| 2022 | miWFC - Designer Empowerment through mixed-initiative Wave Function Collapse. | Thijmen Stefanus Leendert Langendam, Rafael Bidarra |
| 2022 | An Exploratory Study on the Purchase Intentions of Modern Board Games: Purchase Intentions of Modern Board Games. | Mehmet Kosa, Pieter Spronck |
| 2022 | Sparklier Worlds: Understanding Games for Girls as Style Intervention. | Carly A. Kocurek |
| 2022 | Mutation Models: Learning to Generate Levels by Imitating Evolution. | Ahmed Khalifa, Julian Togelius, Michael Cerny Green |
| 2022 | Zen Hanzi: A Game for Raising Hanzi Component Awareness. | Oleksandra G. Keehl, Dominic Kao, Edward Franklin Melcer |
| 2022 | Tabletop role playing games and creativity: The Game Master perspective. | Akrivi Katifori, Dimitra Petousi, Pantelis Sakellariadis, Maria Roussou, Yannis E. Ioannidis |
| 2022 | Exploring the Influence of Demographic Factors on Progression and Playtime in Educational Games. | Amogh Joshi, Christos Mousas, D. Fox Harrell, Dominic Kao |
| 2022 | Towards Understanding Player Behavior in Blockchain Games: A Case Study of Aavegotchi. | Yu Jiang, Tian Min, Sizheng Fan, Rongqi Tao, Wei Cai |
| 2022 | Learning Controllable 3D Level Generators. | Zehua Jiang, Sam Earle, Michael Cerny Green, Julian Togelius |
| 2022 | The Effects of Adaptive Procedural Levels on Engagement and Performance in an Educational Programming Game. | Chaima Jemmali, Magy Seif El-Nasr, Seth Cooper |
| 2022 | The Kerdroya Postmortem: Navigating the Labyrinth of Co-creative Design and Collective Vision. | Jeff Howard, Brian McDonald, Tim Phillips, Tanya Krzywinska, John Speakman, Douglas Brown, Alexander Mitchell, Alcwyn Parker |
| 2022 | A Procedural Model for Diverse Tree Species. | Rama Hoetzlein |
| 2022 | Queer Indie Games on itch.io, 2013-2022. | Xavier Ho, Remedios Perez Escobar, Natalie Tran |
| 2022 | Navigating Complexity: Investigating How Students Move Through the Game Design Process. | John P. Healy, Charlie Cullen |
| 2022 | Towards Non-Technical Designer Control over PCG Systems: Investigating an Example-Based Mechanism for Controlling Graph Grammars. | Casper Harteveld, Abdelrahman Madkour, Stacy Marsella |
| 2022 | Video Games as a Corpus: Sentiment Analysis using Fallout New Vegas Dialog. | Mika Hmlinen, Khalid Alnajjar, Thierry Poibeau |
| 2022 | Blink To Win: Blink Patterns of Video Game Players Are Connected to Expertise. | Gianluca Guglielmo, Paris Mavromoustakos Blom, Michal Klincewicz, Elisabeth Huis in 't Veld, Pieter Spronck |
| 2022 | Massively Multiplayer Online Role-Playing Games on Promoting Social Well-Being in the COVID-19 Pandemic. | Kristen Grinyer, Sara Czerwonka, Adrian Alvarez, Victoria McArthur, Audrey Girouard, Robert J. Teather |
| 2022 | Persona-driven Dominant/Submissive Map (PDSM) Generation for Tutorials. | Michael Cerny Green, Ahmed Khalifa, M Charity, Julian Togelius |
| 2022 | "Philosophy is Seeped into Every Brick" - Weaving Reflective Elements into Mass-Market Games. | Kutub Gandhi, Josh Aaron Miller, Seth Cooper |
| 2022 | Understanding the Game-based Learning Experience: A Framework of Frictions Between Design and Play. | Daniel Fernndez Galeote, Marius Diamant, Kristofers Volkovs, Chubo Zeko, Mattia Thibault, Nikoletta Zampeta Legaki, Juho Hamari |
| 2022 | "The game doesn't judge you": game designers' perspectives on implementing failure in video games. | Charline Foch, Ben Kirman |
| 2022 | Structural Mismatches in Academic Game Development. | Gal Fleissig, Morgan C. Evans, Avonelle Wing, Jessica Hammer |
| 2022 | Small, personal videogames about mental health: An informal survey of Bitsy games. | Mikhail Fiadotau |
| 2022 | Imitating Playstyle with Dynamic Time Warping Imitation. | Mark Ferguson, Sam Devlin, Daniel Kudenko, James Alfred Walker |