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International Conference on the Foundations of Digital Games

FDG

C

CORE rank

CORE rank (raw)

C

Fields of research

Graphics, Augmented Reality and Games · Human-Centred Computing

Papers indexed

1,429

2008–2026

Papers per year

2008123 peak2026

FDG papers

1,429 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2022Instant Architecture in Minecraft using Box-Split Grammars.Markus Eger
2022First Impressions Matter! IVR Haptic Feedback Effect on User Perception Towards Non-Player Characters.Elena Dzardanova, Vlasios Kasapakis
2022Ticket to the Mind: A Mobile Eye-Tracking Exploration of Game Media and Cognitive Functions.Alexander Coburn, Casper Harteveld, Christoffer Holmgrd
2022Working Backwards: Creating a Character Backstory Generation System Using Idealized Creative Writing Outputs: Creating a Character Backstory Generation System Using Idealized Creative Writing Outputs.Lynda Clark, Divij Sood
2022The Crypt of Notation: Rote Learning through Video Games For Adult Beginner Keyboard Learners.Jack Brett, Christos Gatzidis, Tom Davis, Panos Amelidis
2022The Effects of Human-like Modifications to Heuristic Action Evaluation in Video Game Pathfinding.Robert Bishop, David Churchill
2022Generative Personas That Behave and Experience Like Humans.Matthew Barthet, Ahmed Khalifa, Antonios Liapis, Georgios N. Yannakakis
2022The Sincerest Form of Flattery: Large-Scale Analysis of Code Re-Use in Atari 2600 Games.John Aycock, Shankar Ganesh, Katie Biittner, Paul Allen Newell, Carl Therrien
2022TropeTwist: Trope-based Narrative Structure Generation.Alberto Alvarez, Jos M. Font
2022Procedural Game Level Design to Trigger Spatial Exploration.Pedro Acevedo, Minsoo Choi, Huimin Liu, Dominic Kao, Christos Mousas
2022Story Designer: Towards a Mixed-Initiative Tool to Create Narrative Structures.Alberto Alvarez, Jos M. Font, Julian Togelius
2021Toward Co-creative Dungeon Generation via Transfer Learning.Zisen Zhou, Matthew Guzdial
2021Towards Disambiguating Quests as a Technical Term.Kristen K. Yu, Nathan R. Sturtevant, Matthew Guzdial
2021Antagonistic Procedural Content Generation Of Sparse Reward Game.Shaoyou Xie, Wei Zhou, Honglei Han
2021Towards explainable prediction of player frustration in video games.Max Wolterink, Sander Bakkes
2021Playing between Opposite Ideologies with Focalization and Agency: A Look at Ideological Perspective in Narrative-driven Games.Huaxin Wei, Teresa H. M. Leung
2021Improving the Discoverability of Indie Games by Leveraging their Similarity to Top-Selling Games: Identifying Important Requirements of a Recommender System.Ngoc Quang Vu, Cor-Paul Bezemer
2021Modular Reinforcement Learning Framework for Learners and Educators.Rachael Versaw, Samantha Schultz, Kevin Lu, Richard Zhao
2021Fine-tuning GPT-2 on annotated RPG quests for NPC dialogue generation.Judith van Stegeren, Jakub Mysliwiec
2021Orange is Sus: Among Us and Political Play.Mel Stanfill, Anastasia Salter, Anne Sullivan
2021Generating Lode Runner Levels by Learning Player Paths with LSTMs.Kynan Sorochan, Jerry Chen, Yakun Yu, Matthew Guzdial
2021Modding Support of Game Engines.Lukas Schreiner, Sebastian von Mammen
2021Meta-Learning a Solution to the Hanabi Ad-Hoc Challenge.Aron Sarmasi, Timothy Zhang, Chu-Hung Cheng, Huyen Pham, Xuanchen Zhou, Duong Nguyen, Soumil Shekdar, Joshua McCoy
2021Generating and Blending Game Levels via Quality-Diversity in the Latent Space of a Variational Autoencoder.Anurag Sarkar, Seth Cooper
2021Generating QUEST Representations for Narrative Plans Consisting of Failed Actions.Rushit Sanghrajka, Eric W. Lang, R. Michael Young
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