharted with GUR: How AI Playtesting Can Supplement Expert Evaluation. | Atiya Nova, Stevie Cheryl Francesca Sansalone, Raquel Robinson, Pejman Mirza-Babaei |
| 2022 | The Dark Souls of Archaeology: Recording Elden Ring. | Florence Smith Nicholls, Michael Cook |
| 2022 | Entropy Lost: Nintendo's Not-So-Random Sequence of 32, 767 Bits. | Trang Ngo, Aaron Williams |
| 2022 | How to assist designers to model learning games with Petri nets? | Mathieu Muratet, Thibault Carron, Amel Yessad |
| 2022 | Genetic Game Criticism. | Nele Van de Mosselaer |
| 2022 | Hybrid ludomythologies: Mythanalysis, tradition, and contemporaneity in Death Stranding. | Antonio Jos Planells De La Maza, Vctor Navarro Remesal |
| 2022 | The Randomizer Community does Procedural Content Generation Research. | Ross Mawhorter, Peter A. Mawhorter, Adam M. Smith |
| 2022 | Academic Games - Mapping the Use of Video Games in Research Contexts. | Marcello A. Gmez Maureira, Max J. van Duijn, Carolien Rieffe, Aske Plaat |
| 2022 | Exploring Game Balance in the Scandinavian Fox Game with Monte-Carlo Tree Search. | Olof Mattsson, Anton Janshagen |
| 2022 | Enabling Real-Time Prediction of In-game Deaths through Telemetry in Counter-Strike: Global Offensive. | Stefan Marshall, Paris Mavromoustakos Blom, Pieter Spronck |
| 2022 | SketchBetween: Video-to-Video Synthesis for Sprite Animation via Sketches. | Dagmar Lukka Loftsdttir, Matthew Guzdial |
| 2022 | Automatic Interactive Documentation for Emergent Story Discovery. | Jonathan Lessard, Antoine Beauchesne |
| 2022 | Gamified Educational Software for Data Literacy - A Research Through Design Approach to GANDALF. | Nikoletta Zampeta Legaki, Mattia Thibault, Juho Hamari |
| 2022 | Privileging the Past: Problematic and Gendered Rhetoric in Retrogaming Content. | Ian Larson |